Tower of the Gods: Difference between revisions

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{{Dungeon
{{Dungeon
|name = Tower of the Gods
|name = Tower of the Gods
|image = [[File:ToweroftheGods.jpg|200px]]
|image = [[File:TWW_Tower_Of_The_Gods.png|250px]]
|game = [[The Legend of Zelda: The Wind Waker|The Wind Waker]]
|game = [[The Legend of Zelda: The Wind Waker|The Wind Waker]]
|items_acquired = [[Hero's Bow]]
|items_acquired = [[Hero's Bow]]
Line 12: Line 12:


==Inside the Dungeon==
==Inside the Dungeon==
The main focuses of this dungeon are the elements water and light. [[Link]] uses his boat, the [[King of Red Lions]], to move throughout this dungeon, but the going is slow considering there is no wind indoors and they can only cruise slowly around. The dungeon is filled with water, which raises and lowers on regular intervals. On the first floor, Link must move statues to open new rooms which eventually end up in changing the water flow and opening up the passageway to the second floor. On the second floor, Link must guide statues using the Command Melody or his hands and bring all the statues to the altar in the center of the floor to cause the Hero's Bow to appear. Using his newfound weapon, Link now has access to the third and final floor. Solving a puzzle there gives him a [[Big Key]], the key needed to enter the room where the dungeon's boss waits, [[Gohdan]]. Gohdan, who is a floating head with a pair of hands, is meant to be the final test for the hero's courage. If Link defeats him, it shows that he is truly the hero waited for and lets Link continue on to the highest point in the dungeon. There he rings a bell using his grappling hook, creating a portal to the flooded [[Hyrule]], which is now a quiet realm under the ocean. For a complete and detailed walkthrough on the puzzles inside the dungeon, look [http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough-06.php here]
The main focuses of this dungeon are the elements water and light. [[Link]] uses his boat, the [[King of Red Lions]], to move throughout this dungeon, but the going is slow considering there is no wind indoors and they can only cruise slowly around. The dungeon is filled with water, which raises and lowers on regular intervals. On the first floor, Link must move statues to open new rooms which eventually end up in changing the water flow and opening up the passageway to the second floor. On the second floor, Link must guide statues using the [[Command Melody]] or his hands and bring all the statues to the altar in the center of the floor to cause the [[Hero's Bow]] to appear. Using his newfound weapon, Link now has access to the third and final floor. Solving a puzzle there gives him a [[Big Key]], the key needed to enter the room where the dungeon's boss waits, [[Gohdan]]. Gohdan, who is a floating head with a pair of hands, is meant to be the final test for the hero's courage. If Link defeats him, it shows that he is truly the hero waited for and lets Link continue on to the highest point in the dungeon. There he rings a bell using his [[Grappling Hook]], creating a portal to the flooded [[Hyrule]], which is now a quiet realm under the ocean. For a complete and detailed walkthrough on the puzzles inside the dungeon, look [http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough-06.php here]


{{Cat|The Wind Waker Locations}}
{{Cat|The Wind Waker Locations}}
{{Cat|The Wind Waker Dungeons}}
{{Cat|The Wind Waker Dungeons}}
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