Yoshiaki Koizumi: Difference between revisions

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Koizumi's first assignment at Nintendo was to put together the artwork and layout of the manual for ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. The drawing and writing involved in this project made it just the right fit for him. As he worked, the lack of any solid Zelda mythos became evident. Game elements had no meaning, and there was no peripheral story to create the feeling of a believable Zelda universe. Needing a backstory to put in the manual, Koizumi was responsible for creating many of the now traditional and well-known Zelda legends, including that of the [[Golden Goddesses]] and that of the [[Triforce]]. The Triforce had existed since the first game, but its origins were not explained until ''A Link to the Past'', and repeated in ''Ocarina of Time'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.   
Koizumi's first assignment at Nintendo was to put together the artwork and layout of the manual for ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. The drawing and writing involved in this project made it just the right fit for him. As he worked, the lack of any solid Zelda mythos became evident. Game elements had no meaning, and there was no peripheral story to create the feeling of a believable Zelda universe. Needing a backstory to put in the manual, Koizumi was responsible for creating many of the now traditional and well-known Zelda legends, including that of the [[Golden Goddesses]] and that of the [[Triforce]]. The Triforce had existed since the first game, but its origins were not explained until ''A Link to the Past'', and repeated in ''Ocarina of Time'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.   


{{Quote|Though [[Kensuke Tanabe|Tanabe]] is usually credited as being most directly responsible for Zelda's storyline during these early years, it was actually Koizumi, with his background in film and storyboarding and a desire to bring powerful drama to video games, who did much of the heavy lifting.|Mike Damiani<ref>{{Cite|[http://www.gametrailers.com/side-mission/19004/reset-demystifying-zeldas-chronology Reset: Demystifying Zelda's Chronology]], GameTrailers, 5 Mar 2011}}</ref>}}
{{Quote|Though [[Kensuke Tanabe|Tanabe]] is usually credited as being most directly responsible for Zelda's storyline during these early years, it was actually Koizumi, with his background in film and storyboarding and a desire to bring powerful drama to video games, who did much of the heavy lifting.|Mike Damiani<ref>{{Cite|[http://www.gametrailers.com/side-mission/19004/reset-demystifying-zeldas-chronology Reset: Demystifying Zelda's Chronology], GameTrailers, 5 Mar 2011}}</ref>}}


One of these stories that Koizumi developed, likely in conjunction with Tanabe who was in charge of the game script, was the [[Imprisoning War]]. This particular story becomes one of the most pivotal series of events in the entire [[Timeline|Zelda chronology]] as well as the basis of ''Ocarina of Time''<ref>{{Cite|[[Interview:Ocarina of Time Development - Ganondorf|Ocarina of Time Development - Ganondorf]], Hobo Nikkan Itoi Shinbun, 26 Nov 1998|The story in Ocarina of time isn't actually original, it deals with the Sages' Imprisoning War from the Super Famicom's ALttP.|[[Satoru Takizawa]]}}</ref><ref>{{Cite|[[Interview:Total RPG February 22nd 1999|Total RPG]], 22 Feb 1999|Basically, the events in Ocarina of Time are the "Imprisoning War" described in the SNES version's story.|[[Dan Owsen]]}}</ref>.
One of these stories that Koizumi developed, likely in conjunction with Tanabe who was in charge of the game script, was the [[Imprisoning War]]. This particular story becomes one of the most pivotal series of events in the entire [[Timeline|Zelda chronology]] as well as the basis of ''Ocarina of Time''<ref>{{Cite|[[Interview:Ocarina of Time Development - Ganondorf|Ocarina of Time Development - Ganondorf]], Hobo Nikkan Itoi Shinbun, 26 Nov 1998|The story in Ocarina of time isn't actually original, it deals with the Sages' Imprisoning War from the Super Famicom's ALttP.|[[Satoru Takizawa]]}}</ref><ref>{{Cite|[[Interview:Total RPG February 22nd 1999|Total RPG]], 22 Feb 1999|Basically, the events in Ocarina of Time are the "Imprisoning War" described in the SNES version's story.|[[Dan Owsen]]}}</ref>.

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