Interview:Edge February 6th 2008: Difference between revisions

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[http://www.edge-online.com/features/interview-nintendo%C3%ADs-unsung-star]
[http://www.edge-online.com/features/interview-nintendo%C3%ADs-unsung-star]
Miyamoto might be the world’s most famous game designer, but Super Mario Galaxy director Yoshiaki Koizumi is one of Nintendo’s brightest lights.


In fact, it’s amazing to consider the influence he’s had on some of the best games ever made, even from his very beginnings at Nintendo, 16 years ago. “Before I worked as a game director I worked as a script writer on Link’s Awakening,” says Koizumi. “In that game I was responsible for the entire story. So the entire idea of the island in a dream, the interactions with the villagers and the boss behaviors were all my concepts. I’ve continued to do that kind of work on following games even though my title is director. On Majora’s Mask, for example, I wrote a lot of the events that you have with the villagers, and with Super Mario Galaxy I was heavily involved in the creation of the story.”
In fact, it’s amazing to consider the influence he’s had on some of the best games ever made, even from his very beginnings at Nintendo, 16 years ago. “Before I worked as a game director I worked as a script writer on Link’s Awakening,” says Koizumi. “In that game I was responsible for the entire story. So the entire idea of the island in a dream, the interactions with the villagers and the boss behaviors were all my concepts. I’ve continued to do that kind of work on following games even though my title is director. On Majora’s Mask, for example, I wrote a lot of the events that you have with the villagers, and with Super Mario Galaxy I was heavily involved in the creation of the story.”

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