Great Plateau Tower: Difference between revisions

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==''Breath of the Wild''==
==''Breath of the Wild''==
Great Plateau Tower is located on the [[Great Plateau]], and is the first one of its kind activated by [[Link#Breath of the Wild|Link]]. This Tower serves as the mechanism to raise all other towers from the ground, and activate all shrines located around [[Hyrule#Breath of the Wild|Hyrule]].
The Great Plateau Tower is located on the northeast of the [[Great Plateau]], and is the first one of its kind activated by [[Link#Breath of the Wild|Link]]. This Tower serves as the mechanism to raise all other towers from the ground, and activate all shrines located around [[Hyrule#Breath of the Wild|Hyrule]].


===Tower Features===
===Tower Features===
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Activation of the tower and previous contact with the [[Old Man]] are required for the [[Sheikah Slate]]'s clock to advance, and as such, non-activation prevents night from occurring. This prevents enemies like [[Stalkoblin]]s and [[Keese]] from appearing.
Activation of the tower and previous contact with the [[Old Man]] are required for the [[Sheikah Slate]]'s clock to advance, and as such, non-activation prevents night from occurring. This prevents enemies like [[Stalkoblin]]s and [[Keese]] from appearing.


The tower itself has little features aside from the fact that one of its openings is blocked by rocks. As stated in the [[Great Plateau]] page, the tower provides the terrain map for the smallest area in the game.
The tower itself has little features aside from the fact that one of its openings is blocked by rocks. As stated in the [[Great Plateau]] page, the tower provides the terrain map for the smallest area in the game. It provides close-by access to [[Oman Au Shrine]] to the northwest and [[Ja Baij Shrine]] to the southeast.
 
Once the Great Plateau is cleared, there's little to no use for the tower itself, as the [[Shrine of Resurrection]] provides a more central [[travel gate]].


===Region===
===Region===
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*This region technically does '''not''' feature [[Test of Strength]] Shrines; [[Ruvo Korbah Shrine]] functions as an extension of a Major Test of Strength, featuring more guardians.
*This region technically does '''not''' feature [[Test of Strength]] Shrines; [[Ruvo Korbah Shrine]] functions as an extension of a Major Test of Strength, featuring more guardians.
*The first four shrines in the Great Plateau are the only shrines in the game that require activation of the tower in order to activate and enter them. This technically applies to the rest of all the shrines when it comes to the Great Plateau Tower, but not to the towers of the particular regions they belong to.
*The first four shrines in the Great Plateau are the only shrines in the game that require activation of the tower in order to activate and enter them. This technically applies to the rest of all the shrines when it comes to the Great Plateau Tower, but not to the towers of the particular regions they belong to.
*It's the only [[Sheikah Tower]] in the game from which all the shrines in the region can be seen.
*The activation of the tower is a cinematic. This is why Link is not part of said cinematic, as he would be subject to whatever clothes he's wearing while in the Plateau before activation. This is also why the Plateau is both sunny and weatherless before and during the activation, since this is the weather shown in the Plateau in the cinematic. The day/night cycle begins once the tower is activated, while weather begins happening in the Plateau once it's cleared.
*The activation of the tower is a cinematic. This is why Link is not part of said cinematic, as he would be subject to whatever clothes he's wearing while in the Plateau before activation. This is also why the Plateau is both sunny and weatherless before and during the activation, since this is the weather shown in the Plateau in the cinematic. The day/night cycle begins once the tower is activated, while weather begins happening in the Plateau once it's cleared.


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