Guardian Scout: Difference between revisions

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*They can be also identified by the features of their "head" domes. I and II have no features, III has ear-like protrusions and IV has a full headdress.
*They can be also identified by the features of their "head" domes. I and II have no features, III has ear-like protrusions and IV has a full headdress.
*Scouts II through IV perform melee attacks by rotating their weapons before attacking. These signal the player as to when to perform a [[Perfect Guard]] or a [[Perfect Dodge]].
*Scouts II through IV perform melee attacks by rotating their weapons before attacking. These signal the player as to when to perform a [[Perfect Guard]] or a [[Perfect Dodge]].
*As armed Scouts cannot be disarmed, the [[Perfect Guard]] can stun them, but they will never drop their weapons unless they're defeated. Alongside [[Lynel#Breath of the Wild|Lynels]], this makes them among the only melee base combatants in the game on which [[Shield Guard]] has absolutely no effect.
*As armed Scouts cannot be disarmed, the [[Perfect Guard]] can stun them, but they will never drop their weapons unless they're defeated. Alongside [[Lynel#Breath of the Wild|Lynels]] and [[Yiga Clan]]smen, this makes them among the only melee base combatants in the game on which [[Shield Guard]] has absolutely no disarming effect.
*Unlike [[Guardian (Breath of the Wild)|Guardians]], Scouts don't activate the [[Master Sword#Breath of the Wild|Master Sword]]'s attack bonus. However, much like those, they are susceptible to [[Breath of the Wild Ancient and Guardian Weapons#Damage Bonuses|Ancient Proficiency]].
*Unlike [[Guardian (Breath of the Wild)|Guardians]], Scouts don't activate the [[Master Sword#Breath of the Wild|Master Sword]]'s attack bonus. However, much like those, they are susceptible to [[Breath of the Wild Ancient and Guardian Weapons#Damage Bonuses|Ancient Proficiency]].
*Armed Guardian Scouts almost always attack with their "right" limb unless they're holding an axe with the "left".
*Armed Guardian Scouts almost always attack with their "right" limb unless they're holding an axe with the "left".
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