Hero Mode: Difference between revisions

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1,305 bytes removed ,  January 10, 2022
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(*Keep bugs & treasures)
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'''Hero Mode''' is a name for a more challenging version of [[The Legend of Zelda (Series)|''The Legend of Zelda'']] games that began with ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. Every ''Zelda'' game since then has included the option to make the enemies more difficult to defeat. However, unlike the [[Second Quest]] of ''[[The Legend of Zelda]]'' or [[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]] of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', the dungeons and story of the game remain the same.
'''Hero Mode''' is a name for a more challenging version of [[The Legend of Zelda (Series)|''The Legend of Zelda'']] games that began with ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. Every ''Zelda'' game since then has included the option to make the enemies more difficult to defeat. However, unlike the [[Second Quest]] of ''[[The Legend of Zelda]]'' or [[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]] of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', the dungeons and story of the game remain the same.


In [[Hero Mode]] players are able to replay the game in a harder, and more demanding mode of difficulty. In [[Hero Mode]], hearts don't drop anymore unless you have a heart medal. This makes the game harder and leaves the player with three viable options. Link can keep a lot of potions, be extremely careful so as to not lose hearts, or he can go completely reckless and try to "wing it." Beyond that, the only reliable way for the player to heal is to sit in chairs along the way. Another addition to the game in [[Hero Mode]] is that monsters deal the player double the damage each hit. This makes it harder for the player to be reckless and makes the overall game-play more strenuous for the player. Shields will not only be more valuable to the player, but vital in some situations. The player should be use strategy when planning routes because stamina is used up a lot quicker.
A major plus for the player is the fact that in [[Hero Mode]], your bugs and treasures aren't reset from your previous game-play. If you take the time to farm Bug Rock, you will be rewarded with all the bugs and treasures you could ever need in [[Hero Mode]].
[[Hero Mode]] also adds extra levels in Thunder Dragon's Lightning round. This is pretty much only useful if the player wants to test his/her skills. The last thing that [[Hero Mode]] adds is a boosted skyward beam strike that is a useful addition to the players tool-belt.


==Appearances==
==Appearances==
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{{Main|The Legend of Zelda: Skyward Sword|Skyward Sword}}
{{Main|The Legend of Zelda: Skyward Sword|Skyward Sword}}
Hero Mode in ''Skyward Sword'' is available once the player finishes the game. After viewing the credits, they are given the option to restart their current file as a Hero Mode file, which, if selected, returns them to the beginning of the game in the more challenging mode. All of Link's [[treasure]]s and [[bugs]] from the previous save state remain. Hero Mode makes things more difficult by removing [[Recovery Heart]]s, whether in the form of heart flowers or those found in pots and bushes. The only way to make hearts spawn is by using the [[Heart Medal]]. Instead, [[Link]] must rely on [[potion]]s and chairs to heal. Furthermore, all the enemies in Hero Mode deal twice as much damage as they would in normal mode. [[Skyward Strike]]s also charge much faster in Hero Mode. The [[Goddess Sword]] charges them at the same rate as the [[True Master Sword]] in the normal game, and when Link obtains the True Master Sword in Hero Mode, it charges Skyward Strike instantly.{{Ref|SS|325|In-Game Description}}
Hero Mode in ''Skyward Sword'' is available once the player finishes the game. After viewing the credits, they are given the option to restart their current file as a Hero Mode file, which, if selected, returns them to the beginning of the game in the more challenging mode. All of Link's [[treasure]]s and [[bugs]] from the previous save state remain. Hero Mode makes things more difficult by removing [[Recovery Heart]]s, whether in the form of heart flowers or those found in pots and bushes. The only way to make hearts spawn is by using the [[Heart Medal]]. Instead, [[Link]] must rely on [[potion]]s and chairs to heal. Furthermore, all the enemies in Hero Mode deal twice as much damage as they would in normal mode. [[Skyward Strike]]s also charge much faster in Hero Mode. The [[Goddess Sword]] charges them at the same rate as the [[True Master Sword]] in the normal game, and when Link obtains the True Master Sword in Hero Mode, it charges Skyward Strike instantly.{{Ref|SS|325|In-Game Description}}
Hero Mode also adds extra levels in the [[Thunder Dragon's Lightning Round]], including [[Demise]], the final boss.


===''The Wind Waker HD''===
===''The Wind Waker HD''===

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