The Adventure of Link Bosses: Difference between revisions

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m
Text replacement - "Down Thrust" to "Downward Thrust"
m (Text replacement - "Downward Thrust" to "Down Thrust")
m (Text replacement - "Down Thrust" to "Downward Thrust")
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[[File:Ironknuckle-AoL-Sprite.png|right]]
[[File:Ironknuckle-AoL-Sprite.png|right]]
{{Main|Rebonack}}
{{Main|Rebonack}}
After reaching the end of the [[Island Palace]], Link is confronted by Rebonack, a mounted [[Iron Knuckle|Blue Iron Knuckle]]. Link must first dismount Rebonack from his horse by leaping and performing [[Down Thrust]] on the evil knight. Once forcing him to ground, the battle with Rebonack is like that against another Blue Iron Knuckle.
After reaching the end of the [[Island Palace]], Link is confronted by Rebonack, a mounted [[Iron Knuckle|Blue Iron Knuckle]]. Link must first dismount Rebonack from his horse by leaping and performing [[Downward Thrust]] on the evil knight. Once forcing him to ground, the battle with Rebonack is like that against another Blue Iron Knuckle.
*[[Experience Point]]s: 300
*[[Experience Point]]s: 300
{{Clear}}
{{Clear}}
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[[File:Gooma-AoL-Sprite.png|right]]
[[File:Gooma-AoL-Sprite.png|right]]
{{Main|Gooma}}
{{Main|Gooma}}
Gooma resides deep within the [[Palace on the Sea]]. His ball and chain strikes with tremendous power and his spike helmet makes him invulnerable to Down Thrust. Unlike Horsehead or Jermafenser, Gooma's body is not heavily armored and is vulnerable to attack. A slightly unconventional strategy utilizing patience and the [[Jump Spell]] yields an easier victory. As Link draws near, Gooma will begin swinging his giant weapon. The activated Jump Spell alleviates the timing required to effectively dodge, and a leap straight in the air often puts Link at Gooma's feet, where an easy strike against the boss' body is possible before jumping away to safety.
Gooma resides deep within the [[Palace on the Sea]]. His ball and chain strikes with tremendous power and his spike helmet makes him invulnerable to Downward Thrust. Unlike Horsehead or Jermafenser, Gooma's body is not heavily armored and is vulnerable to attack. A slightly unconventional strategy utilizing patience and the [[Jump Spell]] yields an easier victory. As Link draws near, Gooma will begin swinging his giant weapon. The activated Jump Spell alleviates the timing required to effectively dodge, and a leap straight in the air often puts Link at Gooma's feet, where an easy strike against the boss' body is possible before jumping away to safety.
*[[Experience Point]]s: 500
*[[Experience Point]]s: 500
{{Clear}}
{{Clear}}

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