Interview:Iwata Asks: Skyward Sword (Volume Six: The Dense Script and Direction): Difference between revisions

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{{Interview/A|Fujibayashi|Yes. (laughs) We settled on having the sky and surface world, and on top of that, it was going to tell the story of the creation of Hyrule, with the untold story of the origin of the Master Sword. So, looking back at the series so far, we began knitting together the various elements. And then all sorts of contradictions arose.}}
{{Interview/A|Fujibayashi|Yes. (laughs) We settled on having the sky and surface world, and on top of that, it was going to tell the story of the creation of Hyrule, with the untold story of the origin of the Master Sword. So, looking back at the series so far, we began knitting together the various elements. And then all sorts of contradictions arose.}}


{{Interview/A|Iwata|There have been a lot of games in the series since the original [[The Legend of Zelda (Game)|Legend of Zelda]] game 25 years ago and they each have their various stories and settings. Trying to create a new setting based on them all is bound to become a battle against contradictions.}}
{{Interview/A|Iwata|There have been a lot of games in the series since the original [[The Legend of Zelda|Legend of Zelda]] game 25 years ago and they each have their various stories and settings. Trying to create a new setting based on them all is bound to become a battle against contradictions.}}


{{Interview/A|Fujibayashi|Yes. Then about two years ago, we had to think about a number of things all at once—from the system to the stages and game fields—and Mori-san, Yoshida-san and the cinematic scene staff were beginning to join the team, so we were under pressure to make the hakogaki soon.}}
{{Interview/A|Fujibayashi|Yes. Then about two years ago, we had to think about a number of things all at once—from the system to the stages and game fields—and Mori-san, Yoshida-san and the cinematic scene staff were beginning to join the team, so we were under pressure to make the hakogaki soon.}}

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