Interview:NTSC-UK August 20th 2003: Difference between revisions

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(Created page with "{{Interview|2003-08-20 |date = August 20, 2003 |interviewee = Eiji Aonuma<br>Shigeru Miyamoto |interviewer = NTSC-UK |description = Aonuma and Miyamoto discuss ''[[The...")
 
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{{Interview/Q|NTSC-UK|To what extent, if any, did Mario titles influence Zelda?}}
{{Interview/Q|NTSC-UK|To what extent, if any, did Mario titles influence Zelda?}}


{{Interview/A|Shigeru Miyamoto|When we first created [[The Legend of Zelda (Game)|the Legend of Zelda]], we started working on Super Mario Brothers at the same time and I was involved in them both. Many of the developers were also working on both titles at the same time, so whenever we exchanged ideas for the new titles, we always said "This is a Mario idea", or "This is a Zelda idea" but in between there are always some ideas that can be used in both games. So it's not that one game influences the other game, it's that ideas get separated according to which title they are more appropriate for.}}
{{Interview/A|Shigeru Miyamoto|When we first created [[The Legend of Zelda|the Legend of Zelda]], we started working on Super Mario Brothers at the same time and I was involved in them both. Many of the developers were also working on both titles at the same time, so whenever we exchanged ideas for the new titles, we always said "This is a Mario idea", or "This is a Zelda idea" but in between there are always some ideas that can be used in both games. So it's not that one game influences the other game, it's that ideas get separated according to which title they are more appropriate for.}}


{{Interview/Q|NTSC-UK|In The Wind Waker, which new element of the game are you most satisfied with?}}
{{Interview/Q|NTSC-UK|In The Wind Waker, which new element of the game are you most satisfied with?}}

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