The Imprisoned: Difference between revisions

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→‎Second Battle: fixed typo from "thato" to "that to"
(→‎Second Battle: fixed typo from "thato" to "that to")
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the previous encounter to seal the monster in its prison once more. The fingers and toes on its limbs can be destroyed with a physical attack, but you should wait to do so until these targets become a very high priority. I calculate a 100% probability that the large apparatus [[Groose]] constructed will be effective against this monster. It is likely that a direct hit from this apparatus will stop the monster's movement, creating a window of opportunity for you to attack. Groose's defense apparatus can be repositioned by pushing [control stick left/right]. When the monster is in your blind spot, I recommend you reposition the apparatus and target the monster.}}
the previous encounter to seal the monster in its prison once more. The fingers and toes on its limbs can be destroyed with a physical attack, but you should wait to do so until these targets become a very high priority. I calculate a 100% probability that the large apparatus [[Groose]] constructed will be effective against this monster. It is likely that a direct hit from this apparatus will stop the monster's movement, creating a window of opportunity for you to attack. Groose's defense apparatus can be repositioned by pushing [control stick left/right]. When the monster is in your blind spot, I recommend you reposition the apparatus and target the monster.}}


{{image|file=1505.jpg|align=right|type=caption|caption=The Imprisoned climbing a wall|size=300px}} The battle is a bit different this time around as The Imprisoned now has the gigantic arms to deal with. The first phase is still rather similar. Slash at its giant toes to cause it to fall to the ground. However, with each step it takes, it gives off a large red electric charge, so it's quite difficult to get in close. Additionally, now that The Imprisoned has arms, it will try to climb up the sides, so you don't want to allow thato happen. Once the Grooseanator has powered aim, call on over and use the catapult to send a bomb flying at The Imprisoned. This will keep him at bay for a short period of time, allowing you to get quality sword slashes in for its toes.
{{image|file=1505.jpg|align=right|type=caption|caption=The Imprisoned climbing a wall|size=300px}} The battle is a bit different this time around as The Imprisoned now has the gigantic arms to deal with. The first phase is still rather similar. Slash at its giant toes to cause it to fall to the ground. However, with each step it takes, it gives off a large red electric charge, so it's quite difficult to get in close. Additionally, now that The Imprisoned has arms, it will try to climb up the sides, so you don't want to allow that to happen. Once the Grooseanator has powered aim, call on over and use the catapult to send a bomb flying at The Imprisoned. This will keep him at bay for a short period of time, allowing you to get quality sword slashes in for its toes.


{{image|file=1506.jpg|align=left|type=caption|caption=Using the Groosenator|size=300px}} To attack The Imprisoned in perhaps and quicker and more effective way, you can also use the Sail to float up to the next level of ground above the monster. When he draws near, you can jump onto his head and slash at the pillar on its head.
{{image|file=1506.jpg|align=left|type=caption|caption=Using the Groosenator|size=300px}} To attack The Imprisoned in perhaps and quicker and more effective way, you can also use the Sail to float up to the next level of ground above the monster. When he draws near, you can jump onto his head and slash at the pillar on its head.
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