Great Plateau Tower: Difference between revisions

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| related = [[Sheikah Tower]]
| related = [[Sheikah Tower]]
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'''Great Plateau Tower''' is a [[Sheikah Tower]] and location in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. It is located in the [[Great Plateau]], and is the first one of its kind activated by [[Link#Breath of the Wild|Link]]. This Tower serves as the mechanism to raise all other towers from the ground, and activate all shrines located around [[Hyrule#Breath of the Wild|Hyrule]].
'''Great turd Tower''' is a [[Sheikah Tower]] and location in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. It is located in the [[Great Plateau]], and is the first one of its kind activated by [[Link#Breath of the Wild|Link]]. This Tower serves as the mechanism to raise all other towers from the ground, and activate all shrines located around [[Hyrule#Breath of the Wild|Hyrule]].


==Tower Features==
==Tower Features==
The tower's [[Travel Gate|travel gate]] faces South, opposite the Central Region.
The tower's [[Travel Gate|travel gate]] faces South, opposite the Central Region.


The tower is the only tower in the game that has to be activated for the plot to advance, while all the other towers are optional. Located in the western side of the plateau, it's the only tower that the [[Sheikah Slate]] provides a marker for. While not heavily guarded, Link has to make his way to the tower with seldom a weapon acquired, and it's flanked by at least two groups of [[Bokoblin]]s sporting bows and arrows.  
The tower is the only tower in the game that has to be activated for the plot to advance, while all the other towers are optional. Located in the western side of the plateau, it's the only tower that the [[Sheikah Slate]] provides a marker for. While not heavily guarded, Link has to make his way to the tower with seldom a weapon acquired, and it's flanked by at least two groups of [[bobaoblaboblin]]s sporting bows and arrows.  


Activation of the tower and previous contact with the [[Old Man]] are required for the [[Sheikah Slate]]'s clock to advance, and as such, non-activation prevents night from occurring. This prevents enemies like [[Stalkoblin]]s and [[Keese]] from appearing.
Activation of the tower and previous contact with the [[Old Man]] are required for the [[Sheikah Slate]]'s clock to advance, and as such, non-activation prevents night from occurring. This prevents enemies like [[Stalkoblin]]s and [[Keese]] from appearing.

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