BS The Legend of Zelda: Ancient Stone Tablets: Difference between revisions

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==Gameplay==
==Gameplay==
The game was built on ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', and uses the same [[overworld]] but with different dungeons, resembling the later ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'' in some respects. However, as with other Satallaview games, it was designed to be played only "live" in a one hour time slot weekly time slot across four weeks, outside of which the game was not available for play. During the live broadcast period, including approximately fifty minutes of actual playing time and cutscenes to open and close, sound was broadcast, including ''[[The Legend of Zelda: Sound & Drama]]'' tracks and voice acting for characters including [[Aginah]] and [[Zelda|Princess Zelda]].
The game was built on ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', and uses the same [[overworld]] but with different dungeons, resembling the later ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'' in some respects. However, as with other Satellaview games, it was designed to be played only "live" in a one hour weekly time slot for four weeks, outside of which the game was not available for play. During the live broadcast period, including approximately fifty minutes of actual playing time and cutscenes to open and close, sound was broadcast, including ''[[The Legend of Zelda: Sound & Drama]]'' tracks and voice acting for characters including [[Aginah]] and [[Zelda|Princess Zelda]].


Utilising the fact that the player could only play within a limited time, real-time events and sidequests were incorporated into the game directly. For instance, in Week 1 the weather changes several times - standard enemies are present when sunny, but for approximately seven minutes (~18:23-18:30) it rains, during which time all outdoor enemies are replaced by walking [[River Zora|Zora]] and [[bomb]]s do not explode in the rain.
Utilising the fact that the player could only play within a limited time, real-time events and sidequests were incorporated into the game directly. For instance, in Week 1 the weather changes several times - standard enemies are present when sunny, but for approximately seven minutes (~18:23-18:30) it rains, during which time all outdoor enemies are replaced by walking [[River Zora|Zora]] and [[bomb]]s do not explode in the rain.

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