The Legend of Zelda: Breath of the Wild: Difference between revisions

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Change onlyincluded infobox to <section...infobox>/embed with {{#lst: on staff pages rather than straight transclude, typos fixed: November of 2011 → November 2011 (2)
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m (Change onlyincluded infobox to <section...infobox>/embed with {{#lst: on staff pages rather than straight transclude, typos fixed: November of 2011 → November 2011 (2))
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<onlyinclude>{{Infobox|game
<section begin=infobox />{{Infobox|game
| name = The Legend of Zelda: Breath of the Wild
| name = The Legend of Zelda: Breath of the Wild
| logo = [[File:The_Legend_of_Zelda_Breath_of_the_Wild_logo.png|240px]]
| logo = [[File:The_Legend_of_Zelda_Breath_of_the_Wild_logo.png|240px]]
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[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/dragon-guide/ Dragon Parts Guide]
[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/dragon-guide/ Dragon Parts Guide]
| gallery =  
| gallery =  
}}</onlyinclude>
}}<section end=infobox />


{{ZD|[http://www.zeldadungeon.net/breath-of-the-wild-walkthrough/ ''Breath of the Wild'' Walkthrough]}}
{{ZD|[http://www.zeldadungeon.net/breath-of-the-wild-walkthrough/ ''Breath of the Wild'' Walkthrough]}}
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==Development==
==Development==


Even before the release of Skyward Sword for the Wii, Zelda fans received a preview of what a new HD Zelda release might look like for the Wii U at E3 2011. The 2011 Zelda HD tech demo showcased the hardware capabilities of the then upcoming Wii U. {{Ref|"E3 2011: Zelda Goes HD on Wii U" - [http://www.ign.com/articles/2011/06/07/e3-2011-zelda-goes-hd-on-wii-u IGN]}}{{Ref|''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system.  The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before. |Interview:Game Informer October 2011. Aonuma, GameInformer}}
Even before the release of Skyward Sword for the Wii, Zelda fans received a preview of what a new HD Zelda release might look like for the Wii U at E3 2011. The 2011 Zelda HD tech demo showcased the hardware capabilities of the then upcoming Wii U. {{Ref|"E3 2011: Zelda Goes HD on Wii U" - [http://www.ign.com/articles/2011/06/07/e3-2011-zelda-goes-hd-on-wii-u IGN]}}{{Ref|''Breath of the Wild''|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system.  The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before. |Interview:Game Informer October 2011. Aonuma, GameInformer}}


In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the five year development of ''Skyward Sword'' was quite long. In response to this, ''Skyward Sword'' director Hidemaro Fujibayashi set the following goal:
In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the five year development of ''Skyward Sword'' was quite long. In response to this, ''Skyward Sword'' director Hidemaro Fujibayashi set the following goal:

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