A Link to the Past Glitches: Difference between revisions

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For this glitch, Link must be in [[Skull Woods (A Link to the Past)|Skull Woods]]. In this specific room (see picture) Link must charge up his sword and position himself just right, where he is caught bouncing in the two bumpers. While bouncing back and forth a [[Floormaster]] should come down and try to attack him. Link should then use the spin attack to kill it. Once the player has repeated this a few times, they should walk out of the room. This will cause the game to glitch at strange times. Link can walk through certain walls, doors, not get injured by some enemies, and he can also fall and die in random spots of the dungeon.
For this glitch, Link must be in [[Skull Woods (A Link to the Past)|Skull Woods]]. In this specific room (see picture) Link must charge up his sword and position himself just right, where he is caught bouncing in the two bumpers. While bouncing back and forth a [[Floormaster]] should come down and try to attack him. Link should then use the spin attack to kill it. Once the player has repeated this a few times, they should walk out of the room. This will cause the game to glitch at strange times. Link can walk through certain walls, doors, not get injured by some enemies, and he can also fall and die in random spots of the dungeon.
{{Clear}}
{{Clear}}
==Fake Flippers==
{{Main|Fake Flippers}}
Fake Flippers allows Link to swim in deep water before acquiring the [[Flippers]]. The glitch is only doable while playing the Japanese 1.0 version of the game.
==Mirror Glitch==
==Mirror Glitch==
In the [[Dark World]] on [[Death Mountain]], if Link travels down to where the broken bridge would be and use the mirror against the wall, he will then be transported to the [[Light World]]. By moving very slightly to the right the portal will automatically [[warp]] him back to the Dark World. Next, Link shouldn't move, but warp back to the Light World, where he should step out of the portal, charge up his sword and slowly move back into the portal again. This glitch enables him to go past the ledge, and he gains access to an area of the Dark World and gets items that he would not be able to obtain at this point in the game.
In the [[Dark World]] on [[Death Mountain]], if Link travels down to where the broken bridge would be and use the mirror against the wall, he will then be transported to the [[Light World]]. By moving very slightly to the right the portal will automatically [[warp]] him back to the Dark World. Next, Link shouldn't move, but warp back to the Light World, where he should step out of the portal, charge up his sword and slowly move back into the portal again. This glitch enables him to go past the ledge, and he gains access to an area of the Dark World and gets items that he would not be able to obtain at this point in the game.

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