Interview:Iwata Asks: Ocarina of Time 3D (Original Development Staff - Part 1): Difference between revisions

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{{Interview/A|Iwata|Because he’s vastly outnumbered.}}
{{Interview/A|Iwata|Because he’s vastly outnumbered.}}


{{Interview/A|Koizumi|
{{Interview/A|Koizumi|I thought there must be some kind of trick, so I watched very closely, and it was simple. It’s a sword battle, so there’s a script and a certain setup. The enemies don’t all attack at once. First, one attacks while the others wait. When the first guy goes down, the next one steps in, and so on.}}


{{Interview/A|Iwata|
{{Interview/A|Iwata|It’s arranged so they attack one-by-one, in order.}}


{{Interview/A|Koizumi|
{{Interview/A|Koizumi|Right. One thing I had been trying to figure out with regard to Z Targeting was how to fight multiple enemies. If I just made it like normal, the enemies would swarm the player all at once, so it would be a mess.}}


{{Interview/A|Iwata|
{{Interview/A|Iwata|Yeah.}}


{{Interview/A|Koizumi|
{{Interview/A|Koizumi|Watching that show at the studio park was a clue toward solving that problem. Z Targeting flags one particular opponent, telling the other enemies to wait.}}


{{Interview/A|Iwata|
{{Interview/A|Iwata|Your opponents go on standby as in a staged sword fight.}}


{{Interview/A|Koizumi|
{{Interview/A|Koizumi|First, you have the other enemies wait while you fight with the first one, and the moment you beat that one, you can switch the Z Targeting to the next opponent.}}


{{Interview/A|Iwata|
{{Interview/A|Iwata|So when it’s one against many, you fight one-on-one over and over again.}}


{{Interview/A|Koizumi|
{{Interview/A|Koizumi|Right. Like that. We actually made something. Do you remember that, Iwawaki-san?}}


{{Interview/A|
{{Interview/A|Iwawaki|Yeah. A battle against two skeletons...two Stalfos.}}


{{Interview/A|
{{Interview/A|Koizumi|Yeah. There’s a place in the Forest Temple where you '''fight against two Stalfos.''' We were only able to pull off that scene because of that show we saw at the studio park.}}


{{Interview/A|
{{Interview/A|Iwata|So if you hadn’t gone to the studio park?}}


{{Interview/A|
{{Interview/A|Koizumi|If we hadn’t gone, we wouldn’t have hit on the system for fighting multiple opponents. But I think Osawa-san and I were each seeing it a little differently.}}


{{Interview/A|
{{Interview/A|Iwata|Osawa-san focused on the kusarigama.}}


{{Interview/A|
{{Interview/A|Osawa|Yeah, that’s right. Watching the kusarigama show, I hit on the idea of making a kusarigama that you can’t see when you use Z Targeting.}}


{{Interview/A|
{{Interview/A|Iwata|A kusarigama you can’t see?}}


{{Interview/A|
{{Interview/A|Osawa|When you use Z Targeting, I would make it so something like a kusarigama you can’t see exists between Link and the opponent. If you push the analogue stick forward, you can close in slowly, and if you move it to the side, you can move to the side in a circular motion, getting around behind your opponent, seeking for an opening.}}


{{Interview/A|
{{Interview/A|Iwata|Then do a jump attack.}}


{{Interview/A|
{{Interview/A|Osawa|Exactly! (laughs)}}


{{Interview/A|
{{Interview/A|Iwata|I see. Different people notice different things even when they see the same thing.}}


{{Interview/A|
{{Interview/A|Koizumi|Yeah.}}


{{Interview/A|
{{Interview/A|Iwata|I’m glad the studio park is here in Kyoto.}}


{{Interview/A|
{{Interview/A|Koizumi|Yeah. It was incredibly helpful.}}


{{Interview/A|
{{Interview/A|Osawa|We just went into that playhouse by chance.}}


{{Interview/A|
{{Interview/A|Koizumi|Because it was hot. (laughs)}}


{{Interview/A|
{{Interview/A|Osawa|To cool down because it was so hot! (laughs)}}


==Where the Name "Navi" Came From==
==Where the Name "Navi" Came From==
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