Interview:Iwata Asks: Ocarina of Time 3D (Original Development Staff - Part 1): Difference between revisions

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{{Interview/A|Osawa|I was asked if I would be the director and I immediately replied yes. I had no idea it would turn into such a colossal task! (laughs)}}
{{Interview/A|Osawa|I was asked if I would be the director and I immediately replied yes. I had no idea it would turn into such a colossal task! (laughs)}}


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{{Interview/A|Iwata|I suppose you just replied casually. (laughs)}}


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{{Interview/A|Osawa|But it’s definitely worth it, right?}}


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{{Interview/A|Iwata|Yes, for sure.}}
 
{{Interview/A|Osawa|Since I was working at Nintendo, The Legend of Zelda was a title I wanted to work on at least once. Luckily, that opportunity had come along, so I put my hand right up. But before we became involved, (Takao) Shimizu-san made a chanbara (sword fighting) demo video.}}
 
{{Interview/A|Aonuma|Oh, that’s right. If I remember correctly, the demo video we showed at the E3 in 1996.}}
 
{{Interview/A|Osawa|Right. But Shimizu-san became involved with other work, so he said, “The rest is up to you!”}}
 
{{Interview/A|Iwata|Was that other work Star Fox 64?}}
 
{{Interview/A|Osawa|Yeah. So I took it over, and Shimizu-san told me some things he wanted me to do. He wanted me to make a Legend of Zelda game with chanbara-style action.}}
 
{{Interview/A|Iwata|When people talk about The Legend of Zelda: Ocarina of Time, they mention various things like an epic story, solving puzzles, trotting across a gigantic field on a horse and how cool Link is, but it began with the single theme of making a Legend of Zelda game that included chanbara-style swashbuckling!}}
 
{{Interview/A|Osawa|Yes. I started writing the script with chanbara at the front of my mind. Then Koizumi-san joined us, and there were three of us.}}
 
{{Interview/A|Koizumi|It was true of Shimizu-san as well, but I really liked ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.}}
 
{{Interview/A|Osawa|So much that you wanted to make it yourself?}}
 
{{Interview/A|Koizumi|Yeah. You might say that, but before Super Mario 64, I had actually been making Zelda II: The Adventure of Link in polygons with Miyamoto-san.}}
 
{{Interview/A|Iwata|Before Super Mario 64... You mean for the Super Famicom System?}}


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