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{{Interview| | {{Interview|2011-06-25 | ||
|date = | |date = June 25, 2011 | ||
|interviewee = [[Toru Osawa]], <br> [[Yoshiaki Koizumi]], <br> [[Takumi Kawagoe]], <br> [[Eiji Aonuma]], <br> [[Toshio Iwawaki]] | |interviewee = [[Toru Osawa]], <br> [[Yoshiaki Koizumi]], <br> [[Takumi Kawagoe]], <br> [[Eiji Aonuma]], <br> [[Toshio Iwawaki]] | ||
|interviewer = [[Satoru Iwata]] | |interviewer = [[Satoru Iwata]] | ||
|description = | |description = Iwata takes us behind-the-scenes of the development of the 1998 N64 game, with staff reactions to the 2011 remake. | ||
|source = [http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_the_legend_of_zelda_ocarina_of_time_3d_43214_43480.html] | |source = [http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_the_legend_of_zelda_ocarina_of_time_3d_43214_43480.html] | ||
}} | }} | ||
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{{Interview/A|Everyone|We're glad to be here.}} | {{Interview/A|Everyone|We're glad to be here.}} | ||
{{Interview/A|Iwata|Today, I have gathered the core development staff for the Nintendo 64 game The Legend of Zelda: Ocarina of Time, which was first released (in Japan) in November of 1998. Please introduce yourselves, telling us what you did back then.}} | {{Interview/A|Iwata|Today, I have gathered the core development staff for the Nintendo 64 game [[The Legend of Zelda: Ocarina of Time]], which was first released (in Japan) in November of 1998. Please introduce yourselves, telling us what you did back then.}} | ||
{{Interview/A|Osawa|Okay. I'm Osawa from the Special-Planning & Development Department. When development of The Legend of Zelda: Ocarina of Time began, they called me in to the Entertainment Analysis & Development Division (EAD) and put me to work. This project had a lot of directors, but I was the oldest, so I was a sort of general director.}} | {{Interview/A|Osawa|Okay. I'm Osawa from the Special-Planning & Development Department. When development of The Legend of Zelda: Ocarina of Time began, they called me in to the Entertainment Analysis & Development Division (EAD) and put me to work. This project had a lot of directors, but I was the oldest, so I was a sort of general director.}} | ||
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{{Interview/A|Iwata|You were involved in so many things that you can't sum them up.}} | {{Interview/A|Iwata|You were involved in so many things that you can't sum them up.}} | ||
{{Interview/A|Koizumi|Right. I was involved with environment construction for 3D games, camera design, making the player-character Link, making items, and a little with event-related matters.}} | {{Interview/A|Koizumi|Right. I was involved with environment construction for 3D games, camera design, making the player-character [[Link]], making items, and a little with event-related matters.}} | ||
{{Interview/A|Kawagoe|I'm Kawagoe from the Software Development & Design Department. I was originally in charge of camera programming for Super Mario 64, so they brought me in to The Legend of Zelda: Ocarina of Time project so I could make use of that know-how.}} | {{Interview/A|Kawagoe|I'm Kawagoe from the Software Development & Design Department. I was originally in charge of camera programming for Super Mario 64, so they brought me in to The Legend of Zelda: Ocarina of Time project so I could make use of that know-how.}} | ||
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{{Interview/A|Iwata|Would you please introduce yourself?}} | {{Interview/A|Iwata|Would you please introduce yourself?}} | ||
{{Interview/A|Aonuma|I'm Aonuma from EAD. I am producer of The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Skyward Sword, which is still under development for the Wii console, but the first game in the series that I worked on was The Legend of Zelda: Ocarina of Time for the Nintendo 64 system.}} | {{Interview/A|Aonuma|I'm Aonuma from EAD. I am producer of [[The Legend of Zelda: Ocarina of Time 3D]] and [[The Legend of Zelda: Skyward Sword]], which is still under development for the Wii console, but the first game in the series that I worked on was The Legend of Zelda: Ocarina of Time for the Nintendo 64 system.}} | ||
{{Interview/A|Iwata|Today, your name is always mentioned in the same breath as The Legend of Zelda, but before then, you did a variety of work.}} | {{Interview/A|Iwata|Today, your name is always mentioned in the same breath as The Legend of Zelda, but before then, you did a variety of work.}} |