Interview:Iwata Asks: Ocarina of Time 3D (Original Development Staff - Part 1): Difference between revisions

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{{Interview|YYYY-MM-DD
{{Interview|2011-06-25
|date = Unknown
|date = June 25, 2011
|interviewee = [[Toru Osawa]], <br> [[Yoshiaki Koizumi]], <br> [[Takumi Kawagoe]], <br> [[Eiji Aonuma]], <br> [[Toshio Iwawaki]]
|interviewee = [[Toru Osawa]], <br> [[Yoshiaki Koizumi]], <br> [[Takumi Kawagoe]], <br> [[Eiji Aonuma]], <br> [[Toshio Iwawaki]]
|interviewer = [[Satoru Iwata]]
|interviewer = [[Satoru Iwata]]
|description =  
|description = Iwata takes us behind-the-scenes of the development of the 1998 N64 game, with staff reactions to the 2011 remake.
|source = [http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_the_legend_of_zelda_ocarina_of_time_3d_43214_43480.html]
|source = [http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_the_legend_of_zelda_ocarina_of_time_3d_43214_43480.html]
}}
}}
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{{Interview/A|Everyone|We're glad to be here.}}
{{Interview/A|Everyone|We're glad to be here.}}


{{Interview/A|Iwata|Today, I have gathered the core development staff for the Nintendo 64 game The Legend of Zelda: Ocarina of Time, which was first released (in Japan) in November of 1998. Please introduce yourselves, telling us what you did back then.}}
{{Interview/A|Iwata|Today, I have gathered the core development staff for the Nintendo 64 game [[The Legend of Zelda: Ocarina of Time]], which was first released (in Japan) in November of 1998. Please introduce yourselves, telling us what you did back then.}}


{{Interview/A|Osawa|Okay. I'm Osawa from the Special-Planning & Development Department. When development of The Legend of Zelda: Ocarina of Time began, they called me in to the Entertainment Analysis & Development Division (EAD) and put me to work. This project had a lot of directors, but I was the oldest, so I was a sort of general director.}}
{{Interview/A|Osawa|Okay. I'm Osawa from the Special-Planning & Development Department. When development of The Legend of Zelda: Ocarina of Time began, they called me in to the Entertainment Analysis & Development Division (EAD) and put me to work. This project had a lot of directors, but I was the oldest, so I was a sort of general director.}}
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{{Interview/A|Iwata|You were involved in so many things that you can't sum them up.}}
{{Interview/A|Iwata|You were involved in so many things that you can't sum them up.}}


{{Interview/A|Koizumi|Right. I was involved with environment construction for 3D games, camera design, making the player-character Link, making items, and a little with event-related matters.}}
{{Interview/A|Koizumi|Right. I was involved with environment construction for 3D games, camera design, making the player-character [[Link]], making items, and a little with event-related matters.}}


{{Interview/A|Kawagoe|I'm Kawagoe from the Software Development & Design Department. I was originally in charge of camera programming for Super Mario 64, so they brought me in to The Legend of Zelda: Ocarina of Time project so I could make use of that know-how.}}
{{Interview/A|Kawagoe|I'm Kawagoe from the Software Development & Design Department. I was originally in charge of camera programming for Super Mario 64, so they brought me in to The Legend of Zelda: Ocarina of Time project so I could make use of that know-how.}}
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{{Interview/A|Iwata|Would you please introduce yourself?}}
{{Interview/A|Iwata|Would you please introduce yourself?}}


{{Interview/A|Aonuma|I'm Aonuma from EAD. I am producer of The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Skyward Sword, which is still under development for the Wii console, but the first game in the series that I worked on was The Legend of Zelda: Ocarina of Time for the Nintendo 64 system.}}
{{Interview/A|Aonuma|I'm Aonuma from EAD. I am producer of [[The Legend of Zelda: Ocarina of Time 3D]] and [[The Legend of Zelda: Skyward Sword]], which is still under development for the Wii console, but the first game in the series that I worked on was The Legend of Zelda: Ocarina of Time for the Nintendo 64 system.}}


{{Interview/A|Iwata|Today, your name is always mentioned in the same breath as The Legend of Zelda, but before then, you did a variety of work.}}
{{Interview/A|Iwata|Today, your name is always mentioned in the same breath as The Legend of Zelda, but before then, you did a variety of work.}}

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