Interview:Nintendo Power March 2006: Difference between revisions

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(Created page with "Part X of Nintendo Power's series of interviews with the development team of Twilight Princess. This tenth one is with Yoshiyuki Oyama, the enemy designer for Twilight Princes...")
 
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Part X of Nintendo Power's series of interviews with the development team of Twilight Princess. This tenth one is with Yoshiyuki Oyama, the enemy designer for Twilight Princess.<br><br>
Part X of Nintendo Power's series of interviews with the development team of Twilight Princess. This tenth one is with Yoshiyuki Oyama, the enemy designer for Twilight Princess.<br><br>


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As we continue to be very hard at work on Twilight Princess, my mind goes back to my visit to E3 in 2004. Just seeing how hyped fans were when they first saw what we were up to really inspires me to this day. Since this game's development definitely exceeds that of Ocarina of Time or The Wind Waker, thinking about how invested the series fans are keeps me focused on how important Twilight Princess is. And how will my monsters ensure that Twilight Princess is the greatest Zelda game ever? Wait and see. You won't be disappointed.
As we continue to be very hard at work on Twilight Princess, my mind goes back to my visit to E3 in 2004. Just seeing how hyped fans were when they first saw what we were up to really inspires me to this day. Since this game's development definitely exceeds that of Ocarina of Time or The Wind Waker, thinking about how invested the series fans are keeps me focused on how important Twilight Princess is. And how will my monsters ensure that Twilight Princess is the greatest Zelda game ever? Wait and see. You won't be disappointed.
{{Cat|Unformatted Interviews}}

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