Interview:Nintendo Power February 2006: Difference between revisions

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(Created page with "Part IX of Nintendo Power's series of interviews with the development team of Twilight Princess. This ninth one is with Kazuaki Morita, a programer with the franchise from the...")
 
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Part IX of Nintendo Power's series of interviews with the development team of Twilight Princess. This ninth one is with Kazuaki Morita, a programer with the franchise from the very beginning.<br><br>
Part IX of Nintendo Power's series of interviews with the development team of Twilight Princess. This ninth one is with Kazuaki Morita, a programer with the franchise from the very beginning.<br><br>


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Looking back, I'm very fortunate to have been one of the main programmers working on almost every Zelda game in the series since it first began, since my programming has helped make Zelda such a part of history. Now it's interesting to see how things have changed. While I used to do all of the programming for NES games, now I supervise a whole programming team, though I still do code myself, too, since I believe that staying very close to the art of programming is extremely important. Sometimes I feel myself thinking – when I see what some of the newer faces around Nintendo are conceiving – that such-and-such concept isn't true Zelda! Listen to me! I have 20 years of experience here! But, really, having the fresh thoughts of young talents working on Twilight Princess has opened my eyes, and that makes me remember those first days working with Mr. Miyamoto on the first Zelda. It's always essential to keep your mind open and learn from new ideas. I've known Mr. Miyamoto for many, many years. It's fascinating to watch him work now. On the surface, he looks like a perfectly pleasant middle-aged guy. But watch him make decisions! His words are extremely precise. His explanations carry a lot of weight. I never fail to be impressed by how he helps people grow and learn about game development. Which brings us back to Twilight Princess. As I prepare to cook in the kitchen, I'm seeing extraordinary ingredients coming my way. If our programmers can bring all of these flavors together, and with our helps also add a touch of light world zest and dark world grit as needed, you can bet that Twilight Princess will be the kind of memorable dish that will live up to the entire history of Zelda.
Looking back, I'm very fortunate to have been one of the main programmers working on almost every Zelda game in the series since it first began, since my programming has helped make Zelda such a part of history. Now it's interesting to see how things have changed. While I used to do all of the programming for NES games, now I supervise a whole programming team, though I still do code myself, too, since I believe that staying very close to the art of programming is extremely important. Sometimes I feel myself thinking – when I see what some of the newer faces around Nintendo are conceiving – that such-and-such concept isn't true Zelda! Listen to me! I have 20 years of experience here! But, really, having the fresh thoughts of young talents working on Twilight Princess has opened my eyes, and that makes me remember those first days working with Mr. Miyamoto on the first Zelda. It's always essential to keep your mind open and learn from new ideas. I've known Mr. Miyamoto for many, many years. It's fascinating to watch him work now. On the surface, he looks like a perfectly pleasant middle-aged guy. But watch him make decisions! His words are extremely precise. His explanations carry a lot of weight. I never fail to be impressed by how he helps people grow and learn about game development. Which brings us back to Twilight Princess. As I prepare to cook in the kitchen, I'm seeing extraordinary ingredients coming my way. If our programmers can bring all of these flavors together, and with our helps also add a touch of light world zest and dark world grit as needed, you can bet that Twilight Princess will be the kind of memorable dish that will live up to the entire history of Zelda.
{{Cat|Unformatted Interviews}}

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