Lost Isle: Difference between revisions

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'''Lost Isle''' is a [[Zelda Classic]] custom quest developed by DarkFlameWolf and Peteo. This game had been under production for almost 2 years, and it was finally released in 2007. Lost Isle is quite similar to ''[[The Legend of Zelda: Link's Awakening |Link's Awakening]]'' that took place on [[Koholint Island]]. However, this time Link ends up on a deserted and hostile island, and he has to find a way out of the island.{{Ref|http://koti.welho.com/pranta18/index.htm}} It also references the original Legend of Zelda in many ways.
'''Lost Isle''' is a [[Zelda Classic]] custom quest developed by DarkFlameWolf and Peteo. This game had been under production for almost 2 years, and it was finally released in 2007. Lost Isle is quite similar to ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' that took place on [[Koholint Island]]. However, this time Link ends up on a deserted and hostile island, and he has to find a way out of the island.{{Ref|http://koti.welho.com/pranta18/index.htm}} It also references the original Legend of Zelda in many ways.


Lost Isle offers:
Lost Isle offers:
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|In the 1st basement floor; head left, down, and use the raft in the jetty there. follow the water flow while control you raft direction until you reach another jetty. Open the chest there for Arrows 20. Head back to crystal switch room in this floor, and hit the switch there to lower the water level. Go down to basement 2nd floor through western stairs.  
|In the 1st basement floor; head left, down, and use the raft in the jetty there. follow the water flow while control you raft direction until you reach another jetty. Open the chest there for Arrows 20. Head back to crystal switch room in this floor, and hit the switch there to lower the water level. Go down to basement 2nd floor through western stairs.  


In the 2nd basement floor; head up two screens, left a screen, up a screen, and right a screen. Shoot the crystal to make bridge appear. Head left a screen, and use the raft on the jetty until you reach another jetty in the south-east of this floor. Head up a screen, and bomb the northern wall. Head up, and open the chest there for '''{{Color|Blue|Boss Key}}'''. Step on the warp tile to return back at first floor.
In the 2nd basement floor; head up two screens, left a screen, up a screen, and right a screen. Shoot the crystal to make bridge appear. Head left a screen, and use the raft on the jetty until you reach another jetty in the south-east of this floor. Head up a screen, and bomb the northern wall. Head up, and open the chest there for '''{{Color|Blue|Boss Key}}'''. Step on the warp tile to return to the first floor.
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|Glitch
|Glitch
|Walk down, and right, follwing the You Got Bomb! box. Talk to the Blue Lynel, then go down, right, and up. Go into the portal to find your way back.
|Walk down, and right, following the You Got Bomb! box. Talk to the Blue Lynel, then go down, right, and up. Go into the portal to find your way back.
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|Third Part
|Third Part
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Go to the Southwestern entrance to Oderra Village. Go down to the first screen in Chovian Fields. To your right is a tree. Burn it down and continue right until you see a wall. Bomb it, and enter. Through the cave is Triforce Dungeon 3.
Go to the Southwestern entrance to Oderra Village. Go down to the first screen in Chovian Fields. To your right is a tree. Burn it down and continue right until you see a wall. Bomb it, and enter. Through the cave is Triforce Dungeon 3.


This place is rather confusing to try to explain.  Basically the gimmick to this dungeon is that you're going to be falling down holes to reach the bottom where the Triforce piece is.  Many holes to fall into, but only one correct path.  If you fall into the wrong hole, it will take you to a dead end room with teleporters that will take you back to the start.  More annoying than anything else.  However, caution with the black bats, as they do do quite a bit of damage, so doesn't hurt to be a bit conservative in your exploration.
This place is rather confusing to try to explain.  Basically the gimmick to this dungeon is that you're going to be falling down holes to reach the bottom where the Triforce piece is.  Many holes to fall into, but only one correct path.  If you fall into the wrong hole, it will take you to a dead end room with teleporters that will take you back to the start.  More annoying than anything else.  However, caution with the black bats, as they do quite a bit of damage, so doesn't hurt to be a bit conservative in your exploration.


Completion of this dungeon allows you to use the ocarina to warp to the tree right below Oderra Village.  A very useful warp point, as it's very close to the central cave system.
Completion of this dungeon allows you to use the ocarina to warp to the tree right below Oderra Village.  A very useful warp point, as it's very close to the central cave system.
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in the fourth room, you have a button just like the first room, but instead you have 2 spikes that come up and down. Quickly step on the button and run!
in the fourth room, you have a button just like the first room, but instead you have 2 spikes that come up and down. Quickly step on the button and run!


Room number 5 has two eye switches just like the second room, but you have enemies blocking the switches. using the same Zelda lgic, hit the two eyes with Arrows and advance the the next room.
Room number 5 has two eye switches just like the second room, but you have enemies blocking the switches. using the same Zelda lgic, hit the two eyes with Arrows and advance the next room.


This room is the same as the previous two spike runs, but there are two switches this time. Hit the first and run until you pass the block that went down. Now hit the second and run for the exit! This time, spikes that are going up and down are blocking the exit.
This room is the same as the previous two spike runs, but there are two switches this time. Hit the first and run until you pass the block that went down. Now hit the second and run for the exit! This time, spikes that are going up and down are blocking the exit.
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|'''Key 6'''
|'''Key 6'''
|There's a room with a blue block and a statue. Follow the left wall down a room and and get the key at the end of the next room.
|There's a room with a blue block and a statue. Follow the left wall down a room and get the key at the end of the next room.
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|Shortcuts
|Shortcuts
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|Compass
|Compass
|Go up from the first screen. Follow the conveyer belt all the way over. At the end, go down. Step on the yellow tile. Go around the barriers and over right a screen. Step on the other yellow tile. Go over and open the chest to the right. Open it for a '''Compass'''!
|Go up from the first screen. Follow the conveyor belt all the way over. At the end, go down. Step on the yellow tile. Go around the barriers and over right a screen. Step on the other yellow tile. Go over and open the chest to the right. Open it for a '''Compass'''!
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|Map
|Map

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