Interview:GamePro April 1st 2002: Difference between revisions

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(Created page with "Shigeru Miyamoto sits down with GamePro magazine and talks about a variety of gaming topics including the graphics of the upcoming Zelda Gamecube. He touches on cel-shading an...")
 
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{{IncInterview}}
Shigeru Miyamoto sits down with GamePro magazine and talks about a variety of gaming topics including the graphics of the upcoming Zelda Gamecube. He touches on cel-shading and the issues with a realistic looking title.<br><br>
Shigeru Miyamoto sits down with GamePro magazine and talks about a variety of gaming topics including the graphics of the upcoming Zelda Gamecube. He touches on cel-shading and the issues with a realistic looking title.<br><br>


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I think a game doesn't have to be completely astounding in presentation to be good, as long as everyone can have fun playing it, that's great, especially if people who aren't really good at games can get into it. I kind of wish there were more games nowadays that pursued that route.
I think a game doesn't have to be completely astounding in presentation to be good, as long as everyone can have fun playing it, that's great, especially if people who aren't really good at games can get into it. I kind of wish there were more games nowadays that pursued that route.
{{Cat|Unformatted Interviews}}

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