Zelda II: The Adventure of Link: Difference between revisions

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{{Main|Life Level}}
{{Main|Life Level}}
In stark contrast to other games in the series, ''Adventure of Link'' incorporates an RPG-equse leveling system by which Link improves his skills via gaining experience instead of equipment upgrades.   
In stark contrast to other games in the series, ''Adventure of Link'' incorporates an RPG-equse leveling system by which Link improves his skills via gaining experience instead of equipment upgrades.   
==Experience Requirements==
{| class="wikitable"
|-
! Level !! Attack !! Magic !! Life
|-
| 1 || - || - || -
|-
| 2 || 200 || 100 || 50
|-
| 3 || 500 || 300 || 150
|-
| 4 || 1000 || 700 || 400
|-
| 5 || 2000 || 1000 || 800
|-
| 6 || 3000 || 2000 || 1500
|-
| 7 || 5000 || 3000 || 2500
|-
| 8 || 8000 || 5000 || 4000
|-
| 9<sup>1</sup> || 9000 || 9000 || 9000
|}
<sup>1</sup> Increasing Attack Level past level 8 results in Link being awarded an extra life instead of a stat increase.


===Upgradeable skills===
===Upgradeable skills===

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