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A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches that some players learn how to exploit to make the games easier to complete. Some of the notable glitches are the wall-clipping in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Ocarina items in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', and the storage glitch in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''.
A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches that some players learn how to exploit to make the games easier to complete. Some of the notable glitches are the wall-clipping in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Ocarina items in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', and the storage glitch in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''.
One glitch that is in both "[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]" and "[[The Legend of Zelda: Majora's Mask|Majora's Mask]]" is called the Superslide. It is a glitch in which [[Link]] finds a hole in the ground and places a [[bomb]] at the edge. He pulls out his shield and flips over the hole then back. The bomb explodes and Link just zooms backward. And keeps going. And going. And going. AND GOING!!!!!! Well. Glitches can be funny, odd, strange, or helpful. Some make players laugh out loud. Others make people scratch their head and wonder, "What the heck?" Still others are so strange, or scary, that it makes players want to throw the game in a Dumpster. On trash collection day.


==Gallery==
==Gallery==

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