The Legend of Zelda: Breath of the Wild: Difference between revisions

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Added Jan 12th Screenshots, Characters section, fixed errors etc.
(Adding more videos)
(Added Jan 12th Screenshots, Characters section, fixed errors etc.)
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| name = The Legend of Zelda: Breath of the Wild
| name = The Legend of Zelda: Breath of the Wild
| logo = [[File:The_Legend_of_Zelda_Breath_of_the_Wild_logo.png|240px]]
| logo = [[File:The_Legend_of_Zelda_Breath_of_the_Wild_logo.png|240px]]
| boxart = [[File:breath-of-the-wild-box-art-524x750.jpg]] [[File:NintendoSwitch_TLOZBreathoftheWild_boxart.jpg]]
| boxart = [[File:NintendoSwitch_TLOZBreathoftheWild_boxart.jpg]]
| release [[Nintendo Wii U|Wii U]]/Switch = March 3, 2017
| release [[Nintendo Switch]]
[[Wii U]] =  
{{Region|jp|y=2017|m=3|d=3}}
{{Region|us|y=2017|m=3|d=3}}
{{Region|eu|y=2017|m=3|d=3}}
{{Region|au|y=2017|m=3|d=3}}
| developer = Nintendo EPD
| developer = Nintendo EPD
| publisher = Nintendo
| publisher = Nintendo
| producer = Hidemaro Fujibayashi
| producer = [[Eiji Aonuma]]
| director = Eiji Aonuma
| director = Hidemaro Fujibayashi
| walkthrough =  
| walkthrough = [http://www.zeldadungeon.net/breath-of-the-wild-walkthrough/ Text Walkthrough]
| guides =  
| guides =  
| gallery =  
| gallery =  
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}}</onlyinclude>
}}</onlyinclude>


'''The Legend of Zelda: Breath of the Wild''' is the next ''The Legend of Zelda'' game to be released on the [[Nintendo Wii U|Wii U]] and Nintendo Switch on March 3, 2017.
'''The Legend of Zelda: Breath of the Wild''' is the next ''The Legend of Zelda'' game to be released simultaneously on the [[Nintendo Wii U|Wii U]] and Nintendo Switch on March 3, 2017.


==Development==
==Development==
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On November 28th, 2012, Nintendo President Satoru Iwata was asked about Nintendo Wii U versions of the Legend of Zelda and Mario and he gave the following response.
On November 28th, 2012, Nintendo President Satoru Iwata was asked about Nintendo Wii U versions of the Legend of Zelda and Mario and he gave the following response.


{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GemGAME]}}}}
{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GenGAME]}}}}


[[File:Nintendo-Direct-Wii-U-02.png|right|thumb|250px|January 23rd, 2013 Nintendo Direct]]On January 23rd, 2013 during a Nintendo Direct video stream, Eiji Aonuma updated about the progress of Zelda for the Nintendo Wii U. He stated that the game still had a significant way to go, but in the meantime, announced the remake of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' for the Nintendo Wii U, set for release in Fall of 2013. Regarding Zelda Wii U, Aonuma particularly mentioned that Nintendo would be rethinking many of the conventions of Zelda, including the following.
[[File:Nintendo-Direct-Wii-U-02.png|right|thumb|250px|January 23rd, 2013 Nintendo Direct]]On January 23rd, 2013 during a Nintendo Direct video stream, Eiji Aonuma updated about the progress of Zelda for the Nintendo Wii U. He stated that the game still had a significant way to go, but in the meantime, announced the remake of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' for the Nintendo Wii U, set for release in Fall of 2013. Regarding Zelda Wii U, Aonuma particularly mentioned that Nintendo would be rethinking many of the conventions of Zelda, including the following.
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In July 2014, Nintendo Japan's official website revealed more information about ''Zelda Wii U''. It would be possible to explore and go anywhere in the new ''Zelda'' world without boundaries and challenge new and tougher enemies as a new, mysterious Link. However, without an official English translation, a new nemesis has been translated from this information instead of new enemies.{{Ref|"New Detailed & Insightful Zelda U 'New Enemy' Translation"
In July 2014, Nintendo Japan's official website revealed more information about ''Zelda Wii U''. It would be possible to explore and go anywhere in the new ''Zelda'' world without boundaries and challenge new and tougher enemies as a new, mysterious Link. However, without an official English translation, a new nemesis has been translated from this information instead of new enemies.{{Ref|"New Detailed & Insightful Zelda U 'New Enemy' Translation"
  - [http://www.rev-level.com/#!New-Detailed-Insightful-Zelda-U-New-Enemy-Translation-/clfr/2214FE55-49AC-4DF9-8017-35A35663397F Rev-Level]}}
  - [http://www.rev-level.com/#!New-Detailed-Insightful-Zelda-U-New-Enemy-Translation-/clfr/2214FE55-49AC-4DF9-8017-35A35663397F Rev-Level]}}


==Story==
==Story==
Much is still unknown about the story in ''Breath of the Wild'', but the basic outline was given by game creators at the E3 demo. The game begins with Link is woken up by an old man and learns he was asleep for 100 years, in a Sheikah temple where he is given a device known as a Sheikah slate. He finds the world outside to be in a state of unrest, by the actions of a monster known as Calamity Ganon, who has taken over [[Hyrule Castle]], and whose presence has caused significant damage to the realm. It's then up to Link to stop the monster and save [[Hyrule]].
Much is still unknown about the story in ''Breath of the Wild'', but the basic outline was given by game creators at the E3 2016 demo. The game begins with Link is woken up by an old man and learns he was asleep for 100 years, in the [[Shrine of Resurrection]], where he is given a device known as a [[Sheikah Slate]]. He finds the world outside to be in a state of unrest, by the actions of a monster known as Calamity Ganon, who has taken over [[Hyrule Castle]], and whose presence has caused significant damage to the realm. It's then up to Link to stop the monster and save [[Hyrule]] once more.


A bit of text from gameplay footage, shows the Old Man character talking about the Sheikah's role in the story. He tells link this:
A bit of text from gameplay footage, shows the Old Man character talking about the Sheikah's role in the story. He tells link this:
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==Gameplay==
==Gameplay==
At the 2016 E3 Nintendo Treehouse Live event, over an hour of gameplay was shown by game creators, and people attending got the first chance to play the game since it's announcement. Features such as item collection have been carried over from Skyward Sword, but appeared to be much more prominent, as Link was shown crafting over camp-fires, and being able to collect many weapons from defeated enemies.
At the E3 2016 Nintendo Treehouse Live event, over an hour of gameplay was shown by game creators, and people attending got the first chance to play the game since it's announcement. Features such as item collection have been carried over from Skyward Sword, but appeared to be much more prominent, as Link was shown crafting over camp-fires, and being able to collect many weapons from defeated enemies.


Unlike the heart-driven health meter from previous Zelda titles, Link needs to gather and eat food to keep his health up in ''Breath of the Wild''. This makes hunting and gathering an important part of the game. The game features heavily enhanced stealth mechanics, and Link now has a noise indicator. Meaning depending if he's in a crouch or running through tall grass, Enemies' chances of hearing him is dependent on the sounds he makes.
Unlike the heart-driven health meter from previous Zelda titles, Link needs to gather and eat food to keep his health up in ''Breath of the Wild''. This makes hunting and gathering an important part of the game. The game features heavily enhanced stealth mechanics, and Link now has a noise indicator. Meaning depending if he's in a crouch or running through tall grass, Enemies' chances of hearing him is dependent on the sounds he makes.
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The game features weapons from previous Zelda games, such as the Bokoblin club, bows, and swords, but also introduced a whole new array of items Link can acquire on his quest through the world. During the E3 trailer, Link was climbing up trees, and on buildings and cliff-faces, he also used a Glider to descend from a high height, unlike the Sailcloth which was shown in earlier gameplay footage. Along with the clothes customization, there was also a glimpse at hairstyle options during the gameplay footage when Link uses the glider to access a new area. Link can also affect the environment much more fluidly in ''Breath of the Wild'', as shown both in the trailer and the gameplay footage. Players can dislodge boulders to roll over enemies, and cut down trees to access more areas.
The game features weapons from previous Zelda games, such as the Bokoblin club, bows, and swords, but also introduced a whole new array of items Link can acquire on his quest through the world. During the E3 trailer, Link was climbing up trees, and on buildings and cliff-faces, he also used a Glider to descend from a high height, unlike the Sailcloth which was shown in earlier gameplay footage. Along with the clothes customization, there was also a glimpse at hairstyle options during the gameplay footage when Link uses the glider to access a new area. Link can also affect the environment much more fluidly in ''Breath of the Wild'', as shown both in the trailer and the gameplay footage. Players can dislodge boulders to roll over enemies, and cut down trees to access more areas.


The world of ''Breath of the Wild'' is much more open-ended and non-linear, meaning There is no order to dungeons, and game choices can affect the outcome of the entire story. It has the largest map ever in a ''Zelda'' game.
The world of ''Breath of the Wild'' is much more open-ended and non-linear, meaning there is no order to dungeons, and game choices can affect the outcome of the entire story. It has the largest map ever in a ''Zelda'' game.


==Controls==
==Controls==
The Wii U controller's screen in the tech demo featured Link's inventory and map, or a copy of the game screen. Aonuma has other plans for it as well.
The Wii U controller's screen in the tech demo featured Link's inventory and map, or a copy of the game screen. Aonuma has other plans for it as well.


{{Quote|I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there's distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw [at E3]. For example, imagine having the contents of Link's satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.<br/><br/>With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carries. But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way.|[[Interview:Nintendo Power August 2011 (Zelda Wii U)|Aonuma, Nintendo Power]]}}
{{Quote|I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there's distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw [at E3]. For example, imagine having the contents of Link's satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.<br/><br/>With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carries. But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way.|[[Interview:Nintendo Power August 2011 (Zelda Wii U)|Aonuma, Nintendo Power]]}}
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{{Quote|With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further..|[[Interview:Entertainment Weekly June 7th 2012|Miyamoto, Entertainment Weekly]]}}
{{Quote|With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further..|[[Interview:Entertainment Weekly June 7th 2012|Miyamoto, Entertainment Weekly]]}}
==Enemies==
{{Gallery}}
{{Gallery/Box|file=BotW-Guardian.png|link=Guardian (Breath of the Wild)|caption=[[Guardian (Breath of the Wild)|Guardian]]}}
{{Gallery/Box|file=BotW_Bokoblin.png|link=Bokoblin (Breath of the Wild)|caption=[[Bokoblin]]}}
{{Gallery/Box|file=BotW_Blue_Chuchu.png|link=ChuChu (Breath of the Wild)|caption=[[ChuChu]]}}
{{Gallery/Box|file=BotW_Ice_Chuchu.png|link=White ChuChu|caption=[[White ChuChu]]}}
{{Gallery/Box|file=BotW_Keese.png|link=Keese (Breath of the Wild)|caption=[[Keese]]}}
{{Gallery/Box|file=BotW_Ice_Keese.png|link=Ice Keese (Breath of the Wild)|caption=[[Ice Keese]]}}
{{Gallery/Box|file=BotW_Moblin.jpeg|link=Moblin (Breath of the Wild)|caption=[[Moblin]]}}
{{Gallery/Bottom}}


==Graphics==
==Graphics==
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{{Quote|This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure. We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways. Even if you are using a simpler visual style it will still look very beautiful.|[[Interview:Kotaku June 22nd 2011|Miyamoto, Kotaku]]}}
{{Quote|This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure. We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways. Even if you are using a simpler visual style it will still look very beautiful.|[[Interview:Kotaku June 22nd 2011|Miyamoto, Kotaku]]}}


The E3 2014 trailer for Zelda Wii U revealed the graphics style to be advanced cel-shading, similar to the cel-shading of ''The Wind Waker'', only with more realistic and detailed textures, lighting, and models. Little else is known about the graphics, as the actual cinematic shown was extremely short and only 4 native-resolution screenshots were released.
The E3 2014 trailer for Breath of the Wild revealed the graphics style to be advanced cel-shading, similar to the cel-shading of ''The Wind Waker'', only with more realistic and detailed textures, lighting, and models. At the time, little else was known about the graphics, as the actual cinematic shown was extremely short and only 4 native-resolution screenshots were released.


==Release==
==Release==
In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the fiveyear development of Skyward Sword was quite long. In response to this, Skyward Sword director Hidemaro Fujibayashi set the following goal:
In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the five year development of Skyward Sword was quite long. In response to this, Skyward Sword director Hidemaro Fujibayashi set the following goal:


{{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}}
{{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}}
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The game was eventually delayed until 2016, and was later announced in a Miiverse post by Eiji Aonuma {{Ref|source=[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHjTtXsOfA Eiji Aonuma's Miiverse post about E3 2015's lack of Zelda Wii U]}} to not be shown at E3 2015. In an interview with IGN, Shigeru Miyamoto confirmed that Nintendo did have "some great Zelda footage" that would be shown at a later time. {{Ref|source=[http://m.ign.com/articles/2015/06/16/e3-2015-the-legend-of-zelda-still-coming-to-wii-u Shigeru Miyamoto's confirmation of footage for Zelda Wii U]}}
The game was eventually delayed until 2016, and was later announced in a Miiverse post by Eiji Aonuma {{Ref|source=[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHjTtXsOfA Eiji Aonuma's Miiverse post about E3 2015's lack of Zelda Wii U]}} to not be shown at E3 2015. In an interview with IGN, Shigeru Miyamoto confirmed that Nintendo did have "some great Zelda footage" that would be shown at a later time. {{Ref|source=[http://m.ign.com/articles/2015/06/16/e3-2015-the-legend-of-zelda-still-coming-to-wii-u Shigeru Miyamoto's confirmation of footage for Zelda Wii U]}}


On April 27th 2016, the game was further delayed to 2017, and it was not only confirmed that the game would release both on the Wii U and NX(named the Switch as of October 20th 2026), but also that it would be the entire focus of E3 2016 for Nintendo. {{Ref|source=[http://zeldauniverse.net/2016/04/27/zelda-u-will-launch-in-2017-on-both-wii-u-and-nx/ Zelda U will launch in 2017 on both Wii U and NX, playable at E3 2016 (Updated)]}}
On April 27th 2016, the game was further delayed to 2017, and it was not only confirmed that the game would release both on the Wii U and the Codename NX (Nintendo Switch), but also that it would be the entire focus of E3 2016 for Nintendo. {{Ref|source=[http://zeldauniverse.net/2016/04/27/zelda-u-will-launch-in-2017-on-both-wii-u-and-nx/ Zelda U will launch in 2017 on both Wii U and NX, playable at E3 2016 (Updated)]}}
 
==Enemies==
{{Gallery}}
{{Gallery/Box|file=BotW-Guardian.png|link=Guardian (Breath of the Wild)|caption=[[Guardian (Breath of the Wild)|Guardian]]}}
{{Gallery/Box|file=BotW_Bokoblin.png|link=Bokoblin (Breath of the Wild)|caption=[[Bokoblin]]}}
{{Gallery/Box|file=BotW_Blue_Chuchu.png|link=ChuChu (Breath of the Wild)|caption=[[ChuChu]]}}
{{Gallery/Box|file=BotW_Ice_Chuchu.png|link=White ChuChu|caption=[[White ChuChu]]}}
{{Gallery/Box|file=BotW_Keese.png|link=Keese (Breath of the Wild)|caption=[[Keese]]}}
{{Gallery/Box|file=BotW_Ice_Keese.png|link=Ice Keese (Breath of the Wild)|caption=[[Ice Keese]]}}
{{Gallery/Box|file=BotW_Moblin.jpeg|link=Moblin (Breath of the Wild)|caption=[[Moblin]]}}
{{Gallery/Bottom}}
 
==Characters==
{{Gallery}}
{{Gallery/Box|file=botw-link.jpg|link=File:botw-link.jpg|caption=Link}}
{{Gallery/Box|file=botw-zelda.jpg|link=File:botw-zelda.jpg|caption=Zelda}}
{{Gallery/Box|file=botw-goron.png|link=File:botw-goron.png|caption=Goron}}
{{Gallery/Box|file=botw-zora-girl.png|link=File:botw-zora-girl.png|caption=Female Zora}}
{{Gallery/Box|file=botw-old-man.jpg|link=File:botw-old-man.jpg|caption=Old Man}}
{{Gallery/Box|file=botw-zora-warrior.png|link=File:botw-zora-warrior.png|caption=Zora Warrior}}
{{Gallery/Box|file=botw-gerudo.jpg|link=File:botw-gerudo.jpg|caption=Gerudo}}
{{Gallery/Box|file=botw-bird.jpg|link=File:botw-bird.jpg|caption=Bird}}
{{Gallery/Box|file=botw-great-fairy.jpg|link=File:botw-great-fairy.jpg|caption=Great Fairy}}


==2016 E3 Trailer Gallery==
== Trailer Screenshots==
<gallery>
<onlyinclude>{{TabSettings|Items}}<div class="tab">
File:Wiiu2.png
{{Tab|1|Wii U Tech Demo}}
File:ZeldaUpic1.jpeg
{{Tab|2|E3 2016}}
File:Wiiu6.png
{{Tab|3|Switch Presentation 2017}}
File:ZeldaUArmour.png
</div>
File:Wiiu7.png
<div class="tabcontent" style="clear:left;">
File:Wiiu4.png
{{TabContent|1| <!-- Wii U Tech Demo -->
File:ZeldaURoom.png
{{Gallery|size=80|pad=5}}
File:Wiiu5.png
{{Gallery/Box|file=Zelda-Wii-U-Tech-Demo.jpg|link=File:Zelda-Wii-U-Tech-Demo.jpg|caption=}}
File:Wiiu10.png
{{Gallery/Box|file=Zelda-Wii-U-2-Large.png|link=File:Zelda-Wii-U-2-Large.png|caption=}}
File:Wiiu13.png
{{Gallery/Box|file=Zelda-Wii-U-3-Large.png|link=File:Zelda-Wii-U-3-Large.png|caption=}}
File:Wiiu18.png
{{Gallery/Box|file=Zelda-Wii-U-4-Large.png|link=File:Zelda-Wii-U-4-Large.png|caption=}}
File:Wiiu20.png
{{Gallery/Box|file=Zelda-Wii-U-5-Large.png|link=File:Zelda-Wii-U-5-Large.png|caption=}}
File:Wiiu24.png
{{Gallery/Box|file=Zelda-Wii-U-6-Large.png|link=File:Zelda-Wii-U-6-Large.png|caption=}}
File:Wiiu25.png
{{Gallery/Box|file=Zelda-Wii-U-7-Large.png|link=File:Zelda-Wii-U-7-Large.png|caption=}}
File:Wiiu32.png
{{Gallery/Bottom}}}}
File:Wiiu28.png
File:Wiiu29.png
File:Wiiu30.png
File:Wiiu34.png
File:Wiiu31.png
File:Wiiu35.png
File:Wiiu33.png
File:Wiiu26.png
</gallery>


{{TabContent|2| <!-- E3 2016 -->
{{Gallery|size=80|pad=5}}
{{Gallery/Box|file=Wiiu2.png|link=File:Wiiu2.png|caption=}}
{{Gallery/Box|file=ZeldaUpic1.jpeg|link=File:ZeldaUpic1.jpeg|caption=}}
{{Gallery/Box|file=Wiiu6.png|link=File:Wiiu6.png|caption=}}
{{Gallery/Box|file=ZeldaUArmour.png|link=File:ZeldaUArmour.png|caption=}}
{{Gallery/Box|file=Wiiu7.png|link=File:Wiiu7.png|caption=}}
{{Gallery/Box|file=Wiiu4.png|link=File:Wiiu4.png|caption=}}
{{Gallery/Box|file=ZeldaURoom.png|link=File:ZeldaURoom.png|caption=}}
{{Gallery/Box|file=Wiiu5.png|link=File:Wiiu5.png|caption=}}
{{Gallery/Box|file=Wiiu10.png|link=File:Wiiu10.png|caption=}}
{{Gallery/Box|file=Wiiu13.png|link=File:Wiiu13.png|caption=}}
{{Gallery/Box|file=Wiiu18.png|link=File:Wiiu18.png|caption=}}
{{Gallery/Box|file=Wiiu20.png|link=File:Wiiu20.png|caption=}}
{{Gallery/Box|file=Wiiu24.png|link=File:Wiiu24.png|caption=}}
{{Gallery/Box|file=Wiiu25.png|link=File:Wiiu25.png|caption=}}
{{Gallery/Box|file=Wiiu32.png|link=File:Wiiu32.png|caption=}}
{{Gallery/Box|file=Wiiu28.png|link=File:Wiiu28.png|caption=}}
{{Gallery/Box|file=Wiiu29.png|link=File:Wiiu29.png|caption=}}
{{Gallery/Box|file=Wiiu30.png|link=File:Wiiu30.png|caption=}}
{{Gallery/Box|file=Wiiu34.png|link=File:Wiiu34.png|caption=}}
{{Gallery/Box|file=Wiiu31.png|link=File:Wiiu31.png|caption=}}
{{Gallery/Box|file=Wiiu35.png|link=File:Wiiu35.png|caption=}}
{{Gallery/Box|file=Wiiu33.png|link=File:Wiiu33.png|caption=}}
{{Gallery/Box|file=Wiiu26.png|link=File:Wiiu26.png|caption=}}
{{Gallery/Bottom}}}}


==Wii U Tech Demo==
{{TabContent|3| <!-- Switch Presentation 2017 -->
A tech demo demonstrating the capabilities of the Wii U was shown off at E3 2011 showing Link fighting [[Armogohma]]. Ultimately this demo did not reflect on what became ''Breath of the Wild''.
{{Gallery|size=80|pad=5}}
===Wii U Tech Demo Gallery===
{{Gallery/Box|file=Switch-1.jpg|link=File:Switch-1.jpg|caption=}}
<gallery>
{{Gallery/Box|file=Switch-2.jpg|link=File:Switch-2.jpg|caption=}}
File:Zelda-Wii-U-Tech-Demo.jpg|Tablet Controller from Tech Demo
{{Gallery/Box|file=Switch-3.jpg|link=File:Switch-3.jpg|caption=}}
File:Zelda-Wii-U-2-Large.png|Zelda Wii U Tech Demo Screenshot
{{Gallery/Box|file=Switch-4.jpg|link=File:Switch-4.jpg|caption=}}
File:Zelda-Wii-U-3-Large.png|Zelda Wii U Tech Demo Screenshot
{{Gallery/Box|file=Switch-5.jpg|link=File:Switch-5.jpg|caption=}}
File:Zelda-Wii-U-4-Large.png|Zelda Wii U Tech Demo Screenshot
{{Gallery/Box|file=Switch-6.jpg|link=File:Switch-6.jpg|caption=}}
File:Zelda-Wii-U-5-Large.png|Zelda Wii U Tech Demo Screenshot
{{Gallery/Box|file=Switch-7.png|link=File:Switch-7.png|caption=}}
File:Zelda-Wii-U-6-Large.png|Zelda Wii U Tech Demo Screenshot
{{Gallery/Box|file=Switch-8.jpg|link=File:Switch-8.jpg|caption=}}
File:Zelda-Wii-U-7-Large.png|Zelda Wii U Tech Demo Screenshot
{{Gallery/Box|file=Switch-9.jpg|link=File:Switch-9.jpg|caption=}}
</gallery>
{{Gallery/Box|file=Switch-10.jpg|link=File:Switch-10.jpg|caption=}}
{{Gallery/Box|file=Switch-11.jpg|link=File:Switch-11.jpg|caption=}}
{{Gallery/Box|file=Switch-12.jpg|link=File:Switch-12.jpg|caption=}}
{{Gallery/Box|file=Switch-13.jpg|link=File:Switch-13.jpg|caption=}}
{{Gallery/Box|file=Switch-14.jpg|link=File:Switch-14.jpg|caption=}}
{{Gallery/Box|file=Switch-15.jpg|link=File:Switch-15.jpg|caption=}}
{{Gallery/Box|file=Switch-16.jpg|link=File:Switch-16.jpg|caption=}}
{{Gallery/Box|file=Switch-17.jpg|link=File:Switch-17.jpg|caption=}}
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==Videos==
==Videos==
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{{Youtube|SECWlFInyFM|270|Zelda Wii U Gameplay Demo at The Game Awards 2014}}
{{Youtube|SECWlFInyFM|270|Zelda Wii U Gameplay Demo at The Game Awards 2014}}
{{Youtube|Y58I7g-Us1E|270|The Legend of Zelda Wii U - Teaser (November 2015)}}
{{Youtube|Y58I7g-Us1E|270|The Legend of Zelda Wii U - Teaser (November 2015)}}
{{Youtube|1rPxiXXxftE|270|The Legend of Zelda Breath of the Wild game trailer (June 2016)}}
{{Youtube|1rPxiXXxftE|270|The Legend of Zelda Breath of the Wild Game Trailer (June 2016)}}
{{Youtube|zw47_q9wbBE|270|The Legend of Zelda: Breath of the Wild - Nintendo Switch Presentation 2017}}
{{Youtube|zw47_q9wbBE|270|The Legend of Zelda: Breath of the Wild - Nintendo Switch Presentation 2017}}
{{Youtube|D1gs-vHV48w|270|9 Minutes of The Legend of Zelda: Breath of the Wild - Treehouse Live}}
{{Youtube|D1gs-vHV48w|270|9 Minutes of The Legend of Zelda: Breath of the Wild - Treehouse Live}}
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