The Legend of Zelda: Breath of the Wild: Difference between revisions

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==Gameplay==
==Gameplay==
On June 14 2016, a trailer for the game was shone at this years E3, depicting aspects of gameplay such as; Stealth mechanics, item collection, and the ability to swap between outfits. Early on in the trailer, Link was shone using a glider, unlike the sail-cloth from earlier gameplay footage, and wore different armour and cloth outfits, indicating the ability to change the player's equipment, similar to previous titles, but perhaps in a more complex way. Link was also seen climbing up, and chopping down trees to access certain areas, and scaling cliff-faces. also shone was what appeared to be Link crafting over a camp-fire, and being able to affect the environment, such as a scene where he dislodged a boulder causing it to roll over an enemy.
At the 2016 E3 Nintendo treehouse live event, over an hour of gameplay was shone by game creators, and people attending got the first chance to play the game since it's announcement. Features such as item collection were carried over from skyward sword, but appeared to be much more prominent, as Link was shone crafting over camp-fires, and being able to collect many weapons from defeated enemies. Unlike the heart-driven health meter from previous Zelda titles, Link needs to gather and eat food to keep his health up in Breath of the Wild, making hunting and gathering an important part of the game. Enemies now form in groups and clusters more frequently, making it possible for Link to raid enemy camps or steal supplies unnoticed. Throughout the footage, and in the trailer shone before the gameplay event, Link switched between several different outfits, each likely having their own buffs and weaknesses, requiring players to gear up before going out into more harsher environments. The world of Breath of the Wild is much more open and vast than other games, and the linear path of previous Zelda games seem to have been broken.
 
A trailer for the game was shone at E3 before any gameplay, Link was shone using a glider, unlike the sail-cloth from earlier gameplay footage, and wore different armour and cloth outfits, indicating the ability to change the player's equipment, similar to previous titles, but perhaps in a more complex way. Link was also seen climbing up, and chopping down trees to access certain areas, and scaling cliff-faces. also shone was what appeared to be Link crafting over a camp-fire, and being able to affect the environment, such as a scene where he dislodged a boulder causing it to roll over an enemy.


==Controls==
==Controls==
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