Interview:IGN February 12th 2015: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
Fixing Redirect Link
No edit summary
(Fixing Redirect Link)
Line 19: Line 19:
{{Interview/A|Aonuma|The yukata Link wallpaper was actually something that a person in PR here wanted to put out. It was actually something that thematically fits in well, because people tend to wear yukata at the summer festival in Japan. At the summer festivals, it's also really common to find people selling masks of various popular characters for kids. So we were actually linking those two together in that particular case, just because it worked thematically, not necessarily because there was a really strong intent to remake [[The Legend of Zelda: Majora's Mask|Majora's Mask]] just yet, at that point. But I was really interested to see the reaction that people had to it, and that certainly helped me in how I was thinking about the matter.<br/><br/>As for the hand that comes out of the toilet in Skyward Sword, that was certainly something that you saw in Majora's Mask as well, but again, there was no strong intent to link those two together specifically. We mostly viewed that scene as something that would be interesting to happen in the kind of school setting where it did.}}
{{Interview/A|Aonuma|The yukata Link wallpaper was actually something that a person in PR here wanted to put out. It was actually something that thematically fits in well, because people tend to wear yukata at the summer festival in Japan. At the summer festivals, it's also really common to find people selling masks of various popular characters for kids. So we were actually linking those two together in that particular case, just because it worked thematically, not necessarily because there was a really strong intent to remake [[The Legend of Zelda: Majora's Mask|Majora's Mask]] just yet, at that point. But I was really interested to see the reaction that people had to it, and that certainly helped me in how I was thinking about the matter.<br/><br/>As for the hand that comes out of the toilet in Skyward Sword, that was certainly something that you saw in Majora's Mask as well, but again, there was no strong intent to link those two together specifically. We mostly viewed that scene as something that would be interesting to happen in the kind of school setting where it did.}}


{{Interview/Q|IGN|You've joked that the reason to do [[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]] is because you wanted to see the [[Water Temple]] changed. When did Majora's Mask 3D development start, and what were the goals at the start of that project?}}
{{Interview/Q|IGN|You've joked that the reason to do [[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]] is because you wanted to see the [[Water Temple (Ocarina of Time)|Water Temple]] changed. When did Majora's Mask 3D development start, and what were the goals at the start of that project?}}


{{Interview/A|Aonuma|The development of the 3DS version of Majora's Mask started right after the 3DS version of [[The Legend of Zelda: Ocarina of Time|Ocarina of Time]] finished. We had realized if it's possible to create such an easy-to-play version of Ocarina of Time on a handheld like this, then couldn't we do something like that for Majora's Mask as well?<br/><br/>We felt like this was a really good fit for a handheld in particular, because Majora's Mask is the sort of game that requires you to stay focused. If you have to sit in front of your TV the whole time to have that experience, it's kind of difficult and inconvenient. But if you can play it anywhere and take it with you, that's much more compatible with the experience it offers. There were also a lot of UI elements and gameplay-type considerations that we wanted to address in the same sort of way that we did in Ocarina of Time, on a similar level to the kind of changes we were thinking about with the experience of players in the Water Temple.}}
{{Interview/A|Aonuma|The development of the 3DS version of Majora's Mask started right after the 3DS version of [[The Legend of Zelda: Ocarina of Time|Ocarina of Time]] finished. We had realized if it's possible to create such an easy-to-play version of Ocarina of Time on a handheld like this, then couldn't we do something like that for Majora's Mask as well?<br/><br/>We felt like this was a really good fit for a handheld in particular, because Majora's Mask is the sort of game that requires you to stay focused. If you have to sit in front of your TV the whole time to have that experience, it's kind of difficult and inconvenient. But if you can play it anywhere and take it with you, that's much more compatible with the experience it offers. There were also a lot of UI elements and gameplay-type considerations that we wanted to address in the same sort of way that we did in Ocarina of Time, on a similar level to the kind of changes we were thinking about with the experience of players in the Water Temple.}}
patroller
16,830

edits

Navigation menu