The Legend of Zelda: A Link Between Worlds: Difference between revisions

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==Gameplay==
==Gameplay==
Link Between Worlds added a brand new gameplay mechanic to the Legend of Zelda series with the wall merge mechanic. This combines top down and side scrolling gameplay, creating never before puzzle opportunities. This makes it so that Link can get to areas in dungeons and the overworld that are seemingly impossible to reach, by merging into a wall and safely crossing hazards below.
''A Link Between Worlds'' added a brand new gameplay mechanic to the ''Legend of Zelda'' series with the [[merge|wall merging]] mechanic. This combines top down and side scrolling gameplay, creating never before puzzle opportunities. This makes it so that Link can get to areas in dungeons and the overworld that are seemingly impossible to reach, by merging into a wall and safely crossing hazards below.


==Setting==
==Setting==
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{{Category: A Link Between Worlds Items}}
{{Category: A Link Between Worlds Items}}


'''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''' Introduced a new mechanic where instead of earning each Item by going through dungeons, [[Link]] has to either rent or buy each Item from a "Wandering Merchant" named [[Ravio]]. Every item in the game is available to link from almost the beginning of the game. (With the exclusion of the Sand Rod which is earned by rescuing [[Osfala]] from the [[Thieve's Hideout]])
''A Link Between Worlds'' introduced a new mechanic where instead of earning each item by going through dungeons, [[Link]] has to either rent or buy each item from a "wandering merchant" named [[Ravio]]. Nearly every item is available to Link from almost the beginning of the game, with the exclusion of the [[Sand Rod]], which is earned by rescuing [[Osfala]] from the [[Thieves' Hideout]].


==Media==
==Media==

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