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(Created page with "{{IncInterview}} The original interview can be found in its entirety at <a href="http://www.1101.com/nintendo/nin1/nin1-9.htm" target="new">1101</a>. Translation thanks to <a...") |
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The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | ||
created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | ||
on a small part of that interview from the top of Hobonichi's nearby tree. <br><br> | on a small part of that interview from the top of Hobonichi's nearby tree. <br/><br/> | ||
<hr> | <hr> | ||
<br> | <br/> | ||
<b>(1-9) Looks Like the Animation is Incredible in This Zelda (Part 1)</b> <br><br> | <b>(1-9) Looks Like the Animation is Incredible in This Zelda (Part 1)</b> <br/><br/> | ||
<b><u>Movement</u></b><br><br> | <b><u>Movement</u></b><br/><br/> | ||
<b>Yoshiaki Koizumi (3D System Director):</b> Adult Link and Child Link are actually programmed with the same animations. Firstly, | <b>Yoshiaki Koizumi (3D System Director):</b> Adult Link and Child Link are actually programmed with the same animations. Firstly, | ||
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actors were nice enough to demonstrate other actions for us and we were able to see a lot of movements. At the beginning of | actors were nice enough to demonstrate other actions for us and we were able to see a lot of movements. At the beginning of | ||
Ocarina of Time, for example, Link wakes up in the morning and gets out of bed. Also, if Link stands still he will | Ocarina of Time, for example, Link wakes up in the morning and gets out of bed. Also, if Link stands still he will | ||
automatically move around.<br><br> | automatically move around.<br/><br/> | ||
<b>Toshio Iwawaki (Program Director):</b> In Ocarina of Time Link has about 1000 animation combinations. The reason there are so | <b>Toshio Iwawaki (Program Director):</b> In Ocarina of Time Link has about 1000 animation combinations. The reason there are so | ||
many is because both Link’s upper and lower body animations combine to form a whole-body animation. For example, while his | many is because both Link’s upper and lower body animations combine to form a whole-body animation. For example, while his | ||
upper body is waving a sword, his lower body is walking.<br><br><br><br> | upper body is waving a sword, his lower body is walking.<br/><br/><br/><br/> | ||
<b><u>Motion Capture</u></b><br><br> | <b><u>Motion Capture</u></b><br/><br/> | ||
<b>Miyamoto:</b> We’d been fussing over how Link should open a treasure chest for 3 years.<br><br> | <b>Miyamoto:</b> We’d been fussing over how Link should open a treasure chest for 3 years.<br/><br/> | ||
When we got the idea of using motion capture, there were some in the staff who were against it. We ended up deciding that | When we got the idea of using motion capture, there were some in the staff who were against it. We ended up deciding that | ||
just a little would be okay.<br><br> | just a little would be okay.<br/><br/> | ||
My company is sometimes worried about losing money, so when motion capture was suggested we were met with a “Do you really | My company is sometimes worried about losing money, so when motion capture was suggested we were met with a “Do you really | ||
need that much equipment? Isn’t what you’re doing now okay?” sort of reaction. We started out using wireframe motion capture, | need that much equipment? Isn’t what you’re doing now okay?” sort of reaction. We started out using wireframe motion capture, | ||
but soon we made our own method which actually cost twice as much. But what’s the point of doing something that’s already | but soon we made our own method which actually cost twice as much. But what’s the point of doing something that’s already | ||
been done before?<br><br> | been done before?<br/><br/> | ||
When we were photographing horses, we even went as far as discussing how to bring a real horse into the studio. In the end | When we were photographing horses, we even went as far as discussing how to bring a real horse into the studio. In the end | ||
we got 2 footstools and a plank and making our own horse like that.<br><br> | we got 2 footstools and a plank and making our own horse like that.<br/><br/> | ||
On the day I went to the studio, there was a fantastic iron-frame treasure chest with a sword and shield inside. It clearly | On the day I went to the studio, there was a fantastic iron-frame treasure chest with a sword and shield inside. It clearly | ||
had cost a lot of money. When I asked “What is all this for?” the triumphant reply was “We figured out how to open a | had cost a lot of money. When I asked “What is all this for?” the triumphant reply was “We figured out how to open a | ||
treasure chest!” Their conclusion was that before you opened the chest you needed to kick the hinge first or there’s no way | treasure chest!” Their conclusion was that before you opened the chest you needed to kick the hinge first or there’s no way | ||
the action looked realistic.<br><br> | the action looked realistic.<br/><br/> | ||
I wonder if the motion capture team made that too… It was really good stuff.<br><br> | I wonder if the motion capture team made that too… It was really good stuff.<br/><br/> | ||
We actually had some better ideas for the treasure chest, but we couldn’t fit it in this time. Maybe in the near future…?<br><br> | We actually had some better ideas for the treasure chest, but we couldn’t fit it in this time. Maybe in the near future…?<br/><br/> | ||
“(1-9) Looks Like the Animation is Incredible in This Zelda (Part 1)” has ended. The interview continues from here, so | “(1-9) Looks Like the Animation is Incredible in This Zelda (Part 1)” has ended. The interview continues from here, so |