Interview:Kotaku June 14th 2013: Difference between revisions

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(Created page with "{{Infobox|interview|2013-06-14 | date = June 14, 2013 | interviewee = Eiji Aonuma | interviewer = Kotaku | description = Aonuma describes ''[[The Legend of Zelda: A Link ...")
 
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{{Interview/A|Aonuma|It's not a direct sequel in the sense that it's the same [[Link]] and [[Zelda]]. The world is the same and it might be a different generation of Link and Zelda.}}
{{Interview/A|Aonuma|It's not a direct sequel in the sense that it's the same [[Link]] and [[Zelda]]. The world is the same and it might be a different generation of Link and Zelda.}}


{{Interview/A|Aonuma|It's the same world. It's the same space. But in the same way that, over time, the topography can change, there will be some changes. The land will be affected a little bit.<br><br>The dungeons, for the most part, will be in the same place, but inside might change. Now that I say that out loud, it sounds a little strange, but we're making decisions based on what's best for gameplay. We're picking and choosing what we change and what we don't, so players can expect some changes.}}
{{Interview/A|Aonuma|It's the same world. It's the same space. But in the same way that, over time, the topography can change, there will be some changes. The land will be affected a little bit.<br/><br/>The dungeons, for the most part, will be in the same place, but inside might change. Now that I say that out loud, it sounds a little strange, but we're making decisions based on what's best for gameplay. We're picking and choosing what we change and what we don't, so players can expect some changes.}}


{{Interview/A|Aonuma|We've added a dimension [which can take a familiar location and let] players see it in a whole new light.}}
{{Interview/A|Aonuma|We've added a dimension [which can take a familiar location and let] players see it in a whole new light.}}

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