Interview:Wired July 3rd 2013: Difference between revisions

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{{Interview/Q|Wired|So let's talk about the ''Zelda'' games that are on the table right now. Of all the ''Zelda'' games that you could bring back and do an HD version of, why ''[[The Legend of Zelda: The Wind Waker|Wind Waker]]''? What is it personally about ''Wind Waker'' for you that you wanted to reintroduce it? Because I always liked ''Wind Waker''. I think when it first came out there were a lot of voices that said "I don't like this direction ''Zelda'' is going in," but I think time has shown that it's a really timeless game.}}
{{Interview/Q|Wired|So let's talk about the ''Zelda'' games that are on the table right now. Of all the ''Zelda'' games that you could bring back and do an HD version of, why ''[[The Legend of Zelda: The Wind Waker|Wind Waker]]''? What is it personally about ''Wind Waker'' for you that you wanted to reintroduce it? Because I always liked ''Wind Waker''. I think when it first came out there were a lot of voices that said "I don't like this direction ''Zelda'' is going in," but I think time has shown that it's a really timeless game.}}


{{Interview/A|Aonuma|When we looked at creating a ''Zelda'' for ''Wii U'', there were so many possibilities given the HD graphics. But rather than starting from zero, we actually ran a few tests. We tried converting other console games to Wii U. We actually did this with ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' and ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. And the result of that was, hmm, those are semi-realistic representations of the ''Zelda'' world so we weren't really surprised with what we got. But with ''Wind Waker'', when we converted that to HD we were really surprised at how great it looked.<br><br>We actually started thinking, maybe it was too soon to create that graphic style with the [[Nintendo GameCube|GameCube]] because of the limitations of the hardware. And we're finding that we're able to do what we wanted to do: The vision that we had then was being created thanks to the system specs and the HD graphics. It feels like we're really able to create the complete ''Wind Waker'' experience on Wii U. In addition to the graphics, we've also got the [[Nintendo Wii U#GamePad|GamePad]] and there's lots of other pluses that we're finding in converting to the Wii U system.<br><br>When I suggested moving forward with ''[[The Legend of Zelda: The Wind Waker HD|Wind Waker HD]]'', internally there was actually a lot of pushback. The reason for that is, people were saying, "Oh, that [[Link]]. People didn't like that Link." But in talking to our counterparts in the U.S., that wasn't actually the case, people didn't have that negative reaction maybe anymore to that younger Link.}}
{{Interview/A|Aonuma|When we looked at creating a ''Zelda'' for ''Wii U'', there were so many possibilities given the HD graphics. But rather than starting from zero, we actually ran a few tests. We tried converting other console games to Wii U. We actually did this with ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' and ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. And the result of that was, hmm, those are semi-realistic representations of the ''Zelda'' world so we weren't really surprised with what we got. But with ''Wind Waker'', when we converted that to HD we were really surprised at how great it looked.<br/><br/>We actually started thinking, maybe it was too soon to create that graphic style with the [[Nintendo GameCube|GameCube]] because of the limitations of the hardware. And we're finding that we're able to do what we wanted to do: The vision that we had then was being created thanks to the system specs and the HD graphics. It feels like we're really able to create the complete ''Wind Waker'' experience on Wii U. In addition to the graphics, we've also got the [[Nintendo Wii U#GamePad|GamePad]] and there's lots of other pluses that we're finding in converting to the Wii U system.<br/><br/>When I suggested moving forward with ''[[The Legend of Zelda: The Wind Waker HD|Wind Waker HD]]'', internally there was actually a lot of pushback. The reason for that is, people were saying, "Oh, that [[Link]]. People didn't like that Link." But in talking to our counterparts in the U.S., that wasn't actually the case, people didn't have that negative reaction maybe anymore to that younger Link.}}


{{Interview/Q|Wired|I think you've hit on it; it may have been too early on the GameCube not only from a technological standpoint but also from an artistic standpoint — people may not have been ready for a graphic style like that. You didn't see that sort of cel shading — Sega had ''Jet Grind Radio'', there were a couple other games that used it, and then ''Wind Waker'' — and there was that pushback at the time. And especially when Twilight Princess was introduced, people cheered for Twilight Princess because they were cheering for the return of that mature graphic style. And yet now, if you go look at the indie games on the show floor, they're embracing aesthetics — there's a game at Sony's booth on PlayStation 4 where it looks like the designers were inspired by ''Wind Waker''. So maybe now is the time.}}
{{Interview/Q|Wired|I think you've hit on it; it may have been too early on the GameCube not only from a technological standpoint but also from an artistic standpoint — people may not have been ready for a graphic style like that. You didn't see that sort of cel shading — Sega had ''Jet Grind Radio'', there were a couple other games that used it, and then ''Wind Waker'' — and there was that pushback at the time. And especially when Twilight Princess was introduced, people cheered for Twilight Princess because they were cheering for the return of that mature graphic style. And yet now, if you go look at the indie games on the show floor, they're embracing aesthetics — there's a game at Sony's booth on PlayStation 4 where it looks like the designers were inspired by ''Wind Waker''. So maybe now is the time.}}
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{{Interview/Q|Wired|It seems to be, if you're making a Wii U game at this point, you're being pulled in two directions: On the one hand, people really like off-TV play. Especially if it's a big adventure like ''Zelda'', I can sit on the couch and play ''Zelda'' and I'm not taking up the TV, somebody else can watch TV. On the other hand, as a maker of prominent titles for Wii U, you've got to be thinking, I've got to use this GamePad screen. You could come up with a really cool idea for a ''Zelda'' game that uses the TV and the GamePad, has puzzles going across both screens. But as soon as you do that, you can't do off-TV play anymore. ''Mario 3D World'' is off-TV play, ''Donkey Kong Country'' is off-TV play. I'm wondering what direction you might want to go for ''Zelda'' on Wii U.}}
{{Interview/Q|Wired|It seems to be, if you're making a Wii U game at this point, you're being pulled in two directions: On the one hand, people really like off-TV play. Especially if it's a big adventure like ''Zelda'', I can sit on the couch and play ''Zelda'' and I'm not taking up the TV, somebody else can watch TV. On the other hand, as a maker of prominent titles for Wii U, you've got to be thinking, I've got to use this GamePad screen. You could come up with a really cool idea for a ''Zelda'' game that uses the TV and the GamePad, has puzzles going across both screens. But as soon as you do that, you can't do off-TV play anymore. ''Mario 3D World'' is off-TV play, ''Donkey Kong Country'' is off-TV play. I'm wondering what direction you might want to go for ''Zelda'' on Wii U.}}


{{Interview/A|Aonuma|The gaming community is — I don't want to sound rude, or anything — very fickle. You've got one group that really likes the possibilities that using two screens affords, and then there's the other half of the group that just likes the simplicity of one screen, they don't want to bother with two screens. I'm the same way, I'm very fickle. I totally understand where they're coming from. As a developer, I need to listen to these things and I need to, maybe, make it possible to do either one, do whatever your preference is. I certainly have my preference, but I shouldn't limit everyone to my preferences. I need to provide an experience that is flexible, allows for maybe both of those options.<br><br>What my son does is, he'll actually turn off the TV and hide in a corner and play. So as a parent who wants to make sure that my child is studying and learning, I don't know that that's necessarily the best option! (laughs)}}
{{Interview/A|Aonuma|The gaming community is — I don't want to sound rude, or anything — very fickle. You've got one group that really likes the possibilities that using two screens affords, and then there's the other half of the group that just likes the simplicity of one screen, they don't want to bother with two screens. I'm the same way, I'm very fickle. I totally understand where they're coming from. As a developer, I need to listen to these things and I need to, maybe, make it possible to do either one, do whatever your preference is. I certainly have my preference, but I shouldn't limit everyone to my preferences. I need to provide an experience that is flexible, allows for maybe both of those options.<br/><br/>What my son does is, he'll actually turn off the TV and hide in a corner and play. So as a parent who wants to make sure that my child is studying and learning, I don't know that that's necessarily the best option! (laughs)}}


{{Interview/Q|Wired|I've heard a lot of parents say they like off-TV play because instead of having to wait for your child to go to bed before you play ''Call of Duty'', you can play things you don't want them seeing and they have no idea because they're watching TV. So there's two sides to that coin, I guess.}}
{{Interview/Q|Wired|I've heard a lot of parents say they like off-TV play because instead of having to wait for your child to go to bed before you play ''Call of Duty'', you can play things you don't want them seeing and they have no idea because they're watching TV. So there's two sides to that coin, I guess.}}
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{{Interview/Q|Wired|We see Nintendo franchises come and go. Some aren't updated for long periods of time. ''Zelda'' is not one of those. And yet ''Zelda'', it's not as if it's a 5, 6, 7 million seller like a ''New Super Mario Bros.''. It's not one of the huge franchises. So what does ''Zelda'' mean to Nintendo? What is the importance of ''Zelda'' in the Nintendo world?}}
{{Interview/Q|Wired|We see Nintendo franchises come and go. Some aren't updated for long periods of time. ''Zelda'' is not one of those. And yet ''Zelda'', it's not as if it's a 5, 6, 7 million seller like a ''New Super Mario Bros.''. It's not one of the huge franchises. So what does ''Zelda'' mean to Nintendo? What is the importance of ''Zelda'' in the Nintendo world?}}


{{Interview/A|Aonuma|You said that Nintendo releases ''Zelda'' games regularly. We do release them regularly, but we don't release them that often. ''Mario'' games, if you push to get it done, you can finish it in a year. ''Zelda'' games take at least three years to complete. At the same time, I'm getting pushed to release them quicker but the users are expecting bigger experiences. And those things don't match up. So I struggle with that all the time. I have no idea what I'm supposed to do to meet both of those demands.<br><br>With the ''Mario'' series, there are two producers, [[Takeshi Tezuka|Mr. Tezuka]] and [[Yoshiaki Koizumi|Mr. Koizumi]]. With ''Zelda'', it's just me.}}
{{Interview/A|Aonuma|You said that Nintendo releases ''Zelda'' games regularly. We do release them regularly, but we don't release them that often. ''Mario'' games, if you push to get it done, you can finish it in a year. ''Zelda'' games take at least three years to complete. At the same time, I'm getting pushed to release them quicker but the users are expecting bigger experiences. And those things don't match up. So I struggle with that all the time. I have no idea what I'm supposed to do to meet both of those demands.<br/><br/>With the ''Mario'' series, there are two producers, [[Takeshi Tezuka|Mr. Tezuka]] and [[Yoshiaki Koizumi|Mr. Koizumi]]. With ''Zelda'', it's just me.}}




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