Interview:Nintendo News July 9th 2014: Difference between revisions

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(Created page with "{{Infobox|interview| | date = July 9, 2014 | interviewee = Eiji Aonuma | interviewer = Nintendo News | description = | source = [http://www.nintendo.co.jp/nintendo_news/...")
 
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| interviewer = Nintendo News
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| source = [http://www.nintendo.co.jp/nintendo_news/140709/zelda/index.html] (original)<br>[http://www.siliconera.com/2014/07/10/legend-zelda-ocarina-time-helped-one-girl-overcome-illness] (translation)
| source = [http://www.nintendo.co.jp/nintendo_news/140709/zelda/index.html] (original)<br/>[http://www.siliconera.com/2014/07/10/legend-zelda-ocarina-time-helped-one-girl-overcome-illness] (translation)
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[This interview contains more content which hasn't yet been translated.]
[This interview contains more content which hasn't yet been translated.]


{{Interview/A|Aonuma|Since I began working on The Legend of Zelda, what has moved me the most came from a certain fan letter. This letter was from the mother of an elementary school girl, who was hospitalized due to an illness, and she gave her daughter ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' so she could play it while rehabilitating.<br><br>At first, she felt "this is impossible for me," but over time, she began getting the hang of it. Then one day, she told her mother, "if [[Link]] is trying this hard, then I will, too!" as she put more effort into her rehabilitation. And before they knew it, she was back to her healthy self.<br><br>After reading the letter, I thought about how Link is someone who is being controlled by the player, but there's also a little something he was able to give back over time [in this case, courage to the little girl].<br><br>To think that one could put in more effort after watching Link to do the same, and that such a positive way of thinking arose from the game, is something that makes me very happy.<br><br>It's not that we purposely intend that while making games, but the key lies within what the players get to experience in the world.<br><br>However, I believe that The Legend of Zelda is a game that can possibly bring out such feelings, and if you could start expecting that from now on, it"d bring me great pleasure!}}
{{Interview/A|Aonuma|Since I began working on The Legend of Zelda, what has moved me the most came from a certain fan letter. This letter was from the mother of an elementary school girl, who was hospitalized due to an illness, and she gave her daughter ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' so she could play it while rehabilitating.<br/><br/>At first, she felt "this is impossible for me," but over time, she began getting the hang of it. Then one day, she told her mother, "if [[Link]] is trying this hard, then I will, too!" as she put more effort into her rehabilitation. And before they knew it, she was back to her healthy self.<br/><br/>After reading the letter, I thought about how Link is someone who is being controlled by the player, but there's also a little something he was able to give back over time [in this case, courage to the little girl].<br/><br/>To think that one could put in more effort after watching Link to do the same, and that such a positive way of thinking arose from the game, is something that makes me very happy.<br/><br/>It's not that we purposely intend that while making games, but the key lies within what the players get to experience in the world.<br/><br/>However, I believe that The Legend of Zelda is a game that can possibly bring out such feelings, and if you could start expecting that from now on, it"d bring me great pleasure!}}




{{Cat|Interviews with Eiji Aonuma|2014-07-09}}
{{Cat|Interviews with Eiji Aonuma|2014-07-09}}
{{Cat|Interviews In Need of Translation}}
{{Cat|Interviews In Need of Translation}}

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