The Legend of Zelda: Breath of the Wild: Difference between revisions

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On November 28th, 2012, Nintendo President Satoru Iwata was asked about Nintendo Wii U versions of the Legend of Zelda and Mario and he gave the following response.
On November 28th, 2012, Nintendo President Satoru Iwata was asked about Nintendo Wii U versions of the Legend of Zelda and Mario and he gave the following response.


{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br><br>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GemGAME]}}}}
{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GemGAME]}}}}


[[File:Nintendo-Direct-Wii-U-02.png|right|thumb|250px|January 23rd, 2013 Nintendo Direct]]On January 23rd, 2013 during a Nintendo Direct video stream, Eiji Aonuma updated about the progress of Zelda for the Nintendo Wii U. He stated that the game still had a significant ways to go, but in the mean time, announced the remake of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' for the Nintendo Wii U, set for release in Fall of 2013. Regarding Zelda Wii U, Aonuma particularly mentioned that Nintendo would be rethinking many of the conventions of Zelda, including the following.
[[File:Nintendo-Direct-Wii-U-02.png|right|thumb|250px|January 23rd, 2013 Nintendo Direct]]On January 23rd, 2013 during a Nintendo Direct video stream, Eiji Aonuma updated about the progress of Zelda for the Nintendo Wii U. He stated that the game still had a significant ways to go, but in the mean time, announced the remake of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' for the Nintendo Wii U, set for release in Fall of 2013. Regarding Zelda Wii U, Aonuma particularly mentioned that Nintendo would be rethinking many of the conventions of Zelda, including the following.
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The Wii U controller's screen in the tech demo featured Link's inventory and map, or a copy of the game screen.  Aonuma has other plans for it as well.
The Wii U controller's screen in the tech demo featured Link's inventory and map, or a copy of the game screen.  Aonuma has other plans for it as well.


{{Quote|I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there's distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw [at E3]. For example, imagine having the contents of Link's satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.<br><br>With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carries. But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way.|[[Interview:Nintendo Power August 2011 (Zelda Wii U)|Aonuma, Nintendo Power]]}}
{{Quote|I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there's distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw [at E3]. For example, imagine having the contents of Link's satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.<br/><br/>With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carries. But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way.|[[Interview:Nintendo Power August 2011 (Zelda Wii U)|Aonuma, Nintendo Power]]}}


{{Quote|I'd like to do things that are more surprising than [what was in the tech demo].|[[Interview:IndustryGamers July 14th 2011|Aonuma, Industry Gamers]]}}
{{Quote|I'd like to do things that are more surprising than [what was in the tech demo].|[[Interview:IndustryGamers July 14th 2011|Aonuma, Industry Gamers]]}}
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However, it's still a possibility that we will see motion controls return.  After all, after swinging your own sword to interact with the game, how could one go back to using a controller?
However, it's still a possibility that we will see motion controls return.  After all, after swinging your own sword to interact with the game, how could one go back to using a controller?


{{Quote|'''Iwata''': Now, can you talk about how this new controller works together with the Wii Remote that we have been using until now?<br>'''Miyamoto''': Sure. Actually, as I was making it I didn't have a whole lot of doubts in my mind that the Wii Remote would still be used as it was. I feel like the Wii Remote has pretty much become its ideal form with the Wii Remote Plus.<br>'''Iwata''': I see, you mean you can do just about everything you want to do with it.<br>'''Miyamoto''': That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play The Legend of Zelda: Skyward Sword.|[[Interview:Iwata Asks: Wii U|Iwata Asks]]}}
{{Quote|'''Iwata''': Now, can you talk about how this new controller works together with the Wii Remote that we have been using until now?<br/>'''Miyamoto''': Sure. Actually, as I was making it I didn't have a whole lot of doubts in my mind that the Wii Remote would still be used as it was. I feel like the Wii Remote has pretty much become its ideal form with the Wii Remote Plus.<br/>'''Iwata''': I see, you mean you can do just about everything you want to do with it.<br/>'''Miyamoto''': That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play The Legend of Zelda: Skyward Sword.|[[Interview:Iwata Asks: Wii U|Iwata Asks]]}}


In recent interview at E3 2012, Miyamoto hints that the Zelda game in development for Wii U may not include motion controls after all.
In recent interview at E3 2012, Miyamoto hints that the Zelda game in development for Wii U may not include motion controls after all.

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