Gerudo Training Ground: Difference between revisions

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Text replacement - "the player" to "Link"
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==Goal==
==Goal==
The main goal of the dungeon is to collect the nine [[Small Key]]s within the different rooms. Each room has its own unique peril to overcome. Seven keys is the bare minimum for completion of this dungeon, but the player cannot make a mistake in which doors they unlock if they only have seven. Once the keys have been found, the player can enter a large room that has multiple locked doors and two different paths to take on either side. If Link has enough keys, he will make it through to the center of the room by unlocking all of the doors and find the treasure in the center, which is the [[Ice Arrow]].{{Ref|OoT|121|In-Game Description}}
The main goal of the dungeon is to collect the nine [[Small Key]]s within the different rooms. Each room has its own unique peril to overcome. Seven keys is the bare minimum for completion of this dungeon, but Link cannot make a mistake in which doors they unlock if they only have seven. Once the keys have been found, Link can enter a large room that has multiple locked doors and two different paths to take on either side. If Link has enough keys, he will make it through to the center of the room by unlocking all of the doors and find the treasure in the center, which is the [[Ice Arrow]].{{Ref|OoT|121|In-Game Description}}


===Items Required===
===Items Required===

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