Zelda II: The Adventure of Link: Difference between revisions

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A little under a year after the international first installment of the series, '''''Zelda II: The Adventure of Link''''' was released for the [[Nintendo Entertainment System]], taking the series in a different direction with this side-scrolling adventure. There were many changes in this new adventure; most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, and temples, while only the overworld exploration used the overhead perspective which was prominent in the ''[[The Legend of Zelda]]''. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using [[Link]]'s shield as well as introducing the use of magic and certain spells.
A little under a year after the international first installment of the series, '''''Zelda II: The Adventure of Link''''' was released for the [[Nintendo Entertainment System]], taking the series in a different direction with this side-scrolling adventure. There were many changes in this new adventure; most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, and temples, while only the overworld exploration used the overhead perspective which was prominent in the ''[[The Legend of Zelda]]''. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using [[Link]]'s shield as well as introducing the use of magic and certain spells.
This title is often considered "the black sheep" of the [[The Legend of Zelda (Series)|series]]. ''The Adventure of Link'' is without a doubt the hardest Zelda game to date according to most fans of the series. One of these challenges was the aspect of introducing a "lives system" that further made the game frustrating when the player ran out of lives and was forced to return to the starting area, having to traverse across [[Hyrule]] and back into the treacherous dungeons where they fell. Many fans of the series were very disappointed with this rendition of the game and don't believe it accurately represents what ''The Legend of Zelda'' series was meant to be. Having said that, there are still many fans of this game regardless of its poor critical status.
This title is often considered "the black sheep" of the [[The Legend of Zelda (Series)|series]]. ''The Adventure of Link'' is without a doubt the hardest Zelda game to date according to most fans of the series. One of these challenges was the aspect of introducing a "lives system" that further made the game frustrating when Link ran out of lives and was forced to return to the starting area, having to traverse across [[Hyrule]] and back into the treacherous dungeons where they fell. Many fans of the series were very disappointed with this rendition of the game and don't believe it accurately represents what ''The Legend of Zelda'' series was meant to be. Having said that, there are still many fans of this game regardless of its poor critical status.


Aside from trying to live up to the expectations of its predecessor, ''The Adventure of Link'' is still one of the highest rated games for the Nintendo Entertainment System and a great game of its time. It has been released multiple times for various other Nintendo consoles such as the [[Game Boy Advance]], the [[Nintendo GameCube]]'s [[The Legend of Zelda: Collector's Edition|Collector's Disc]], the [[Nintendo Wii|Wii Virtual Console]], and now the [[Nintendo Wii U|Wii U Virtual Console]], where Off-TV Play via the Wii U GamePad has been introduced.
Aside from trying to live up to the expectations of its predecessor, ''The Adventure of Link'' is still one of the highest rated games for the Nintendo Entertainment System and a great game of its time. It has been released multiple times for various other Nintendo consoles such as the [[Game Boy Advance]], the [[Nintendo GameCube]]'s [[The Legend of Zelda: Collector's Edition|Collector's Disc]], the [[Nintendo Wii|Wii Virtual Console]], and now the [[Nintendo Wii U|Wii U Virtual Console]], where Off-TV Play via the Wii U GamePad has been introduced.

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