- Chapter 1 – Woodlands
- Chapter 2 – Riverside
- Chapter 3 – Volcano
- Chapter 4 – Ice Cavern
- Chapter 5 – Fortress
- Chapter 6 – The Dunes
- Chapter 7 – The Ruins
- Chapter 8 – Sky Realm
8.1 Floating Gardens
Grab all three of the weapons and then use the bow and arrow to shoot the two crystal orbs across the gap, causing a bridge to appear. Run northward and defeat the two soldiers that are found here.
This next part can be really tricky. There is a higher ledge found here and you’ll need to toss two heroes onto the ledge, including the hero with the gripshot. Then have the two heroes totem up, with the gripshot hero at the top. Aim to the right and grapple over to the peg found here. Have the gripshot drop down to the lower area just above.
On the left side of the gap, take control of the hero with bombs. You’ll want to throw a bomb so it lands on the ledge. The wind will blow it southward and it will settle against the raised platform. Setup the gripshot hero so he is right across the gap at the far south end. Have the hero on the left toss a bomb, and then quickly switch over to the gripshot hero to snag the bomb with the gripshot. Then quickly run northward and hit the orb nearby, causing a bridge to appear.
Once you get across the bridge, use the bomb hero to time a bomb so it hits the crystal orb that is found beneath the grating, causing another bridge to appear. Run across the bridge and step into the gateway.
Have each hero grab a Cucco and fly over several platforms to the east. Here you will find a moving platform that moves up and down. Use the platform to reach the higher pillars. From here fly northward with your cucco to the large island. You’ll find a treasure chest on the higher pillar and if you can reach it, you’ll be rewarded with a silver rupee.
Once all three heroes land on the platform, four Helmasaurs will appear. These enemies will charge quickly after you, so switch between heroes so you can keep your distance. I recommend using the gripshot hero to grab the helmet off these enemies. Once all the enemies have been defeated, step into the gateway above.
Totem up two-tiers high with the hero with the bow on top. Walk to the right and the wind will push you downward. You’ll notice some horseshoe like symbols on the floor. Once you are blown to the third one from the top, aim right and shoot an arrow. If your timing is right it will hit an orb, creating a staircase at the bottom of the area. Run over and climb the staircase.
On the right side of this area you will find a few cracked blocks. Totem up with the hero that has the bombs on top. Toss a bomb over and it will blowup the boulders. Then toss a hero over to this ledge and pickup a cucco. Use the cucco to fly over to the northeast, landing on the moving platform. Walk northward and hit the orb, creating a bridge, allowing the other two heroes to join you.
Defeat the soldiers that are found ahead and you’ll notice a pair of floor switches to the left. Have the heroes that have the bow and bombs stand on the two switches, causing a platform to rise. Now have the hero that has the gripshot walk onto this platform. The wind will blow you southward, so try to be careful. Once you reach the fourth horseshoe symbol, aim right to snag the key. Carry the key to the right side and use it on the locked door. Step into the gateway to reach the next stage.
Walk to the north and you’ll be confronted by a number of helmasaurs and fire keeleons. I suggest getting rid of the helmasaurs first, as they can be a bit more annoying. For the keeleons, totem up and hit them with your sword or with an arrow.
After the first batch of enemies are defeated, more helmasaurs and fire keeleons will populate the screen. The platforms will fall as well, creating holes in the battle field. Defeat the enemies and then step into the gateway to complete the level.
8.2 Deception Castle
Grab the three items and drop off the ledge to the left. Here you will find two soldiers, both on top of moving statues. One of them is two tiers up and the other is three tiers up. Totem up and slash away at these enemies. You can use your gripshot to stun them temporarily.
In the next area have one of the heroes with the gripshot grapple over to the grating above, which will have him turn the grating so he is on the north side. Switch to the hero with the gust jar and blow some wind towards the grating, which will cause the hero to slingshot over to the platform above. Repeat this same process with the second hero that has the gripshot.
Have the two heroes totem up and use the gripshot to latch onto the moving grate. This will allow the hero to reach the higher ledge. Now have each hero step on the three floor switches, causing a bridge to appear. Step into the gateway to head over to the next stage.
Step into the whirlwind with all three heroes to reach the spinning platform and then move to the center circle to trigger a number of enemies to appear. There are three soldiers that are attacking with various projectiles. The ball and chain trooper on the right can easily be defeating by using the gust jar to shooter a bomb flower over to the trooper. Repeat this process a few times to get rid of the enemy.
On the left side of the screen there is a soldier tossing spears towards the heroes. Use the gripshot to stun the enemy, and then quickly grab a bomb that is being thrown by the other soldier. You can also use the gripshot to snag a bomb flower. Toss the bomb over to the spear soldier and repeat this process a few times until he has been defeated.
The bomb soldier above is on higher ground. Totem up three-stories high, with the gust jar hero at the top. Blow the bomb flower towards the soldiers to defeat the enemy. Afterward, step into the gateway to head to the next stage.
8.3 Dragon Citadel
8.4 Sky Temple