Recently, I’ve been watching a playthrough of the very popular PS2/PS3 game, Shadow of the Colossus. I’ve noticed how the game revolves around defeating numerous bosses, and each boss fight can take a longer amount of time to defeat than a standard Zelda franchise boss. Watching this playthrough made me think: should Zelda U focus more on bosses and less on dungeons?
Typically, dungeons are what takes up most of the player’s time in a Zelda game…