Tag: Daily Debate

A couple days ago I started a bit of a storm when I stated that Tri Force Heroes‘ method of revealing itself was better than Zelda U’s. Of course, this is pure opinion and most of you were pretty quick to jump down my throat about it. However, I feel like the conversation itself got lost as I wasn’t talking so much about the quality of what we saw, but the method of delivery. Let me phrase this in a way that makes this make more sense for this debate…

We know Zelda U is going to be open world and feature horseback travel, but should that be the only way we travel such a vast land? Setting aside warp points, something the series features prominently, we’re focusing strictly on modes of transportation versus instant transportation. So, Epona, Loftwings, Trains, etc. I personally would love to see all the various methods used up to this point in the same game. So traveling by air, sea, ground, and even faster ground (trains)…

Zelda U, the anticipated next console installment in the Zelda series, was first shown off during E3 2014. We wouldn’t see the game again until The Game Awards in December 2014, where we saw more of Zelda U in action. Needless to say, we were all excited for the game to release in 2015. However earlier this year, Eiji Aonuma unexpectedly announced the delay of Zelda U to 2016, and we’ve seen few details of the game since then. With concerns that Zelda U may even miss its 2016 release, it’s time discuss the way Nintendo announced this new title. Was Nintendo wrong or right to announce Zelda U so early…?

Film adaptations of video games are often notoriously awful. The film adaptation of Doom, for example, was panned by most critics and maligned by many fans of the game. The Super Mario Bros. film released in 1993 was so terrible, it arguably inspired Nintendo to swear off video game movie adaptations for the foreseeable future. That said, many fans have hungered for a Zelda film, anime, or live-action television series…

Full voice acting for video game characters has become something of an industry standard for major console games. The idea of Halo or Mass Effect without fully voiced characters is alien to most people. However, the Zelda series has never had a game with full voice acting. We have always had to rely on text, the character’s mannerisms, and our imaginations to get a sense of a character’s tone of voice and personality when they speak…

With the announcement of Tri Force Heroes, a game centering on three-player co-op, came a slew of mixed reactions. While some Zelda fans were excited at the prospect of shaking pom-poms at their friends and making totem stacks with other players to solve puzzles, others groaned at the idea of what they saw as Four Swords with an A Link Between Worlds skin. This poses the question: is multiplayer ever a good idea with the Zelda layout or is the Zelda series better suited for solo play…

We’ve seen this matchup at our site before, but we’ve never had a true debate. Ocarina of Time and Twilight Princess are the series’ most popular games according to sales data. They are closely linked both in tone and, some would argue, style. Really though, the big question is: which one do you prefer…and why? For me this is an easier question than it likely is for others, as can be evidenced by some prior Zelda Versus polling. Back in January 2014, Ocarina of Time dispatched Twilight Princess in fan polling rather easily. This year, Twilight Princess not only conquered Ocarina of TIme

Last week, we reported on the launch of the Zelda Motion Kickstarter, a campaign to fund the highly ambitious animated adaptation of Akira Himekawa’s A Link to the Past manga. Regrettably, the Kickstarter was ultimately shut down a few days later due in part to concerns over Nintendo copyright. While it’s understandable that Nintendo would want to protect its franchises and brands, fans are still left to consider whether or not Nintendo should restrict the success of great fan projects. Today, we aim to tackle this debate; we want to know where you stand on Nintendo’s reactions to certain fan projects, especially those based on The Legend of Zelda

As the Zelda fanbase saw more of Tri Force Heroes in the weeks following its announcement, some began to share concerns over the game’s emphasis on team-based puzzle-solving. These fans have identified a growing trend in the Zelda series, as the games have focused less on action and more on puzzles in recent years. These concerns have prompted us all to examine the identity of The Legend of Zelda, to ask what gameplay focus more defines the Zelda experience. So today we invite you to consider which is more important in the series: combat or puzzle-solving…

Zelda‘s biggest fans are some of its harshest critics. Many express dissatisfaction with the direction the series has gone in, reflecting fondly on older installments like the first Legend of Zelda or Ocarina of Time as high points the franchise will never reach again, longing for what they feel the series has rarely given them: more exploration, less linearity, more difficulty, and less handholding…