Twilight Princess Walkthrough – Sacred Grove: Round Two

This chapter covers the normal mode of the HD version of Twilight Princess for the Nintendo Wii U. If you are playing on the Nintendo Wii, check out the Sacred Grove Round Two – Wii Version.

16.1 A Pair of Heart Pieces

With the newly acquired ball and chain a few optional items are now available for collection. Start off by warping back to the Snowpeak Top warp point. Run to the east and enter the cave that we navigated through earlier. Jump down through most of the cave; defeating the ice keese as you pass them.

At the far east side of the cave use the ball and chain to break the two blocks of ice. One of these blocks has a Poe Soul waiting inside. Transform into Wolf Link and defeat it for the 49th Poe Soul.

Poe Soul #49: Break the ice in the cave leading to Snowpeak Top.

Transform back into human Link and light the two torches here with the lantern. Open the treasure chest that appears to get another orange rupee. Speak with Midna and now warp to the Castle Town warp point. Transform back into human Link and head over to the north portion of Hyrule Field.

Follow the rocky path and at the split take the path on the left that leads Link into a higher region. Continue on this path and it will eventually split again. The path to the north leads to Zora’s Domain; instead, take the path on the right. You will eventually see a boulder blocking an entrance along the left wall. Blow up the boulder here and enter the cavern.

Break the ice that is straight ahead and walk forward. You will find a puzzle that is similar to the ones we just completed in the Snowpeak Ruins. Link will have to push the three blocks in a specific order to ensure one lands on the switch. These ones are a bit more complicated than in the dungeon, but as always the directions are listed below.

Start by pushing the block that is at the northwest corner to the east. Then push the block in the southeast corner to the west and then to the north. Now push the block that is in the northeast corner south, west, and then north. Finish the puzzle by pushing the northern most block to the east, south, west, and then north where it will land on the switch.

Walk into the now open room to the north and you will find three more blocks. This time, however, there are two switches on the floor. Start by pushing the southeast block to the west. Then push the northwest block to the east. Now push the southwest block north, east, and then south where it will cover one of the switches. This will cause one of the two gates in this area to open up.

Now push the southern block to the west, north, east, and then south. Then push the northeastern block to the south, east, north, and then west. The block will settle on the second switch and the gate to the north will open up.

Continue north and you find the third and final puzzle. This puzzle has a large ice area but only one switch. Start by pushing the southwest block to the north. Then push the southeast block to the west, north, and then east. Now push the northwest block to the east. Then push the eastern block to the north. Now push the western block to the east, which will cause all three blocks to clog up in the northeast corner.

Push the northeastern block to the west, south, and then east. Now push the northeastern block north, west, south, east, and then north again. Then push the northern block to the west. Finally, push the southeast block to the west, north, and then to the east. Walk to the north and open the treasure chest to get Piece of Heart #33.

Leave the cavern and use Midna to warp to the Castle Town warp point again. Enter Castle Town and make your way to Telma’s Bar. As you entered Castle Town you should have received a letter from Yeta. She explains that she is feeling much better and that you should come visit sometime.

You can speak with Telma to learn that Rusl has made his way to the Faron Woods. Looking at the map, you will see his location is just outside the Forest Temple. Before heading there, leave the Bar and then use Midna to warp back up to the Snowpeak Top.

Transform back into human Link and walk towards the tree to the west where you’ll see Yeta and Yeto. Yeto says it is a nice day for sleds and asks if you will try. Agree to do so and a sled racing mini-game will begin.

The first race is a simple race to the mansion with Yeto. Just hold forward to speed up and the race should be no problem. About two-thirds down the path you’ll notice the path curves off to the right. If you take this shortcut, you’ll be able to get a quicker time; though it is not required for this race. Make sure to watch for Yeto as well; if you make contact with him he will knock you off your ice sled and you will lose a few seconds.

After beating Yeto move away from the two Yeti and warp back to the top of Snowpeak. Walk over to the tree and speak with Yeta. This will initiate another race; this time with Yeta, who is much faster. You must take the shortcut in order to beat her since she will take as well. It is rather difficult to beat her and may take several tries. After winning the race she will award you with Piece of Heart #34.

16.2 Return to the Sacred Grove

Talk to Midna and warp over to North Faron Woods. Once you arrive transform into human Link and then run north towards the Forest Temple. To the left you’ll find Rusl standing on a higher ledge. Speak with him and he’ll talk about the Sacred Grove once again. He then asks you to cross the gorge and find the ancient power that is hidden deep within the woods. Rusl then calls over his partner and tells you to use him to get over the gorge.

Grab the Golden Cucco and then use him to fly the same path that you went on before as wolf Link. First fly over the ledge and land on the alcove that is connected to the path to the Forest Temple. Continue flying towards the landing spot to the northwest, and then continue across the short gap onto the platform to the west.

The platforms here were spinning before due to strong winds; however they are no longer moving. Use the gale boomerang to spin the platform and then use the golden cucco to fly on over towards it. Drop the cucco momentarily and then use the boomerang to spin the platform once more.

Grab the cucco once again and carefully time your jump to the next platform so Link is not hit by the moving log. Jump over to the final piece of land to the south, where you can ditch the cucco. If you didn’t activate it the first time around, the Howling Stone will still be here if you’d like another shot.

Walk forward into the next area and Skull Kid will appear once again. He’ll blow his horn and create four puppets before running off, just like last time. This run through the Sacred Grove is similar to the last one, but is a bit harder as there are more paths and it is easy to get lost.

Follow him straight ahead and since it is now dark outside you will see his lantern glowing in the distance. Follow the path to the left to get to the next area. He will appear on the higher ledge to the left, just as he did before. Jump up and strike him with your sword to complete the first cycle.

Continue northward through the next hole and you’ll see the light of his lantern again. If you look up to the left you will also see the lantern of a Poe. Walk behind the waterfall and then transform into wolf link. Defeat the Poe and steal its soul for the 50th Poe Soul. Jump off the ledge and then go through the hole on the other side of the room where you see the skull kid’s lantern floating around.

Poe Soul #50: Found on a higher ledge while tracking down Skull Kid.

In this large central room head straight and you’ll see his lantern lighting up another path. There are two torches here, which can be lit to find a treasure chest containing a few bombs. Continue following the path where the light shows you to get to the next area. Skull Kid will be on a platform above the water here. Use the bow and arrow to shoot an arrow at him. He’ll run off again and create a new path to Link’s left; follow him.

Skull Kid will proceed to take you back through several areas that you have already been to. He’ll lead you back to the waterfall area at the beginning of the Sacred Grove. Walk through the path that forms between waterfalls and follow his light.

Eventually he will settle in the large middle room that has several openings. You’ll hear him playing his instrument nearby as well. Climb up the large tree stumps to the top part of the area. Look towards the middle and you’ll see him on top of the trees. Shoot him down with an arrow and he’ll run off to open a nearby path.

This battle arena is almost exactly the same as it was the first time around. Skull Kid will keep calling out puppets to attack you with. Defeat the puppets and then take out your Bow and Arrow. Shoot him before he summons more puppets. After a few hits Skull Kid will give up and let you head off to the next area. Follow him to get to the ruins area of the Sacred Grove.

16.3 Entering the Temple of Time

We are now in the same area where we originally got the Master Sword; except now we are on a higher southern ledge. Push down the block nearby and head to the middle of the ruins. Return to the area where you got the master sword and if it’s night time a Poe will be floating around. Defeat it and capture the 51st Poe soul.

Poe Soul #51: Found at nighttime in the area where the Master Sword was kept.

Transform back into human Link and then walk up to the pedestal that held the Master Sword. Press A when standing next in front of it and it will strike (If the option to Strike isn’t there, remember to equip the Master Sword if you haven’t). Doing so will cause a statue on the southern part of the ruins to disappear.

Make your way back in that direction and a wall of twilight will appear and 5 shadow beasts will drop from a warp portal. Defeat 3 of them and then finish 2 of them off at the same time. This can be a little difficult with all the keese flying around, but the charged attack should take of them quickly.

Walk back towards the south end of the ruins and climb up the block that you pushed down. Walk up to the door that is now accessible since the statue is no longer in your way. Open it up and Link will walk through the door and appear in the Temple of Time.

Walk down the stairs and take a u-turn to the right. Against the wall you will find the 24th and final golden bug, the Female Snail. Use the gale boomerang to capture it and then leave the Temple of Time through the same way you came in.

Talk to Midna and warp to Castle Town. Transform back into human Link and walk into town. Now that we have all the golden bugs, head on over to the south part of town and enter Agitha’s Castle. Speak with her and give her all the remaining golden bugs that you have. As a reward for your work, Agitha will reward you with the Giant Wallet. This will allow Link to hold up to 2000 rupees. Leave Castle Town and then use Midna to your newest warp point, the Sacred Grove.

Before progressing, we can grab another stamp at this point. From the Sacred Grove warp point, head to the west and back into the area where you first fought Skull Kid. Straight ahead past the ruins is a long set of vines. Clawshot to the top and you will be met with a spinner track. Take out the spinner and rotate around the arena. Open the chest at the end to get the Miiverse Stamp for the Hylian Letter X.

Climb up to the north side of the ruins area and once again enter into the Temple of Time. Walk down the stairs, past the guard statues, and to the pedestal. Strike your sword into the pedestal and a holographic staircase will appear, leading into a window. All of a sudden our friend Ooccoo will appear and run up the steps. Follow upwards and as you get close a passage will open up. Continue northward to enter the next temple, the Temple of Time.

  • Gaucho’ Gath

    i beat the race of yeto in first try and yeto wife in the second try, the ice cave puzzle is more dificult in gamecube screen, its turned over

  • Scotty J.

    You can also use your sword to “spin” them out so to speak.

    • Moki514

      ^ If you’re struggling, definitely do that! I was spending an embarrassingly long time trying to beat her, until I realized I could slash at her. Then BOOM, finally easy peasy 😀

  • Rob Adams

    When racing Yeta, after crossing the bridge and you come up to the ramp that lets you skip across the tops of the trees…don’t use the ramp. Skipping across the trees actually slows you down and allows Yeta to catch up

  • SombieZlayer8970

    I beat Yeta in the first try because I practiced on the sled ramp many times before I entered the mansion

  • WiiU changes: instead of getting 1000 rupees as exceeding limit after getting the giant wallet, you now have 2000……..yas, for remake!!!

  • WhateverWhenever

    My gale boomerang will not reach the second platform. The only thing I can do is to jumpt down to the 1st platform and then use it. It works then. But, then, I can’t get the chicken to get across.

    • Kevin Norris

      He gave you a chicken for a reason 😉

    • Dustin

      Did u figure out the Yale boomerang thing at the sacred grov ? I can’t figure it out

    • itsmesarahh

      My boomerang didn’t reach the platform at first, and then I remembered that I had to do the Z button lock-on in addition to just aiming the boomerang. I don’t know if that’s what you’re doing, but hopefully that’ll help someone.

  • Rob Lingelbach

    did anyone figure out how to get to sacred grove the second time with the chicken

    • Dustin

      This is what I’m having a problems with also have u heard anything yet ?

      • itsmesarahh

        FYI, I just posted a reply to your comment’s parent with how I did it.

    • itsmesarahh

      I’m playing the Wii U version and this part stumped me at first too. You jump off the platform where the guy gave you the chicken and head roughly northish. There’s a branch with a small platform in front of you, and try to land there. If you look around, there’s another gnarled branch nearby that doesn’t really look like a platform, but you can float to that and land there with the chicken. Keep looking for (and flying to) the nearest branch and eventually you’ll see a little tunnel/cave thing that you can just barely reach. Once you’re in there, you’ll probably recognize it from before – it’s just a matter of using the boomerang to move the platforms and timing your jumps to avoid the pendulums.

      • Matt Jones

        What got me, was locking on to the 2nd platform. I keep forgetting that ZR and not ZL is the lock-on button. Even when it is on the freaking screen.

  • Thortok

    16.1

    Optional collection section:

    Warp back up to the top of Snowpeak, head east through the door, and then jump all the way down to the bottom of the ladder (but don’t exit the cave). Smash the ice here to find Poe #49.

    You can also light the two torches and open a chest for 100 rupees, if money is a thing you want.

    Head to north Hyrule field, up in the rocky area outside the path to Zora’s Domain. There’s a boulder here blocking a cave entrance, blow it up if you haven’t already, and inside is a cave with familiar looking ice you can smash now that you have the ball & chain, since smashing ice is totally a thing you love to do whenever the opportunity arises. Next up is 3 block puzzles. You’ve got this, right?

    Let’s name the blocks to keep them straight. A is northwest, B is southwest, C is southeast.
    Move B east, north.
    Move A south, east, north.
    Move B west, south, east, north. (C never moves.) 9 moves, if you can beat it, you can get your solution here.

    Second puzzle, same names, A is northwest, B is southwest, C is southeast.
    Move C west.
    Move A east.
    Move B north, east, south. B should be on the southwest switch.
    Move C west, north, east, south.
    Move A all the way around the edge, west, south, east, north, west. 14 moves, if you can beat it, you can get your solution here.

    Third puzzle, same names, A is northwest, B is southwest, C is southeast.
    Move B east. B doesn’t move again.
    Move C north, west.
    Move A south, east, north.
    Move C south, east, north.
    Move A west, south, east, north. 13 moves, a lot faster than the old 19 move method from the Wii walkthrough. =P Can anyone beat 13 moves? If so, your solution can go here.

    After all this fun, you get a heart piece.

    Main quest:
    Head to Telma’s Bar. Talk to whoever you want, but looking at the map advances the quest.

    Alright, back to Optional Stuff:
    Warp back to snowpeak again. The same sledding you did before the last dungeon is now a minigame. First race Yeto.

    Assuming you win, the next step is to do the race again, which requires warping back up again. If you try to head out into the snow, you kinda have to walk a ways before you can switch, but if you walk behind the couple you don’t have to go nearly as far. Spam the transform button until you’re far enough away to turn into a wolf, then you can warp freely: this prevents attempting a warp and being told you can’t transform, which is a time-wasting nuisance.

    So, talk to Yeta to race again. This time it’s harder and basically demands a perfect run. The three key ingredients are 1 – Don’t go across the treetops after the main jump, just drop down, 2 – hold crouch pretty much the entire time except to go up to the shortcut, and 3 – take the shortcut, don’t fall off, and don’t hit a wall.

    While you can attack Yeta with your sword (you monster), I’ve not noticed this actually having any effect on slowing her down. Not that I’ve tried it, or anything. -shifty look-

    If done correctly you’ll get a time around 1:15 or so. Times of 1:17 or higher are likely to make you lose. Beat Yeta and you’ll get a heart piece.

    16.2

    Back to Main story:
    Warp to N Faron Woods, head north, and talk to the person there.

    Grab the golden bird, float to a few platforms directly north, following the path we took as Wolf Link last time.

    Ahead is a platform to spin with the boomerang. Note, it’s out of range of a non-targeted attack, so you’ll need to ‘lock on’ to increase the throw distance to hit it.

    Cross, spin it again, and then keep on into the Sacred Grove.

    Move forward to encounter the skull kid again. As if he wasn’t annoying enough the first time. This time however it’s easier as in addition to sound cues you also have the visual cue of his lantern to indicate which path to follow. In fact, I don’t feel it’s necessary to detail the exact path to take here as the visual cue is pretty clear. (If colorblind people have an issue let me know, and I’ll give more details, but hopefully it won’t be an issue for y’all either.)

    The main thing to keep in mind is that by the time you leave a ‘tunnel’ between the ‘rooms’, you should see an obvious lantern light effect in the room you’re heading towards. (And since it moves, hopefully it’s visible even to the colorblind.) If you don’t, you’ve got the wrong room, don’t leave the tunnel and enter this wrong room, turn around and go back to the previous room, and try a different tunnel. Most of the time, you’re going to be able to see the lantern effect before you even enter the tunnel, so you know which one to pick, but you should absolutely leave it before exiting the tunnel. Exiting the tunnel confirms your room choice and if correct the lantern effect will move to the next room (unless you’ve reached the room the skull kid is in.)

    When you get to the point where you can hear him giggle and play his horn, he’s in the room, you just need to find him. The first time he’s up a small ledge and behind a tree. The second time, he’s visible, but not in reach of a sword, so shoot him. The final time, he’s way up near the ‘ceiling’ of the room, so look up, and shoot him again.

    Follow him to a new area where you’ll fight him, second verse same as the first. This fight goes really quick if you can quickly shoot him with arrows before the puppets even reach you. Three hits and we can move on.

    16.3

    Push the block forward until it drops, and then head north to the sword pedestal, and press A to ‘strike.’

    Return back to the previous area, where you’ll fight some shadow monsters to unlock a warp portal to this location.

    Optional stuff:

    We skipped a couple poes cause it may or may not have been night time, so you may have already got these if it was night time and you noticed them on the way. Now that we can warp back, though, go pass the time until nightfall somewhere else (like hyrule field) and return to the sacred grove at night. While time does actually pass in the sacred grove, I think it’s a little bit slower, and it’s also a bit harder to tell whether it’s night or day.

    Once in the sacred grove at night time, from the warp point, head west through the gap to return to the skull kid area. Once the area loads, head pretty much straight forward and go up some vines, straight forward to a room with torches on the right that you could light and get a chest with bombs if you really wanted to, straight forward to a room with water on the side, and straight forward to the room with the waterfall, and then straight forward into the water and under the waterfall. (Hopefully you don’t get lost with these directions.)

    Once under that waterfall, climb a couple ledges and you’ll get poe #50. Now feel free to warp back to sacred grove, and then head north to the Master Sword area, there’s a poe here as well, for #51.

    Main story:
    Now head to the south of this area, up the block, and through the door that is no longer blocked.

    Optional stuff:

    Head down the stairs, u-turn right, and grab the female snail in the pretty much the same location as where the male snail was. (Although given the time travel effect, this could very well be the same snail. How can we tell?)

    This should be the last bug. Exit the temple the same way you came in, and then warp to castle town and go see Agitha. If your wallet wasn’t already full by now, it probably will be by the time you turn in all the bugs, but that’s alright, because then you get the next wallet upgrade, which upgrades your maximum to 2000. Sure makes you wish she’d give the upgrade first, then the money, but that’s not how she rolls. Ah well.

    Warp back to Sacred Grove, and head back through the timeshift door.

    Main story:

    Head north, and ‘strike’ the pedestal again. Then head north into the dungeon proper and the next chapter.

    • TheRealDerpaherp

      Thank you so much! I made a disqus account just to say that. I’ve been waiting for updates on these pages forever it seems like. I’ve been wanting to do a 100% run on TP HD but most walkthroughs are vague. That being said, you are a life saver. I really appreciate you finishing this page and the rest of them. Btw I kinda like your humor in the guides more than a very serious guide.

      • Mick

        I made a disqus account for the same reason – it was just really frustrating seeing nothing happening and not being able to asky why. But yayyyyy – we’re moving again 🙂 Thanks Thortok.

    • Jason Frost

      Hey, thanks for your guide!

      With the puzzles in the heart piece cave, you can do the second puzzle with one less move. Where you say to move block A around the edge (west, south, east, north, west), you can just cut out the first step, ending up with block A moving south, east, north, and finally west.