Twilight Princess Walkthrough – Palace of Twilight

NOTE: This chapter is currently under construction and will be updated over the course of the next several days. Stay tuned for updates and in the meantime, if you need help, you can access the Palace of Twilight – Wii Version guide.

This chapter covers the normal mode of the HD version of Twilight Princess for the Nintendo Wii U. If you are playing on the Nintendo Wii, check out the Palace of Twilight – Wii Version.

20.1 Fun with the Double Clawshots

Back at Lake Hylia, climb out of the water and warp to Castle Town. There are a few things that we can do now that we have the double clawshots. Go to enter Castle Town and you should get a few letters from the Postman. One of them is from Purlo, the owner of the STAR mini-game in town. Enter town and go down the west road and enter the STAR mini-game.

Now that you have the double clawshots there is a second game that you can play. Pay the 15 rupees and you’ll enter the cage. The game works just as it did the first time around. It is a bit more challenging, but with the double clawshots, it isn’t that difficult. Get all the stars at the bottom first and progress your way upwards. Collect all the stars in 90 seconds and Purlo will be very surprised. For completing the game, Purlo will reward Link with the Giant Quiver, which can hold up to 100 arrows.

Leave the game and then leave Castle Town to the south. Walk down all three sets of stairs and head to the west. You’ve likely noticed this large hole in ground, but until now we could not progress here without the Double Clawshots. On the far west side of the gap you’ll find a clawshot target. Grab onto it; then continue proceeding down the hole, grabbing onto each new target. You will eventually reach a treasure chest containing the Miiverse Stamp for the Hylian Letter V.

Talk to Midna and warp to the Kakariko Gorge. Walk to the northwest portion of the gorge and look at the massive rock pillars that are in the gorge. There is a clawshot target on one of them so claw on over to it. Against the west wall you’ll see another clawshot target, so hook on over. From there, you’ll see some ivy. Claw on over and climb the ivy. Climb to the other side of the pillar and you’ll find a treasure chest. Open it to get Piece of Heart #43.

Speak with Midna and warp to the Mirror Chamber.

20.2 Entering the Palace of Twilight

Once you arrive at the mirror chamber, walk up the small steps towards the Mirror of Twilight. The Mirror shards will come together, which will break the chains and create a path to the Twilight Realm. Midna will begin speaking of the Twilight Realm, and say that it’s not as bad a place as it seems.

The sages will appear once again, and they will ask for forgiveness from Midna. The sages then refer to her as the Twilight Princess. A scene is shown where Zant turns Midna into her imp form. Midna gives a recap of some of the events of the game that have taken place; and then explains how she must now save this world as well.

After the scene, walk to the end of the Mirror and a staircase will appear, leading into the Twilight Realm. Walk to the top of the steps and press A to enter.

Once you enter, a short cinema takes place and names the area the Palace of Twilight. Midna appears and asks for one last selfish favor. She wants to hide inside of Link, embarrassed of her people to think that an imp is going to save them.

20.3 West Corridor; The Compass

NOTE: This section is currently under construction and will be updated over the course of the next several days. Stay tuned for updates and in the meantime, if you need help, you can access the Palace of Twilight – Wii Version guide.

There are a bunch of creatures just standing around but Link cannot interact with any of them. Cross the bridge to the west and go through the door. Walk to the north end of this room and defeat the many twilit deku babas and keese.

There is a masked enemy that transports around the room. The enemy is just a large version of the mask that Zant uses, and is thus known as a Zant Mask. The enemy will shoot fireballs towards Link which can be blocked with the shield. Z-target the Zant mask and use the shield attack to deflect the fireballs back at the mask. This will temporarily stun the mask, at which Link can then strike at it with his sword. Afterwards a treasure chest will appear; open it up to get a small key. Use the clawshot on one of the targets at the north end of the room; then go through the locked door.

Walk forward and you’ll see a huge area filled with black fog. Run into the fog and you’ll be turned into wolf Link. Activate your senses and run to the northeast part of the room. Once you are out of the fog, transform back into human Link. Face the black fog and you’ll see another Zant mask crawling around. Once it shoots a fireball towards you, use the shield attack to knock it back at him. Then run over and you’ll turn into wolf Link. Quickly attack him, using Midna’s charge attack to do more damage. You can either leave the fog and transform back into human Link to repeat this process, or wait as wolf link until the mask reappears and attack it that way.

After the mask has been defeated two treasure chests will appear in the room. Run over to the south end and open the treasure chest at the southeast corner to get the Compass. Watch out for the annoying shadow vermins that are around this area. Now run to the north end of the room and open the treasure chest here to get a small key.

Transform into human Link and look at the wall to the east. Use the clawshot onto the target and from there, claw onto the target on the ceiling. Drop down and then run southward. Fight off two twilit deku babas and open the treasure chest to get an orange rupee. Claw onto the target at the north wall of the room and drop down. Walk to the far north of the room and go through the locked door.

The door will close behind you and you’ll see a hand covering a crystal orb at the other end of the room. Run towards the orb and two walls of twilight will appear. An image of Zant appears known as Phantom Zant. It will summon a twilit ball that will create a warp portal from which a bunch of enemies will appear. Use the spin attack to defeat them all and chase after the image of Zant. It will keep disappearing and reappearing in other parts of the room.

Just keep following the image of Zant and once you are close enough, slash at him with your sword a few times, or attack with a dash if you are wolf link. Eventually the image of Zant will summon a second twilit ball above his head and unleash a bunch of shadow vermins. Defeat them and continue to follow the image of Zant around. After several hits, the image of Zant will vanquish and the room will fill with black fog.

Run over to the north end of the room near the orb and Midna will explain that the orb is known as a Sol. It is the equivalent of the sun of the normal world of Hyrule. Midna tells Link to take this sol to the entrance of the Palace of Twilight.

Walk up to the hand that holds the sol and slash at it with your sword. Lift up the sol from the ground and walk towards the center of the room. With the sol in hand, the black fog will disappear. As you move close to the center, the hand that held the sol will awaken. This hand, which is known as Zant’s Hand, resembles wall masters from previous Zelda titles. The hand will awaken and wants to get the sol back.

In the center of the room, place the sol in the small hole in the ground. This will create a large staircase that leads back to the south. Climb up the staircase and defeat the shadow vermins that appear. At the top of the staircase turn around and you’ll see the hand come close to the sol. If the hand picks up the sol, use your clawshot or arrows to hit the hand and it will be temporarily stunned. It takes three shots with the arrows or clawshot to stun the hand. Use the clawshot to pull the sol towards you and go through the door to the south.

Run forward and drop down to the lower area. The hand will return from the previous room. Drop the sol into the hole in the center of the room and a large staircase appears. Quickly run to the top of the staircase and pull the sol up with you. Be sure to keep an eye out for the hand. Shoot it with three arrows to stun it momentarily. At the top of the staircase toss the sol to the higher areas to the south. Then carry it all the way to the south portion of this higher ledge and jump down. Go through the door at the end of the room.

Run forward and the hand will be right behind you. Drop down and defeat the shadow babas. You’ll notice on your map that there is a passage at the west end of the room. Holding the sol near, the waterfall of black fog will disappear. Claw onto the target that is on the wall and open the treasure chest to get Piece of Heart #44.

Drop down and lift the sol once again. Carry it to the south end of the room, avoiding the keese, shadow babas, and shadow vermins in your way. Once you reach the end go through the door to the north. The creature that was right in front of you will revert to its normal Twili form. Carry the sol around and transform all the Twili back to their normal forms.

In the center circular platform there are two spots in the ground. Place the sol in one of the spots and a platform is highlighted on the east side. Midna pops out and says that there is a second sol to be found. Walk over to the block that has been highlighted. It will take you to the area at the east side of the Palace. Go through the door to reach east side of the dungeon.

20.4 East Corridor; The Dungeon Map

NOTE: This section is currently under construction and will be updated over the course of the next several days. Stay tuned for updates and in the meantime, if you need help, you can access the Palace of Twilight – Wii Version guide.

Defeat the keese that are flying around this area and then jump to the lower area. Use the clawshot to grab onto one of the four targets on the walls. From here, use the second clawshot to grab onto the target that is on the ceiling. Lower yourself down and land on the moving platform.

A Zant mask will appear at the north end of the room. Watch out for the fireballs that it sends shooting in your direction. Use the shield attack to knock them back at the mask to stun it momentarily. Jump across the moving platforms to get to the north side of the room. From here, you can actually defeat the Zant mask when it appears. After doing so a treasure chest will appear at the northeast corner of the room; open it to get a small key. You can also open the small treasure chest nearby to get a purple rupee. Use the key on the locked door and head north.

Run forward into the black fog and three shadow beasts will appear, as well as a wall of twilight. Use wolf Link to defeat the creatures just as you have done before. Once defeated, walk to the north end of the room and you’ll see another Zant mask. Either keep attacking it with wolf Link or use the shield technique with human Link. Once it has been defeated, three more Zant masks appear, but inside the black fog. As wolf Link use Midna’s charged attack to defeat these guys quickly. Once all three have been defeated, a treasure chest will appear at a higher ledge in the room.

Walk to the north side of the fog and clawshot towards the target on the wall. From here, use the clawshot to grab onto the ceiling target. Look at your map and you’ll notice that there are four treasure chests in this room. Use the ceiling target as well as the many targets along the wall to get to each of the treasure chests. Two of them contain purple rupees, one of them contains a small key, and a final one contains the Dungeon Map. Once you’ve collected all the goodies, go to the north end of the room and use the small key on the locked door.

The door will shut behind you. Run forward and you’ll meet up with another Phantom Zant. Walls of twilight will form and enclose you in. The Phantom Zant will start the battle with a bunch of shadow babas. This battle is exactly the same as the first time around. Once defeated, the wall of twilight will disappear and the door will unlock.

An area of black fog will fill the center of the room. Ignore it for now and walk over to the Zant Hand at the north side of the room. Like before, slash at the wall master and it will drop the Sol. Pick it up and walk towards the center of the room, causing the Zant Hand to awaken. Place the sol in the center of the room and a staircase will appear. A shadow beast and several shadow vermins will attack you. Destroy them and climb the steps. Use the clawshot to pull over the sol and then head through the door to the south.

Run to the center of the room and drop the sol in the hole. The hand will appear through the wall and a shadow beast will appear as well. Defeat the beast as well as the keese that appear and then stun the wall master with some arrows. Use the clawshot targets along the north wall and then claw to the ceiling. Grab onto one of the targets on the east wall and then climb the steps that have been created. Climb the steps to the south end of the room and from there use the clawshot to pull up the sol. Drop down to the area below and go through the door.

Once you enter run straight and drop down into the black fog. There is a crystal at the north end of this room that will light up and create two platforms. Stand on the one to the east and it will take you to the higher area on the east side of the room. Be careful of the hand that follows you. Jump over to the treasure chest that the platform takes you to. Open the treasure chest to get the final piece of heart.

With the sol in hand, drop down to the floor and return to the crystal at the north end of the room. This time take the other platform and it will pull you up to another treasure chest on the other side of the room. Open it to get another unneeded purple rupee.

Return to the crystal at the north end of the room and let one of the platforms raise you higher. Now jump onto the other moving platform. From here, continue jump across these moving platforms with the sol above your ahead. You’ll reach a platform with two crystal switches. The sol will light them up, creating another moving platform. This will take you to the door at the south end of the room; go through it.

The Twili that is right outside the door will return to normal. Step on the square platform and ride it back to the main portion of this area. Drop the second sol into the hole and Link’s sword will fill with a golden light, creating the Light Sword. Now, Link can cut through the dark fog!

20.5 The Big Key

NOTE: This section is currently under construction and will be updated over the course of the next several days. Stay tuned for updates and in the meantime, if you need help, you can access the Palace of Twilight – Wii Version guide.

20.6 Usurper King: Zant

NOTE: This section is currently under construction and will be updated over the course of the next several days. Stay tuned for updates and in the meantime, if you need help, you can access the Palace of Twilight – Wii Version guide.

  • Favna

    Why not just defeat the Zant masks AS wolf? It’s super easy with a few jump attacks and it saves the entire hassle of shield attacks and continues transforming…

    • A

      with the light sword, it only takes one hit to kill the masks

      • Favna

        Fair enough, though I was referring to for example the first set of masks you meet which are even before the first Sol so you don’t have the light infused sword yet.

  • Gustavo Martins

    I can not … I stopped at the collecting second sun. When I try to go to the last room, the Zant’s hand end up taking him … And now?

    • Ganondork

      Just keep hitting the hand with the claws each time you get on a moving platform

  • LegendOfLink

    Zant is the literal definition of a giant baby

    • Charlie

      Like Kylo ren my trash son…

  • Gameasaur

    I love how Zant’s fight is all in the miniboss enviorments, hinting at he isn’t the final boss of the game! I guess you could say they’re……. foreSHADOWing

    • Logan

      Hahaha!!!!!!! Good one mate

  • Thortok

    20.1 (Optional)

    Optional Stuff:
    Warp to Castle town, and play the STAR game again (tent on west side of town.) The game is now designed for the double clawshot but is still easy. If you start right in front of you and get the first one on the wall, you should then be able to follow a path all around until you go to the middle of the ceiling and then drop down to get the last bit. You can then do cleanup to get any you missed. The reward is another quiver upgrade.

    Exit town to the south. To the west, towards Lake Hylia in the distance, is a big hole in the ground. Double clawshot your way to the bottom for a chest with the stamp for Hylian Letter V. If my calculations are correct, that should complete the alphabet, although there’s more non-letter stamps to get.

    Now warp to Kakariko Gorge. In the northwest area (west of the bridge), in the gorge itself is a rock formation that if I remember correctly we got a heart piece from with the boomerang. With double clawshots we can now clawshot to the target here, then another target, then some ivy, and open a chest to get another piece of heart.


    Main Story:
    Warp to the mirror chamber, and walk to the mirror.

    After the cutscenes, walk onto the white light, and at the end of the platform, press A. After all the effort it took to get into the last dungeon, I think they just called it in at this point.


    The story will then attempt to justify why Midna still hides in your shadow in Human form, while completely not mentioning the fact that she’s still highly visible while you’re in wolf form. Okay then. (The truth is probably that they didn’t want to code another mechanic for Midna that only lasted as long as one dungeon. Oh well.)

    While the room you’re in is technically part of the dungeon, it’s outside so it feels like it isn’t. This separates the dungeon into three main areas. The first is going to be on our left. Head west and go through the door there.

    Defeat enemies in here until a chest appears, then open it for a key. Clawshot up and head through the north door.

    In this room, defeat the enemy and get a twofer. One chest has the compass, the other with a key.

    Before continuing, head to the east side, and clawshot to the wall and then the ceiling, and drop down. The chest here has the Angry Midna stamp. Now clawshot up to the north door and go through.

    In here you’ll have a little mini battle which isn’t hard. The hologram is the main target of course, no need to waste time on other enemies unless they get in your way.

    Now we get to one of the most annoying sequence of puzzles in the game. Thwack the hand to make it drop your new friend, a Sol. This guy’s gonna be your buddy as you take him back to the entrance.

    This thing serves multiple purposes, one of which is it makes the cloud of darkness go bye-bye. Under it is a little circular indentation. If you drop your buddy Sol into it, some platforms will appear, but only as long as Sol sticks around.

    Fortunately, your buddy can be clawshotted back to you, so climb up the steps to the solid platform, and clawshot him.

    By this time you’ve probably discovered the annoying part, which is the jealous hand that doesn’t like that you took its favorite toy. If left to its own devices, that hand will grab the sol back and take it all the way back to where you first got it (even back through walls and stuff if you let it). Multiple attacks can cause the hand to temporarily stop. And it’s sort of slow. So get a move on and you can usually outrun it. But man is it annoying when you don’t.

    The next part is very similar mechanic if geometrically different. Put the Sol in the spot, climb until on a solid platform, clawshot the Sol, move on to the next room. I am of course leaving out all the frustration with the stupid hand as it’s annoying enough to experience much less relive while writing this.

    In here, let your buddy Sol block the dark clouds to the west and clawshot to the chest to get a piece of heart. Then exit south with the Sol.

    There’s two spots for Sols out here but you only have one, so drop it in one of the spots and a square will light up. Walking onto it will initiate a preprogrammed moving platform you can ride. This is a mechanic you’ll see more of soon. Ride over to the east side and head north into the second section of this dungeon.


    Clawshot to the wall then to the ceiling and drop down to the first moving platform, then cross the rest to the far side. Defeat the enemy and open both chests for a purple rupee and a key that gets you into the next room.

    Defeat the Zant heads in here (Midna charged attack does damage the fastest) and then move to the north of the room. Use the clawshot targets spread around to open the four chests for the Zant stamp, a purple rupee, the map, and the key to the next room. This is one of the few occasions where you actually get the compass before the map when following the standard dungeon flow.

    Once in the next room, second verse same as the first. The room is practically identical to the one on the other side. Kill miniboss, grab sol, return south.

    In this room, there’s a cheap trick. Once you put the Sol in its place, there is a slight pause before the platforms rise up. Run onto the platform before it rises and you will save a lot of time. If you get the wrong platform, or don’t make it in time, just take the Sol off and put it back and try again. Once again clawshot the Sol when you get to solid land and continue south.

    This room however is more annoying. Drop down into the cloud and you’ll see what I’ll call a ‘light switch.’ Holding the sol near this orb will slowly light it up and when lit it is activated. In this case, two platforms will appear. Ride the right one to a piece of heart or ride the left one to a purple rupee.

    When that’s done, you’ll want to get the Sol to the platform near the middle with two light switches on it, which will give you a platform to ride to the exit to the south. And yes, the hand is bothering you for all of this.

    Once outside again, ride the platform over and drop the Sol into the other spot.


    Now for the final part. Head north, and do a spin attack at the dark clouds to pass through and into the room to the north.

    In the north part of this room are two ‘unlit’ sols that go on holes that are in the darkness. Swinging the sword will clear away the darkness (better than shooting magic missile at it, at least.)

    At the top of the stairs that appear is a light switch you should slash. A platform will appear to ride to another ledge with 3 light switches. First though kill all the zant heads and open the chest for a key.

    Slash the light switches (a spin slash works to get them all quickly), ride platform to door, continue.

    Slash the light switches, ride the platform to a ledge with a zant head, kill it. Slash the light switches and ride the platform back to a lot more zant heads, kill them.

    Once they’re all dead, a chest will appear with a key. If the chest doesn’t appear yet there’s more zant heads. (Considering last dungeon had only one small key in the entire dungeon and was a lot longer, and this one has a key for almost every single room, leads me to believe they were designed by separate teams.)

    Speaking of keys, one more to get before we continue. You’ve probably noticed the big dark cloud waterfall. On the other side are a series of clawshot targets up to a chest with the big key. Now continue through the northern door.


    Once you kill the enemies and get into the fog, you’ll see four light switches which will activate a platform to ride. The puzzle here is that more platforms will appear and you need to know which one to jump to. First, jump to the west platform, then to the one on the right, then to the next ledge.

    From here, jump to the next platform, and ride it until the clawshot targets are in range and clawshot over and kill the Zant head.

    Next clawshot to the ceiling, lower yourself to a moving platform, and then again clawshot over and kill a Zant head. A chest will appear with another key. I’ve lost count of how many keys have been in this dungeon so far.

    Another platform will appear, ride it to the door to the next room.

    After battling a handful of enemies, you’ll be able to enter the boss door.

    Zant will behave completely unlike any other time he’s appeared in the entire game (another case of differing design decisions maybe?) and you’ll have a boss fight on your hands.

    First room, boomerang with followup sword slashes.

    Second room, survive his attempts to knock you off (you can iron boots if you really want to) and the window of opportunity is after he shoots balls of darkness at you.

    Third room, put on zora tunic and iron boots. Moment of opportunity is after he shoots at you, again, but this time clawshot and followup slashes. More statues will appear but the steps are the same, move closer as he shoots at you, then clawshot and followup slashes.

    Fourth room, moment of opportunity is while he’s shooting at you. Roll into his column twice, followup sword slashes.

    Fifth room, dodge his attacks, and when you can, target and ball of chain. Then I find it easier to run and get closer for the followup slashes by not targeting him until within range of the sword attacks.

    Final room, it’s just basic dodging and sword attacks here. There’s a moment of opportunity after his whirlwind, and his not-whirlwind is pretty vulnerable to a back slice.

    Once defeated, grab the final heart container and talk to Midna to warp to the entrance, then walk to the spot of light on the ground near the exit and press A to leave.

    So those Sol’s were like this realm’s sun, except there were two of them, and they were smaller than us, and we could carry them with our bare hands. But okay, suns. And then we steal the power and put it in our sword. Okay. But then we leave. With the sword. Taking the Sol power with us, even though it doesn’t even work in our world. And without saying a word to anyone. Alrighty then. No wonder the twilight people don’t like the light people much.