| Originally released as a flagship game for the Famicom Disc System, "Hyrule Destiny" was later renamed to "The Legend of Zelda" and released again for the Nintendo Entertainment System for international release. It became such a huge success that since then, it has been released multiple times for various console and handheld systems. | |||||||||||
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The producer of both of the Mario and Zelda series wanted this franchise to capture the feeling of adventure he had exploring the woods in his home land of Japan, that child-like exploration and discovery, with no boundaries and full of imagination. The Zelda series reflects Mr. Miyamoto's ideas in a very interesting way that no other games had captured before. The Legend of Zelda was unique in that it combined several gaming genres that had previously been set apart, including action, adventure, role-playing and puzzle-solving, into a smooth adventure. The object of the game is to find, traverse and complete the nine dungeons of the game. With the exception of the last dungeon, any of the others can be done in a variety of orders, allowing players to take various paths to complete the game. The same goes for the items, many of which were completely optional. This non-linear and flexible game play make the Zelda series unique.. | ||||||||||
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(Peripheral) Feb 21, 1986
Aug 22, 1987
Nov 27, 1987
Mar 19, 2004