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With the enormous success of Breath of the Wild and its table-flip of traditional Zelda game mechanics, fans have been more and more vocal about what makes Zelda, Zelda. The series has been around for over thirty years and for the most part has kept to certain aspects when going through development, such as dungeons as the focus of gameplay, a rockin’ soundtrack, a familiar but variable story, etc. Breath of the Wild turns this around a bit by reducing the focus of dungeon…

“19 months, 16 games, 13 videos, and 130 dungeons later”, Mark Brown wrote on Twitter. Mark has been endeavoring to analyze the dungeons of every Legend of Zelda game in his series Boss Keys. While it started as a research project, it has become one of the most intriguing series on YouTube. In his final video, he takes a look at the Divine Beasts of Breath of the Wild, which were a distinct shift from the Zelda dungeons of old. Mark notes both…

When I first learned that the Rito would be returning in Breath of the Wild, I wasn’t completely sure that we’d hear The Wind Waker‘s Dragon Roost Island theme again as well. But boy, oh boy, was I pleasantly surprised when the beautiful orchestral version of the classic tune played as I first approached Rito Village. This new rendition gave the theme a fresh identity, and I was excited to hear what else could be done to the composition by Zelda‘s…

“Adventures are a very difficult mess, are they not? As a trope, they seem to become more difficult as time goes on, as if the world is testing the hero, providing them new and more powerful foes. It goes without saying that each new obstacle provides a chance for the hero to grow in some way, allowing him or her to become a better version of their current selves. Failing to do so results in a stagnation, or worse, a…

Hat-Loving Gamer recently uploaded a video where he showed off what the original Super Smash Bros. would look like with graphics from The Legend of Zelda (NES). The most interesting thing about seeing the Hyrule Castle level of Smash in 2D is what the animator was able to do with the height aspect of the level, which almost made it seem like the stage was partially in 3D. For an interesting minute and a half or so, check out the video, and let us know…

Aside from the three-day mechanic, one of the key elements of Majora’s Mask was, as the name implies, the masks. From transformation masks that changed Link’s form and abilities, to masks that had different effects at different times, there was a grand total of twenty-four different masks to obtain in the game. However, was the incorporation of another form of ability for Link to use, along with items and spells, a good idea? The masks available in the game fit…

Our segmented race of Ocarina of Time 3D, Zelda Warfare, continues with us making a return to the Lost Woods. The Lost Woods/Kokiri Forest area has a lot of soft soil locations for bean planting and skulltula collecting, as well as a wealth of business scrubs whose economies we must support. For now, we are only able to support a select few, which provide us with much needed Deku Nut and Stick Upgrades. We also further the mask trading sequence,…

Hello everyone! Welcome back after a week’s break to Artists of Legend! Two weeks ago, we asked you if we should change the frequency of the Artists of Legend posts and challenges. After looking at the vote results and the staff discussing it, we’ve decided to make a minor change to how this series will work. Instead of having only a week to work on artwork for our challenges, you’ll now have two weeks! We’ll still have a new challenge every…

There are many things that can clash well with each other, but none are as amazing as the combatants in a guitar battle. And the guitar battle-shaped cover we’re looking at today proves just that, as a Zelda fan takes the Song of Time from Ocarina of Time and turns it into something truly unforgettable. This ukulele/ metal cover of the Song of Time comes to us from all-around metalhead Jared Dines. What makes his cover so unique is how he produced…

Skyward Sword, from my experience with fans of The Legend of Zelda series, is one of the more controversial games in the franchise. Some people love the game for its story and incredible dungeons, while other people complain about how linear it was, or more commonly, the motion controls. Ever since the game was poorly showcased at E3 2010, the motion controls have been a frequent point of discussion. While some people just dislike motion controls in video games in general, others…