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{{Sandbox Header}}
{{Sandbox Header}}
<!-- Feel free to test your editing skills here. Do not edit above this line. -->
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== Intro ==
== Getting Started ==
== Categories ==
=== Full Game Runs ===
*[[Speedrun:Oracle of Seasons/All Essences|All Essences]]
*[[Speedrun:Oracle of Seasons/Any%|Any%]]


=== Partial Game Runs ===
*[[Speedrun:Oracle of Seasons|2 Essence]]
*[[Speedrun:Oracle of Seasons|3 Essence]]
*[[Speedrun:Oracle of Seasons|4 Essence]]
*[[Speedrun:Oracle of Seasons|5 Essence]]
*[[Speedrun:Oracle of Seasons|6 Essence]]
*[[Speedrun:Oracle of Seasons|7 Essence]]


[[File:SS Earth Temple Boss.jpg]]
== SRC Rules ==
{{Box|width=320px|title=Accepted Platforms|class=infobox}}
<table>
{{Infobox/Row|label=0|Game Boy Color|Game Boy Advance}}
{{Infobox/Row|label=0|Nintendo 3DS Virtual Console|Game Boy Player}}
{{Infobox/Row|label=0|Game Boy Interface|Switch Virtual Console}}
</table>
{{Box/Bottom}}
{{Box|width=320px|title=Accepted Emulators|class=infobox}}
<table>
{{Infobox/Row|label=0|BGB|Gambatte-speedrun|Bizhawk}}
</table>
{{Box/Bottom}}
· If emulating, the use of BIOS screen is advised. If not used, ~3 seconds will be added to your final time for each hard reset. Also, when using BGB or Gambatte-speedrun, the video submission should include a hard reset showing the on-screen messages confirming emulator version and game checksum. On BGB, this is done by turning on Speedrun mode in the 'Misc' section.<br/>· Emulator submissions must have the latest version of the emulator.<br/>· Bizhawk is allowed, however the community prefers BGB of Gambatta-speedrun. Manips and glitches aren't consistent when using Bizhawk.


 
== Glitches and RNG Manipulations ==
 
=== Minor Glitches ===
 
=== Major Glitches ===
{{dungeon
=== RNG Manips ===
|name = Scaldera
== Resources ==
|image = [[File:Scaldera.JPG]]
|games = Skyward Sword
|miniboss = Lizordfols
|boss = Bombs, Sword
|reward = piece of heart
|dungeon_item = bomb bag
|item = bombs
}}
 
 
 
 
<onlyinclude>{{Game
|name = The Legend of Zelda: Twilight Princess
|logo = [[File:Tplogo.png|200px|center]]
|boxart = [[File:BoxZeldaTwilightPrincess.jpg|200px|center]]
|release  = '''Nintendo Wii'''<br>[[File:Flag-United-States.png|22px|USA Flag]] November 19th, 2006<br>[[File:Flag-Japan.png|22px|Japan Flag]] December 2nd, 2006<br>[[File:Flag-Australia.png|22px|Australia Flag]] December 7th, 2006<br>[[File:Flag-European.png|22px|European Flag]] December 8th, 2006<br><br>'''Nintendo GameCube'''<br>[[File:Flag-Japan.png|22px|Japan Flag]] December 2nd, 2006<br>[[File:Flag-United-States.png|22px|USA Flag]] December 11th, 2006<br>[[File:Flag-European.png|22px|European Flag]] December 15th, 2006<br>[[File:Flag-Australia.png|22px|Australia Flag]] December 19th, 2006
|platform = Nintendo GameCube<br>Nintendo Wii
|developer = Nintendo EAD
|producer = Shigeru Miyamoto
|director = Eiji Aonuma<noinclude><br>{{Main|Twilight Princess Staff}}<!--move to Development--></noinclude>
}}</onlyinclude>
 
This game's story is believed to take place after ''[[The Legend of Zelda: Majora's Mask]]'', when Zelda sent Link back in time to live out his childhood in ''[[The Legend of Zelda: Ocarina of Time]]''.
 
==Story==
{{Main|Twilight Princess Story}}
<!-- insert brief summary here -->
 
==Dungeons==
{{Main|:Category:Twilight Princess Dungeons|Twilight Princess Dungeons}}
 
The dungeons, in order, are as follows:
{{Gallery|size=80|pad=5}}
{{Gallery/Box|file=800px-Foresttemple.jpg|link=Forest Temple (Twilight Princess)|caption=[[Forest Temple (Twilight Princess)|Forest Temple]]}}
{{Gallery/Box|file=800px-Goronmines.jpg|link=Goron Mines|caption=[[Goron Mines]]}}
{{Gallery/Box|file=800px-Lakebedtemplestair.jpg|link=Lakebed Temple|caption=[[Lakebed Temple]]}}
{{Gallery/Box|file=800px-Arbiter s Grounds.jpg|link=Arbiter's Grounds|caption=[[Arbiter's Grounds]]}}
{{Gallery/Box|file=800px-Snowpeak Ruins.jpg|link=Snowpeak Ruins|caption=[[Snowpeak Ruins]]}}
{{Gallery/Box|file=759px-City in the Sky.jpg|link=City in the Sky|caption=[[City in the Sky]]}}
{{Gallery/Box|file=800px-TempleOfTime TP.jpg|link=Temple of Time|caption=[[Temple of Time]]}}
{{Gallery/Box|file=800px-Palaceoftwilght.jpg|link=Palace of Twilight|caption=[[Palace of Twilight]]}}
{{Gallery/Box|file=800px-TP catle.jpg|link=Hyrule Castle|caption=[[Hyrule Castle]]}}
{{Gallery/Box|file=800px-Cave of Ordeals.jpg|link=Cave of Ordeals|caption=[[Cave of Ordeals]]
(Optional)}}
{{Gallery/Bottom}}
 
==Characters==
{{Main|:Category:Twilight Princess Characters|Twilight Princess Characters}}
 
Twilight Princess features its own set of support charactes. The majority of them lives around Hyrule castle, Kakariko Village and Ordon Village.
 
==Races==
{{Main|:Category:Twilight Princess Races|Twilight Princess Races}}
 
The races in Twilight Princess is to many degrees similar to the races of Ocarina of Time.
 
{{Gallery|size=80|pad=5}}
{{Gallery/Box|file=Goron-Twili Princess.jpeg|link=Goron|caption=[[Goron]]}}
{{Gallery/Box|file=Prince-Ralis.png|link=Zora|caption=[[Zora]]}}
{{Gallery/Box|file=Agitha.png|link=Hylian|caption=[[Hylian]]}}
{{Gallery/Box|file=Yetono.png|link=Yeti|caption=[[Yeti]]}}
{{Gallery/Box|file=Midna.png|link=Twili|caption=[[Twili]]}}
{{Gallery/Box|file=Ooccoo.png|link=Oocca|caption=[[Oocca]]}}
{{Gallery/Bottom}}
 
==Enemies==
{{Main|:Category:Twilight Princess Enemies|Twilight Princess Enemies}}
 
==Items==
{{Main|:Category:Twilight Princess Items|Twilight Princess Items}}
 
==Locations==
{{Main|:Category:Twilight Princess Locations|Twilight Princess Locations}}
|weapon =
}}
 
<onlyinclude>{{Game
|name = The Legend of Zelda: Skyward Sword
|logo = [[File:SSLogo.png|200px|center]]
|boxart = [[File:Skyward Sword NA Box Art.jpg|200px|center]]
|release = [[File:Flag-European.png|22px|European Flag]] November 18, 2011<br>[[File:Flag-United-States.png|22px|USA Flag]] November 20, 2011 <br>[[File:Flag-Japan.png|22px|Japan Flag]] November 23, 2011<br>[[File:Flag-Australia.png|22px|Australia Flag]] November 24, 2011
|platform = Wii
|developer = [[Nintendo EAD]]
|producer = [[Shigeru Miyamoto]]<br>[[Eiji Aonuma]]
|director = [[Hidemaro Fujibayashi]]
}}</onlyinclude>
 
'''''The Legend of Zelda: Skyward Sword''''' is the most recent game in the [[The Legend of Zelda (Series)|Zelda Series]]. The game is said to be the earliest in the [[Timeline]] as of now, taking place before ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. The game features the use of the Nintendo Wii MotionPlus to provide 1:1 motion controls, allowing players more accurate control to [[Link]]'s Sword, items, and many other aspects of the game. The game was released worldwide throughout November 2011, with a special edition bundle being available in most regions that includes a Gold Wii Remote Plus bearing the Zelda symbol and a soundtrack containing a variety of orchestrated songs from The Legend of Zelda [[25th Anniversary]] Symphony Concert. ''Skyward Sword'' is said to be the longest Zelda game in development.
 
==Story==
{{Main|Skyward Sword Story}}
 
Long ago, the Goddess [[Hylia]] rescued her people from a great evil by sending them to the sky. Here, in [[Skyloft]], they lived until the land below had been virtually forgotten, until the evil begins to resurface and plucks [[Princess Zelda|Zelda]] from the sky. Link, her childhood friend, must go down to the surface and prevent Lord [[Ghirahim]] from using her to fully revive his master. This story is a precursor to many elements in ''Ocarina of Time'', such as the [[Master Sword]].
 
==Characters==
The world of ''Skyward Sword'' features a vast array of both familiar and new faces from the series. The main characters that are featured include Link, Zelda (who is not of royalty this time around), and a new villain Demon Lord Ghirahim. Supporting characters have often been inspired by previous games often linking story elements with their new incarnations. There are a few character cameos from ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', as well as ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.
 
{{:Category:Skyward Sword Characters}}
 
==Races==
''Skyward Sword'' contains a significant amount of races, just like previous 3D games in the Zelda series. Some of the races (like the [[Goron]]s) are taken from earlier games, but there are a lot of new races too. An example of a new race would be the [[Kikwi]] race, the inhabitants of [[Faron Woods]].
 
{{:Category:Skyward Sword Races}}
 
==Enemies==
''Skyward Sword'' features many enemies from previous games, but most of their tactics are reworked to make them more challenging. Each foe requires a certain amount of strategy to beat, discouraging players from mindlessly slashing their way through a dungeon.  The Wii Motion Plus device allows for precise enough motion detection to simulate 1:1 swordplay, and as a result the combat system is significantly different from the earlier games. Many enemies will block sword strikes from certain directions, and sometimes you will have to strike in successive steps in order to beat an enemy.
 
Many of the enemy models are based on the enemies of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', like the similarities between the [[Bokoblin]]s of ''Skyward Sword'' and the [[Moblin]]s of ''A Link to the Past''.
 
{{:Category:Skyward Sword Enemies}}
 
==Bosses==
The bosses of ''Skyward Sword'' follow a pattern similar to those seen in previous games of the franchise. Each main dungeon features a final boss, and most of the dungeons also feature one or more minibosses within and throughout the dungeons, before the final boss. The only exception is [[The Imprisoned]], which is fought in between various missions, in a dedicated arena named "[[Sealed Grounds|The Sealed Grounds]]".
 
{{TabSettings|SSBosses}}<div class="tab">
{{Tab|1|Bosses}}
{{Tab|2|Mini-Bosses}}
</div>
<div class="tabcontent">
{{TabContent|1|{{:Category:Skyward Sword Bosses}}}}
{{TabContent|2|{{:Category:Skyward Sword Mini-Bosses}}}}
</div>
 
==Items==
''Skyward Sword'' features fewer items than previous games like ''Twilight Princess'' and ''Ocarina of Time'', but most of them are upgradable and/or customizable in many ways. To upgrade an item, Link will have to gather a required amount of selected collectibles. These collectibles are sometimes dropped by monsters just like in ''The Wind Waker'', but sometimes they can be found scattered about the world as for example hidden treasures.
 
{{:Category:Skyward Sword Items}}
 
==Locations==
The main world of ''Skyward Sword'' is based around the floating city of [[Skyloft]], which acts as a central hub - in many ways similar to how [[Clock Town]] acts as a central hub in ''Majora's Mask''. Skyloft is surrounded by a vast sky dotted with small floating islands. Beneath the clouds lies the overworld, a land that will become the kingdom of [[Hyrule]] in later installments of the series. The overworld is divided into three separate and disjoint parts, each with its own unique scenery.
 
{{:Category:Skyward Sword Locations}}
 
==Dungeons==
Here is a list of all the dungeons:
 
main page [[Skyward Sword Dungeons]]

Latest revision as of 19:19, February 18, 2024

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Intro

Getting Started

Categories

Full Game Runs

Partial Game Runs

SRC Rules

Accepted Platforms

Game Boy Color

Game Boy Advance

Nintendo 3DS Virtual Console

Game Boy Player

Game Boy Interface

Switch Virtual Console

Accepted Emulators

BGB

Gambatte-speedrun

Bizhawk

· If emulating, the use of BIOS screen is advised. If not used, ~3 seconds will be added to your final time for each hard reset. Also, when using BGB or Gambatte-speedrun, the video submission should include a hard reset showing the on-screen messages confirming emulator version and game checksum. On BGB, this is done by turning on Speedrun mode in the 'Misc' section.
· Emulator submissions must have the latest version of the emulator.
· Bizhawk is allowed, however the community prefers BGB of Gambatta-speedrun. Manips and glitches aren't consistent when using Bizhawk.

Glitches and RNG Manipulations

Minor Glitches

Major Glitches

RNG Manips

Resources