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{{Sandbox Header}}
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== Intro ==
== Getting Started ==
== Categories ==
=== Full Game Runs ===
*[[Speedrun:Oracle of Seasons/All Essences|All Essences]]
*[[Speedrun:Oracle of Seasons/Any%|Any%]]


==Development==
=== Partial Game Runs ===
*[[Speedrun:Oracle of Seasons|2 Essence]]
*[[Speedrun:Oracle of Seasons|3 Essence]]
*[[Speedrun:Oracle of Seasons|4 Essence]]
*[[Speedrun:Oracle of Seasons|5 Essence]]
*[[Speedrun:Oracle of Seasons|6 Essence]]
*[[Speedrun:Oracle of Seasons|7 Essence]]


Even before the release of Skyward Sword for the Wii, Zelda fans received a preview of what a new HD Zelda release might look like for the Wii U at E3 2011. The 2011 Zelda HD tech demo showcased the hardware capabilities of the then upcoming Wii U. {{Ref|"E3 2011: Zelda Goes HD on Wii U" - [http://www.ign.com/articles/2011/06/07/e3-2011-zelda-goes-hd-on-wii-u IGN]}}{{Ref|''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system. The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like. We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before. |Interview:Game Informer October 2011. Aonuma, GameInformer}}
== SRC Rules ==
{{Box|width=320px|title=Accepted Platforms|class=infobox}}
<table>
{{Infobox/Row|label=0|Game Boy Color|Game Boy Advance}}
{{Infobox/Row|label=0|Nintendo 3DS Virtual Console|Game Boy Player}}
{{Infobox/Row|label=0|Game Boy Interface|Switch Virtual Console}}
</table>
{{Box/Bottom}}
{{Box|width=320px|title=Accepted Emulators|class=infobox}}
<table>
{{Infobox/Row|label=0|BGB|Gambatte-speedrun|Bizhawk}}
</table>
{{Box/Bottom}}
· If emulating, the use of BIOS screen is advised. If not used, ~3 seconds will be added to your final time for each hard reset. Also, when using BGB or Gambatte-speedrun, the video submission should include a hard reset showing the on-screen messages confirming emulator version and game checksum. On BGB, this is done by turning on Speedrun mode in the 'Misc' section.<br/>· Emulator submissions must have the latest version of the emulator.<br/>· Bizhawk is allowed, however the community prefers BGB of Gambatta-speedrun. Manips and glitches aren't consistent when using Bizhawk.


By late 2012, it had been confirmed that a new HD title for the Wii U was in development.{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GenGAME]}}}} A few months later in January of 2013, it was confirmed by producer Eiji Aonuma that a number of changes would be coming with the new game, which were brought on by the desire to "rethink the conventions of Zelda". Among these changes would be the ability to complete dungeons in any order the player desired. {{Ref|"Nintendo will ‘rethink the conventions of Zelda’ on Wii U" - [https://venturebeat.com/2013/01/23/nintendo-will-rethink-the-conventions-of-zelda-on-wii-u/ VentureBeat]}}
== Glitches and RNG Manipulations ==
 
=== Minor Glitches ===
For E3 2014, the world was given its first real look into what the new Zelda would look like with a brief gameplay trailer. With this new footage came several full resolution screenshots and additional information about the game. With the ability to choose the order in which dungeons were completed came a massive open world. http://www.ign.com/articles/2014/06/10/e3-2014-the-legend-of-zelda-for-wii-u-first-details
=== Major Glitches ===
 
=== RNG Manips ===
{{References}}
== Resources ==

Latest revision as of 19:19, February 18, 2024

The sandbox is a free range editor you can test out your ideas, thoughts, or formatting in in order to learn how to format it correctly. No information here is "official" wiki information, please, just use this to figure out how you want it before you create a page. Remember, you can make a mess of the sand, but it is just as easily cleaned up! Click here to reset the sandbox.

Feel free to mess with the formatting, styles, headers, etc. Remember, this is here to help you learn.

Intro

Getting Started

Categories

Full Game Runs

Partial Game Runs

SRC Rules

Accepted Platforms

Game Boy Color

Game Boy Advance

Nintendo 3DS Virtual Console

Game Boy Player

Game Boy Interface

Switch Virtual Console

Accepted Emulators

BGB

Gambatte-speedrun

Bizhawk

· If emulating, the use of BIOS screen is advised. If not used, ~3 seconds will be added to your final time for each hard reset. Also, when using BGB or Gambatte-speedrun, the video submission should include a hard reset showing the on-screen messages confirming emulator version and game checksum. On BGB, this is done by turning on Speedrun mode in the 'Misc' section.
· Emulator submissions must have the latest version of the emulator.
· Bizhawk is allowed, however the community prefers BGB of Gambatta-speedrun. Manips and glitches aren't consistent when using Bizhawk.

Glitches and RNG Manipulations

Minor Glitches

Major Glitches

RNG Manips

Resources