Yohei Izumi: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
(Created page with "{{Infobox|person | image = 400px | game = ''Spirit Tracks''<br/>''The Legend of Zelda: Skyward Sword|Skywar...") |
mNo edit summary |
||
Line 7: | Line 7: | ||
}} | }} | ||
'''Yohei Izumi''' is a game designer who has worked for Nintendo since the late | '''Yohei Izumi''' is a game designer who has worked for [[Nintendo]] since the late 2000s. He first worked on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', where he is credited with ''Map/Object Design''. | ||
{| class="wikitable" style="text-align:left;" | {| class="wikitable" style="text-align:left;" |
Latest revision as of 14:06, March 12, 2024
Yohei Izumi
Games | ||
Position | Designer |
Yohei Izumi is a game designer who has worked for Nintendo since the late 2000s. He first worked on Spirit Tracks, where he is credited with Map/Object Design.
Release | Game | Credit(s) |
---|---|---|
2009 | Spirit Tracks | Map/Object Design |
2011 | Skyward Sword | Field Design |
2017 | Breath of the Wild | Landscape Art |