The Legend of Zelda: Breath of the Wild: Difference between revisions

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''Breath of the Wild'' is the latest installment in the move toward more realistic and environmentally immersive game play in ''The Legend of Zelda'' series. While previous games have tip-toed carefully toward this from the limited ability to pick up enemy weapons in ''The Wind Waker'' to the extensive collection system, exhaustion meter, and shield degradation in ''Skyward Sword'', ''Breath of the Wild'' has taken a giant leap forward down this avenue and relies heavily on survival mechanics.
''Breath of the Wild'' is the latest installment in the move toward more realistic and environmentally immersive game play in ''The Legend of Zelda'' series. While previous games have tip-toed carefully toward this from the limited ability to pick up enemy weapons in ''The Wind Waker'' to the extensive collection system, exhaustion meter, and shield degradation in ''Skyward Sword'', ''Breath of the Wild'' has taken a giant leap forward down this avenue and relies heavily on survival mechanics.


Gone are the days of heart collecting to restore health. Link must now hunt, gather, and cook to survive in Hyrule. [https://www.zeldadungeon.net/wiki/Breath_of_the_Wild_Recipes Different combinations] of ingredients help in various ways from restoring health to adding additional hearts on the end of the health meter to providing extra warmth for a limited time to combat cold weather.  
Gone are the days of heart collecting to restore health. Link must now hunt, gather, and cook to survive in Hyrule. [[Breath of the Wild Recipes|Different combinations]] of ingredients help in various ways from restoring health to adding additional hearts on the end of the health meter to providing extra warmth for a limited time to combat cold weather.  


Scavenging does not just pertain to food that can be cooked, though. Link, like his ''The Wind Waker'' counterpart, can pick up enemy weapons and use them. While the Hero of Winds was confined to using those weapons on the same screen on which they were acquired, this Link can add any weapon he picks up to his inventory and use it until it breaks, otherwise he loses it. Tunics and armor can also be changed out for look or functionality. A quilted tunic, for instance, will stop Link from losing health to the cold in snowy areas.
Scavenging does not just pertain to food that can be cooked, though. Link, like his ''The Wind Waker'' counterpart, can pick up enemy weapons and use them. While the Hero of Winds was confined to using those weapons on the same screen on which they were acquired, this Link can add any weapon he picks up to his inventory and use it until it breaks, otherwise he loses it. Tunics and armor can also be changed out for look or functionality. A quilted tunic, for instance, will stop Link from losing health to the cold in snowy areas.


Weapons are not everything, though. The new Sheikah Slate is an important part of Link's arsenal and allows Link – once the runes have been learned in Sheikah Shrines – to do things such as create columns of ice from water, build different types of bombs, and, with the Wolf Amiibo from ''Twilight Princess HD'', summon a companion Wolf Link to fight alongside him. Stealth mechanics and a noise indicator also make interaction with the wilder elements of the game more involved. The level of noise Link is creating can alert enemies to his presence, scare off prey, and even spook a horse Link is trying to mount or tame.
Weapons are not everything, though. The new [[Sheikah Slate]] is an important part of Link's arsenal and allows Link – once the runes have been learned in Sheikah Shrines – to do things such as create columns of ice from water, build different types of bombs, and, with the Wolf Amiibo from ''[[The Legend of Zelda: Twilight Princess HD|Twilight Princess HD]]'', summon a companion Wolf Link to fight alongside him. Stealth mechanics and a noise indicator also make interaction with the wilder elements of the game more involved. The level of noise Link is creating can alert enemies to his presence, scare off prey, and even spook a horse Link is trying to mount or tame.


A dynamic system of horses is one new addition. Any horse that you find in the wild can be mounted and tamed and brought to one of the many stables in the game, where it can be named.  You can also summon your horses by whistling; however, they cannot hear you if you are too far away.
A dynamic system of horses is one new addition. Any horse that you find in the wild can be mounted and tamed and brought to one of the many stables in the game, where it can be named.  You can also summon your horses by whistling; however, they cannot hear you if you are too far away.


The land of Hyrule itself is full of exploration potential. ''Breath of the Wild'' is a truly open world game hearkening back to the original ''The Legend of Zelda'', getting rid of the need to play the game in any sort of order. In fact, nearly the entire story can be skipped while still completing the game. The large terrain can be traversed using horses Link has tamed, or by using warp points at Sheikah Shrines and Towers, and there are many opportunities to use the environment and runes in the Sheikah Slate to open up ways to new areas. If you can see it, you can go there, and with the largest map of any ''The Legend of Zelda'' game, that is an adventure all in itself.
The land of Hyrule itself is full of exploration potential. ''Breath of the Wild'' is a truly open world game hearkening back to the original ''The Legend of Zelda'', getting rid of the need to play the game in any sort of order. In fact, nearly the entire story can be skipped while still completing the game. The large terrain can be traversed using horses Link has tamed, or by using warp points at Sheikah [[Shrine of Trials|Shrines]] and [[Sheikah Tower|Towers]], and there are many opportunities to use the environment and runes in the Sheikah Slate to open up ways to new areas. If you can see it, you can go there, and with the largest map of any ''The Legend of Zelda'' game, that is an adventure all in itself.


==Controls==
==Controls==
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==Downloadable Content==
==Downloadable Content==
{{main|Breath of the Wild Expansion Pass}}
{{main|Breath of the Wild Expansion Pass}}
On February 15th, 2017 it was announced that ''Breath of the Wild'' would be the first console ''The Legend of Zelda'' game in history to get downloadable content. Marketed as an 'Expansion Pass', two installments were identified with an additional expansion pack bonus available at time of purchase. The DLC is currently priced at $19.99 USD.
On February 15th, 2017 it was announced that ''Breath of the Wild'' would be the first console ''The Legend of Zelda'' game in history to get downloadable content. Marketed as an 'Expansion Pass', two installments were identified with an additional expansion pack bonus available at time of purchase. The DLC was originally priced at US$19.99.


'''Expansion Pass Bonus''' ''(Available starting March 3rd, 2017)''
'''Expansion Pass Bonus''' ''(Available starting March 3rd, 2017)''
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==Media==
==Media==
===Scene art===
{{main|Gallery:Breath of the Wild}}
<gallery widths=200>
File:Link looking over BOTW Hyrule.jpg|Artwork used for US & Japanese covers
File:Link looking back from BOTW Hyrule.jpg|Artwork used for European covers
File:Link Climbing Gerudo Highlands - BOTW art.jpg
</gallery>
===Characters===
===Characters===
{{main|Breath of the Wild Characters}}
{{Gallery}}
{{Gallery}}
{{Gallery/Box|file=WiiU_TheLegendofZeldaBreathoftheWild_E32016_char_01-1.png|link=Link#Breath of the Wild|caption=[[Link#Breath of the Wild|Link]]}}
{{Gallery/Box|file=WiiU_TheLegendofZeldaBreathoftheWild_E32016_char_01-1.png|link=Link#Breath of the Wild|caption=[[Link#Breath of the Wild|Link]]}}
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===Enemies===
===Enemies===
{{main|Gallery:Breath of the Wild Enemies}}
{{Gallery}}  
{{Gallery}}  
{{Gallery/Box|file=Chuchu.jpg|link=ChuChu|caption=[[ChuChu|Chuchu]]}}
{{Gallery/Box|file=Chuchu.jpg|link=ChuChu|caption=[[ChuChu|Chuchu]]}}

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