The Adventure of Link Items: Difference between revisions

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=== Jump ===
=== Jump ===
[[File:Jump.png|right]]
[[File:Jump Spell.png|right]]
{{Main|Jump Spell}}
{{Main|Jump Spell}}
Jump doubles Link's leaping ability. Link is allowed to learn the spell after recovering a stolen [[Trophy]] in the [[Tantari Desert]] and returning it to [[Town of Ruto|Ruto]].
Jump doubles Link's leaping ability. Link is allowed to learn the spell after recovering a stolen [[Trophy]] in the [[Tantari Desert]] and returning it to [[Town of Ruto|Ruto]].
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=== Spell ===
=== Spell ===
[[File:Spell.png|right]]
[[File:Spell Spell.png|right]]
{{Main|Spell Spell}}
{{Main|Spell Spell}}
Spell turns most enemies into mostly harmless [[Bot]]s. It also uncovers a secret in the [[Hidden Town of Kasuto]]. Link is awarded the spell after finding the Wise Man in Hidden Kasuto inside of his fireplace. Link must possess a minimum of seven Magic Containers in order to learn the spell.
Spell turns most enemies into mostly harmless [[Bot]]s. It also uncovers a secret in the [[Hidden Town of Kasuto]]. Link is awarded the spell after finding the Wise Man in Hidden Kasuto inside of his fireplace. Link must possess a minimum of seven Magic Containers in order to learn the spell.

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