Test of Strength: Difference between revisions

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→‎Notes: Remote Bombs mean he is never unarmed.
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(→‎Notes: Remote Bombs mean he is never unarmed.)
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The Tests of Strength are the most direct form of training imparted by [[Sheikah Monk]]s, which is the ethos of the [[Shrine of Trials|Shrines of Trials]]. They teach Link to fight and use special moves based on the Scouts' telegraphed movements, as well as the reach of his attacks and the resistance of his weapons. The Tests mostly award weapons and armor, plus the bonus of obtaining [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]] from the Scouts.
The Tests of Strength are the most direct form of training imparted by [[Sheikah Monk]]s, which is the ethos of the [[Shrine of Trials|Shrines of Trials]]. They teach Link to fight and use special moves based on the Scouts' telegraphed movements, as well as the reach of his attacks and the resistance of his weapons. The Tests mostly award weapons and armor, plus the bonus of obtaining [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]] from the Scouts.
Some of the shrines have different features that may be present. Most shrines have breakable columns that Link can use for cover, as charging [[Guardian Scout]]s may collide with them. Other shrines have metallic blocks embedded on the floor that Link can lift with [[Magnesis]] for the same purpose. Lastly, other shrines may be flooded to ankle height in which [[Cryonis]] blocks can be created; these ones are particularly more difficult because Cryonis blocks are brittle to [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]] and to their laser beams.


===Fight Stages===
===Fight Stages===
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| Stage II || Melee attacks with weapons</br>Short barrage of beam shots</br>Weapon spinning charge</br>Stationary spinning beam shot
| Stage II || Melee attacks with weapons</br>Short barrage of beam shots</br>Weapon spinning charge</br>Stationary spinning beam shot
|-
|-
| Stage 3 || Melee attacks with weapons</br>Short barrage of beam shots</br>Weapon spinning charge</br>Stationary beam shots (x4)
| Stage III || Melee attacks with weapons</br>Short barrage of beam shots</br>Weapon spinning charge</br>Stationary beam shots (x4)
|}
|}


====Countering Attacks====
====Countering Attacks====
* '''Melee attacks''' can be countered with both [[Perfect Guard]]s and [[Perfect Dodge]]s;
* '''Melee attacks''' can be countered with both [[Perfect Guard]]s and [[Perfect Dodge]]s; the guardian attacks with the weapon on its right arm by default, but will attack with the left one too if Link approaches it to that side, that is, provided that it has a weapon on that arm (as it can have a shield too);
* '''Beam shot barrages''' can be countered with Perfect Guards, but they're slow and inaccurate enough to allow Link to avoid them by running;
* '''Beam shot barrages''' can be countered with Perfect Guards, but they're slow and inaccurate enough to allow Link to avoid them by running;
* '''Weapon spinning charges''' can be countered with both Perfect Guards and Perfect Dodges, though the easiest method is to make the Scout run into an obstacle like (where available) columns, [[Cryonis]] blocks, or in-shrine metal blocks through [[Magnesis]]. In the absence of all of these, the charges can be avoided by keeping a distance from the Scout and running perpendicularly away from their path;
* '''Weapon spinning charges''' can be countered with both Perfect Guards and Perfect Dodges, though the easiest method is to make the Scout run into an obstacle like (where available) columns, [[Cryonis]] blocks, or in-shrine metal blocks through [[Magnesis]]. In the absence of all of these, the charges can be avoided by keeping a distance from the Scout and running perpendicularly away from their path;
* '''Stationary spinning beam shots''' produce updraft winds that Link can use to paraglide close to the spinning Scout, being given an opportunity to perform a ground strike. A Perfect Dodge can also be performed;
* '''Stationary spinning beam shots''' produce updraft winds that Link can use to paraglide close to the spinning Scout, being given an opportunity to perform a ground strike. A Perfect Dodge can also be performed;
* '''Stationary beam shots''' can be countered with both Perfect Guards and Perfect Dodges, but they're inaccurate once Link moves perpendicularly away from the attack. As such, Link can run circles around the Scout and attack once the Scout shoots its fourth beam.
* '''Stationary beam shots''' can be countered with both Perfect Guards and Perfect Dodges, but they're inaccurate once Link moves perpendicularly away from the attack. As such, Link can run circles around the Scout and attack once the Scout shoots its fourth beam. These shots take a longer time to charge than those of [[Guardian Stalker]]s and do not feature a laser pointer.


Because the Scouts have slow response times, they're susceptible to powerful attacks using two-handed weapons (both ground and spinning attacks), so those are the weapons of choice against them. Aside from that, the Scouts are susceptible to bonus attacks using [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]], having an extra 30% damage with weapons from Scouts, and an extra 50% damage with the weapons from the [[Akkala Ancient Tech Lab]].
Because the Scouts have slow response times, they're susceptible to powerful attacks using two-handed weapons (both ground and spinning attacks), so those are the weapons of choice against them. Aside from that, the Scouts are susceptible to bonus attacks using [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]], having an extra 30% damage with weapons from Scouts, and an extra 50% damage with the weapons from the [[Akkala Ancient Tech Lab]].
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*Unlike [[Guardian (Breath of the Wild)|Guardians]], a [[Guardian Scout]]'s legs cannot be cut.
*Unlike [[Guardian (Breath of the Wild)|Guardians]], a [[Guardian Scout]]'s legs cannot be cut.
*Link cannot use Champions' Blessings for the fights.
*Link cannot use Champions' Blessings for the fights.
*Since they're blue-colored, the Guardian Scouts are unblemished by [[Malice]].
*Since they're blue and orange-colored, the Guardian Scouts are unblemished by [[Malice]].
*Should Link be left unarmed, the only way to abandon the fight is to either die or reload a previous save file. Link cannot access the elevator out like in other Shrines because the Test closes their access shut.


==List of shrines==
==List of shrines==
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| [[Tutsuwa Nima Shrine]] || [[Akkala Tower]] || Major
| [[Tutsuwa Nima Shrine]] || [[Akkala Tower]] || Major
|}
|}
These tower regions do '''not''' feature Tests of Strength or variation of those in either the base game or in downloadable content:
* [[Wasteland Tower]]
* [[Woodland Tower]]


===Special Tests===
===Special Tests===


[[File:Ta'loh-Naeg-Shrine-guardian-scout-II.PNG|thumb|220px|<center>The [[Hyrule Compendium]] entry on the [[Guardian Scout II]] at the [[Ta'loh Naeg Shrine]].</center>]]
====Ta'loh Naeg's Teaching====
====Ta'loh Naeg's Teaching====
This variation on the Tests of Strength requires Link to demonstrate the use of various techniques, as specified by Monk Ta'loh Naeg. The [[Guardian Scout]] in this shrine does not walk and can only attack.
 
This variation on the Tests of Strength requires Link to demonstrate the use of various techniques, as specified by Monk Ta'loh Naeg. The [[Guardian Scout II]] in this shrine does not walk and can only attack. This Scout does not go through the aforementioned fight stages, and does not regenerate with a [[Blood Moon]] once defeated.
*[[Ta'loh Naeg Shrine]]
*[[Ta'loh Naeg Shrine]]
** '''Regional Location:''' [[Hateno Tower]]
** '''Regional Location:''' [[Dueling Peaks Tower]]
** '''Type of Test:''' N/A
** '''Type of Test:''' N/A


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**'''Type of Test:''' Various
**'''Type of Test:''' Various


===In-Shrine Features===
==Gallery==


Some of the shrines have different features that may be present. Most shrines have breakable columns that Link can use for cover, as charging [[Guardian Scout]]s may collide with them. Other shrines have metallic blocks embedded on the floor that Link can lift with [[Magnesis]] for the same purpose. Lastly, other shrines may be flooded to ankle height in which [[Cryonis]] blocks can be created; these ones are particularly more difficult because Cryonis blocks are brittle to [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]] and to their laser beams.
<gallery widths="400px" heights="220px">
File:Scout-short-barrage.jpg|A Guardian Scout performing a short beam barrage
File:Scout-spinning-charge.jpg|A Guardian Scout performing a weapon spinning charge
File:Scout-perfect-dodge.JPG|Link performing a [[Perfect Dodge]] from a weapon melee attack by a Guardian Scout
File:Scout-spinning-laser.jpg|A Guardian Scout performing a stationary spinning beam attack; notice the wind updraft.
File:Scout-stationary-beam.jpg|A Guardian Scout charging its stationary beam attack.  
</gallery>


{{Listbox|Breath of the Wild Shrines|hide=hide}}
{{Listbox|Breath of the Wild Shrines|hide=hide}}
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