Template:HW Button: Difference between revisions

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(utilizing new Button base template)
(switched to wiiu-specific icons; added dodge and special. I'm not going to bother adding buttons that don't change between the two control schemes - just use the Wii U template directly for that.)
 
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{{Tt|Warriors/Zelda controls|{{#fornumargs:num|arg|{{#switch:{{lc:{{#var:arg}}}}
{{Tt|Warriors/Zelda controls|{{#fornumargs:num|arg|{{#switch:{{lc:{{#var:arg}}}}
| weak | w = {{Button|y}}{{S}}
| weak | w = {{Wii U|Y}}{{S}}
| strong | s = {{Button|x}}{{S}}
| strong | s = {{Wii U|X}}{{S}}
| dodge | d = {{Wii U|B}}{{S}}
| special | sp = {{Wii U|A}}{{S}}
}}}}/ {{#fornumargs:num|arg|{{#switch:{{lc:{{#var:arg}}}}
}}}}/ {{#fornumargs:num|arg|{{#switch:{{lc:{{#var:arg}}}}
| weak | w = {{Button|b}}{{S}}
| weak | w = {{Wii U|B}}{{S}}
| strong | s = {{Button|y}}{{S}}
| strong | s = {{Wii U|Y}}{{S}}
| dodge | d = {{Wii U|A}}{{S}}
| special | sp = {{Wii U|X}}{{S}}
}}}}}}<noinclude>
}}}}}}<noinclude>
{{Documentation}}
{{Documentation}}
</noinclude>
</noinclude>

Latest revision as of 20:11, January 30, 2015

/ [Edit Documentation] This template presents buttons for Hyrule Warriors controls in a standardized format including both Warriors and Zelda control schemes.

Usage

{{HW Button| button }}

  • button — Keyword for the button to display, from the table below.

This template accepts any number of "button" arguments. It will list the entire sequence in Warriors controls, followed by a slash, then the entire sequence in Zelda controls.

Buttons

Keyword Result
weak
w
Y / B
strong
s
X / Y
dodge
d
B / A
special
sp
A / X