Tears of the Kingdom Text Dump/Select: Difference between revisions

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| 1 = amiibo Functionality<br/>An amiibo may be used only once per day.
| 1 = amiibo Functionality - An amiibo may be used only once per day.
| 2 = amiibo Functionality<br/>You can use amiibo accessories to summon forth items that may be useful to you on your adventure!
| 2 = amiibo Functionality - You can use amiibo accessories to summon forth items that may be useful to you on your adventure!
| 3 = Armor Sets<br/>Wearing the top, bottom, and headwear from the same set can earn you some bonus effects.
| 3 = Armor Sets - Wearing the top, bottom, and headwear from the same set can earn you some bonus effects.
| 4 = Enhancing Armor<br/>The Great Fairies can enhance your armor to protect you against vicious enemy attacks, greatly reducing the damage you'd receive.
| 4 = Enhancing Armor - The Great Fairies can enhance your armor to protect you against vicious enemy attacks, greatly reducing the damage you'd receive.
| 5 = Autobuild<br/>You can use Autobuild to easily re-create things you've built before with Ultrahand.
| 5 = Autobuild - You can use Autobuild to easily re-create things you've built before with Ultrahand.
| 6 = Autobuild Favorites<br/>Older Autobuilds are automatically deleted as you create new ones and reach your limit. Mark your favorites to make sure you keep them.
| 6 = Autobuild Favorites - Older Autobuilds are automatically deleted as you create new ones and reach your limit. Mark your favorites to make sure you keep them.
| 7 = Time Flies<br/>If you ever want to advance time, seek out a cozy campfire. There, you can pass the time until morning, noon, or night.
| 7 = Time Flies - If you ever want to advance time, seek out a cozy campfire. There, you can pass the time until morning, noon, or night.
| 8 = Making a Campfire<br/>To start a campfire, simply set some wood ablaze. You can use a torch or some flint to do just that.
| 8 = Making a Campfire - To start a campfire, simply set some wood ablaze. You can use a torch or some flint to do just that.
| 9 = Time Flies<br/>Monsters thrive at nighttime—as do other things that can
| 9 = Time Flies - Monsters thrive at nighttime—as do other things that can make adventuring dangerous. If you're low on hearts at night, find a campfire and lay low until morning.
| 10 = Cave Secrets - They say every cave is home to a Bubbulfrog.
| 11 = Bubbul Gem - The Bubbulfrogs that dwell in caves may drop these. Someone somewhere in Hyrule might be interested in them, so hang on to any you collect!
| 12 = Temperate Caves - Duck into a cave or well to stave off the heat and cold of the outside world.
| 13 = Cave Creatures - Caves and wells have their own native flora and fauna.
| 14 = Fairies - Fairies, which can heal a bit of damage, are most commonly found on sky islands and in caves.
| 15 = Freezing Climates - Wear cold-resistant clothing or eat something that warms your body when adventuring in cold regions. Otherwise, the cold will slowly chip away at your health.
| 16 = Scorching Climates - In superheated volcanic regions, wooden bows or shields you have equipped will catch fire. It's better to use metal equipment instead.
| 17 = Scorching Climates - The extreme temperatures of superheated volcanic regions will hurt you without the proper precautions. Wear fireproof equipment or down an elixir to stave off the heat.
| 18 = Shrine Walls - Shrine walls are too slick to grab or climb. You must find alternate ways to reach new heights, such as ladders or other creative solutions.
| 19 = Shrine Travel - Activating a shrine registers it as a travel point. If you get stumped or run out of supplies, you can leave the shrine and return easily when you feel ready.
| 20 = Battle Tip - It's dangerous to approach enemies head-on when you're low on hearts or don't have protective armor equipped. Always be prepared!
| 21 = Battle Tip - Instead of throwing yourself at enemies over and over to no avail, try cooking special dishes and elixirs to give yourself better defense, extra damage, or more hearts.
| 22 = Yiga on Wheels - An effective strategy is to aim directly at the driver or try to overturn the vehicle so the driver falls off.
| 23 = Monster Tips: Bokoblins - Without much in the way of clothing to protect them, they tend to run when menaced by bees.
| 24 = Monster Tips: Bokoblins - These omnivorous monsters enjoy not only meat and fish but also fresh fruit.
| 25 = Armored Enemies - A sword is useless against enemies encased in rocky armor. Use a hammer to smash the armor apart first.
| 26 = Monster Tips: Boss Bokoblins - They command a team of Bokoblins in battle. Let the whole squad bunch up so you can knock them all out at once.
| 27 = Monster Tips: Chuchus - They will explode when attacked. Try throwing something at them from a safe distance.
| 28 = The Demon Dragon - In swallowing the secret stone, Demon King Ganondorf has lost his sense of self and become a ruinous dragon, spreading his gloom all across the world.
| 29 = Monster Tips: Gibdos - Though they are normally resistant to damage, they can be weakened with elemental attacks, such as fire or water. While in this vulnerable state, their bodies turn white.
| 30 = Monster Tips: Moth Gibdos - Moth Gibdos like to hover just out of reach of your blade. A bow or a weapon with some reach, such as a spear, will do the job.
| 31 = Monster Tips: Horriblins - These cave-dwelling monsters are formidable foes. They like to creep along the ceiling, so drop them to the ground before moving in.
| 32 = Battle Tip - Aiming a bright light at enemies will blind them, causing them to drop their weapons.
| 33 = Monster Tips: Lizalfos - As carnivores, they eat meat, fish, and even small critters.
| 34 = Monster Tips: Molduga - These huge monsters swim through the sands until they detect even the slightest sound, which causes them to attack.
| 35 = Monster Tips: Moblins - These large carnivores require sizable helpings of meat and fish to sustain their bulky frames.
| 36 = Monster Tips: Evermeans - These tree-mimicking creatures hate fire. Blunt weapons won't do much against them; just like with real trees, an axe is called for here.
| 37 = Falling Death - Depending on the height, you may take damage, or even die, when you fall. So be cautious out there walking near cliff edges!
| 38 = Falling Death - Depending on the height, you may take damage, or even die, when you fall. Remember to use the paraglider for a safe descent.
| 39 = Rumor Has It... - Forest spirits called Koroks like to hide in unexpected spots. Never pass up an opportunity to investigate things that look out of place!
| 40 = Rumor Has It... - You'll sometimes see a glowing blue spirit in the form of a rabbit. It has a habit of running toward caves. It's said it'll bring happiness to anyone skilled enough to hit it with an arrow.
| 41 = Smoke Signals - A plume of smoke in the distance is a good sign that you might find someone at its origin.
| 42 = Shooting Stars - If you should see a star shoot through the night sky, mark the place where it lands—you might find something there.
| 43 = Rail Grinding - You can shield surf along the tracks used for mine carts and other on-rails conveyances.
| 44 = Breaking Through - By fusing rocks or certain hard monster materials to your weapons, you can break through deposits of brittle sediment.
| 45 = Hard Sediment - It takes time to burrow through tougher sediment. It might help to fuse material with higher crushing power before doing any serious mining.
| 46 = Two-Handed Excavation - When you want to dig through sediment or break ore deposits, two-handed weapons are especially effective.
| 47 = Wet Walls - Walls slick from rain are hard to climb. It's best to come prepared with slip-reduction
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Latest revision as of 17:36, September 10, 2023