Tears of the Kingdom Text Dump/Select: Difference between revisions

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(Created page with "{{#switch: {{{1|}}} | 1 = amiibo Functionality<br/>An amiibo may be used only once per day. | 2 = amiibo Functionality<br/>You can use amiibo accessories to summon forth items that may be useful to you on your adventure! | 3 = Armor Sets<br/>Wearing the top, bottom, and headwear from the same set can earn you some bonus effects. | 4 = Enhancing Armor<br/>The Great Fairies can enhance your armor to protect you against vicious enemy attacks, greatly reducing the damage you...")
 
m (Just on the off chance we get this working)
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| 68 = Registering Horses<br/>Once you've tamed a wild horse, you can register it by taking it to a stable. Do this, and you'll be able to call your beloved steed to your side from any stable in Hyrule.
| 68 = Registering Horses<br/>Once you've tamed a wild horse, you can register it by taking it to a stable. Do this, and you'll be able to call your beloved steed to your side from any stable in Hyrule.
| 69 = Wild Horses<br/>If you see a wild horse you'd like to ride, crouch down so you can approach it quietly from behind. Take heed though—if the horse notices you while you're directly behind it, it will kick you!
| 69 = Wild Horses<br/>If you see a wild horse you'd like to ride, crouch down so you can approach it quietly from behind. Take heed though—if the horse notices you while you're directly behind it, it will kick you!
| 70 = Calling Your Horse<br/>Horses you have registered are displayed on the map. If one of them is nearby, call it with , and it will come running.
| 70 = Calling Your Horse<br/>Horses you have registered are displayed on the map. If one of them is nearby, call it with (D-Pad Down), and it will come running.
| 71 = Training Your Horse<br/>Horses that you have just caught won't listen to much of what you tell them to do. The more time you spend adventuring with your steed, the better behaved it will become.
| 71 = Training Your Horse<br/>Horses that you have just caught won't listen to much of what you tell them to do. The more time you spend adventuring with your steed, the better behaved it will become.
| 72 = Calming Your Horse<br/>When a wild horse that you're riding starts to act out or ignore you, try soothing it with . If you keep this up, it will become more obedient over time.
| 72 = Calming Your Horse<br/>When a wild horse that you're riding starts to act out or ignore you, try soothing it with (L). If you keep this up, it will become more obedient over time.
| 73 = The Steed Takes the Lead<br/>Obedient horses will follow pathways without being told to. Leave the running up to your loyal steed every once in a while so you can enjoy the scenery!
| 73 = The Steed Takes the Lead<br/>Obedient horses will follow pathways without being told to. Leave the running up to your loyal steed every once in a while so you can enjoy the scenery!
| 74 = Galloping<br/>Running your horse at max speed is called galloping. Press to increase your horse's speed until it reaches a full gallop.
| 74 = Galloping<br/>Running your horse at max speed is called galloping. Press (A) to increase your horse's speed until it reaches a full gallop.
| 75 = Galloping<br/>The number of times you can increase your speed depends on each horse. If you find a horse with a high number of spurs, consider keeping it as your companion.
| 75 = Galloping<br/>The number of times you can increase your speed depends on each horse. If you find a horse with a high number of spurs, consider keeping it as your companion.
| 76 = Horse Temperaments<br/>Trying to force a rowdy and untamed horse to speed up will likely result in you being tossed to the ground.
| 76 = Horse Temperaments<br/>Trying to force a rowdy and untamed horse to speed up will likely result in you being tossed to the ground.
| 77 = Galloping<br/>You can run down smaller monsters atop your galloping steed, but don't forget that you cannot make quick turns when traveling this way.
| 77 = Galloping<br/>You can run down smaller monsters atop your galloping steed, but don't forget that you cannot make quick turns when traveling this way.
| 78 = Horse Gaits<br/>As your horse's speed increases—from walk to trot, canter, and gallop—its gait changes as well. Use to increase speed, and use to decrease it.
| 78 = Horse Gaits<br/>As your horse's speed increases—from walk to trot, canter, and gallop—its gait changes as well. Use (A) to increase speed, and use (Left Stick Down) to decrease it.
| 79 = Horse Steps<br/>While totally motionless, if you press and hold , your horse will take careful steps in any direction with . Do this if your horse balks or when you find yourself stuck somewhere.
| 79 = Horse Steps<br/>While totally motionless, if you press and hold (ZL), your horse will take careful steps in any direction with (Left Stick). Do this if your horse balks or when you find yourself stuck somewhere.
| 80 = Pony Points<br/>You can earn points at stables that can be exchanged for various rewards.
| 80 = Pony Points<br/>You can earn points at stables that can be exchanged for various rewards.
| 81 = Finding Your Way<br/>If you get lost, try climbing to higher ground and looking around. Press to pull out your scope so you can see even farther.
| 81 = Finding Your Way<br/>If you get lost, try climbing to higher ground and looking around. Press (Right Stick) to pull out your scope so you can see even farther.
| 82 = Setting Fires<br/>Wooden objects and dry grass catch fire easily. Be careful around such things while holding a lit torch.
| 82 = Setting Fires<br/>Wooden objects and dry grass catch fire easily. Be careful around such things while holding a lit torch.
| 83 = Burning Things<br/>Dry grass catches fire especially easily, and that fire spreads quickly.
| 83 = Burning Things<br/>Dry grass catches fire especially easily, and that fire spreads quickly.
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| 86 = Goddess Statues<br/>These ancient relics depict the Goddess worshipped in Hyrule since time out of mind. You can trade four Lights of Blessing to one for a Stamina Vessel or a Heart Container.
| 86 = Goddess Statues<br/>These ancient relics depict the Goddess worshipped in Hyrule since time out of mind. You can trade four Lights of Blessing to one for a Stamina Vessel or a Heart Container.
| 87 = Lightning Strikes<br/>It may sound like a superstition, but lightning seems to strike metal objects frequently. If you hear thunder, unequip anything metallic.
| 87 = Lightning Strikes<br/>It may sound like a superstition, but lightning seems to strike metal objects frequently. If you hear thunder, unequip anything metallic.
| 88 = Scope Tip<br/>When you find an object or place of interest while looking through your scope, press to place a pin on your map in that location so you won't forget about it.
| 88 = Scope Tip<br/>When you find an object or place of interest while looking through your scope, press (A) to place a pin on your map in that location so you won't forget about it.
| 89 = Map Pins<br/>Not only can you drop pins while looking through the scope but you can also add or delete pins from the map on your Purah Pad.
| 89 = Map Pins<br/>Not only can you drop pins while looking through the scope but you can also add or delete pins from the map on your Purah Pad.
| 90 = Map Stamps<br/>You can stamp the map on your Purah Pad with reminders of important discoveries, like the location of a cooking pot or something unusual you want to investigate later.
| 90 = Map Stamps<br/>You can stamp the map on your Purah Pad with reminders of important discoveries, like the location of a cooking pot or something unusual you want to investigate later.
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| 121 = Read All About It<br/>Keep up to date on the latest happenings in the world by reading the newspaper.
| 121 = Read All About It<br/>Keep up to date on the latest happenings in the world by reading the newspaper.
| 122 = Tips and Tricks<br/>Check this screen for hints that will surely aid you on your journey. The adventurous heart must never stop seeking knowledge!
| 122 = Tips and Tricks<br/>Check this screen for hints that will surely aid you on your journey. The adventurous heart must never stop seeking knowledge!
| 123 = Aim Controls<br/>Some items, like bows, allow you to target things by tilting . Remember to be aware of your surroundings when doing this.
| 123 = Aim Controls<br/>Some items, like bows, allow you to target things by tilting (Motion Controls). Remember to be aware of your surroundings when doing this.
| 124 = Memories<br/>In the Memories section of the Purah Pad, you can play back cutscenes you've watched during your adventure.
| 124 = Memories<br/>In the Memories section of the Purah Pad, you can play back cutscenes you've watched during your adventure.
| 125 = Character Profiles<br/>In the Character Profiles section of the Purah Pad, you can review information about people you've met during your adventure.
| 125 = Character Profiles<br/>In the Character Profiles section of the Purah Pad, you can review information about people you've met during your adventure.
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| 136 = Busted Wagons<br/>If you investigate broken and abandoned wagons, you might turn up something interesting.
| 136 = Busted Wagons<br/>If you investigate broken and abandoned wagons, you might turn up something interesting.
| 137 = Fallen Ruins<br/>Sometimes plants typically only found in the sky are attached to ruins that the Upheaval rained down from above.
| 137 = Fallen Ruins<br/>Sometimes plants typically only found in the sky are attached to ruins that the Upheaval rained down from above.
| 138 = Sorting from Quick Select<br/>Press on the quick-select screens for weapons and materials to sort them. This makes it easier to find what you're looking for.
| 138 = Sorting from Quick Select<br/>Press (Y) on the quick-select screens for weapons and materials to sort them. This makes it easier to find what you're looking for.
| 139 = Hyrule Compendium<br/>Images captured with your camera are logged in your Hyrule Compendium. Things that can be logged include wildlife, monsters, materials, equipment, and treasure.
| 139 = Hyrule Compendium<br/>Images captured with your camera are logged in your Hyrule Compendium. Things that can be logged include wildlife, monsters, materials, equipment, and treasure.
| 140 = Swimming Tip<br/>When in the water, you can swim faster using . Be careful not to overuse this, lest your stamina run low and you drown.
| 140 = Swimming Tip<br/>When in the water, you can swim faster using (X)/(B). Be careful not to overuse this, lest your stamina run low and you drown.
| 141 = Climbing Tip<br/>If you're in a hurry to climb somewhere, you can scale a wall quicker by using . Doing so uses up a lot of stamina, so make sure you have enough to make it to the top!
| 141 = Climbing Tip<br/>If you're in a hurry to climb somewhere, you can scale a wall quicker by using (X)/(B). Doing so uses up a lot of stamina, so make sure you have enough to make it to the top!
| 142 = Climbing Tip<br/>The stamina required for climbing increases with the steepness of the cliff. To climb higher while using less stamina, it's important to find walls that have a gentler slope.
| 142 = Climbing Tip<br/>The stamina required for climbing increases with the steepness of the cliff. To climb higher while using less stamina, it's important to find walls that have a gentler slope.
| 143 = Sprinting<br/>Move around while holding to sprint. This is useful for evading monster attacks or whenever you're in a hurry.
| 143 = Sprinting<br/>Move around while holding (B)/(X) to sprint. This is useful for evading monster attacks or whenever you're in a hurry.
| 144 = Paraglider<br/>With the paraglider, you can glide down from high places with ease. Use to scope out a safe spot to land.
| 144 = Paraglider<br/>With the paraglider, you can glide down from high places with ease. Use (Right Stick) to scope out a safe spot to land.
| 145 = Fishing Tip<br/>If you use to dash while swimming, you can get up close to a school of fish before they swim away.
| 145 = Fishing Tip<br/>If you use (X)/(B) to dash while swimming, you can get up close to a school of fish before they swim away.
| 146 = Climbing Tip<br/>In rainy weather, cliffs become slippery and may not be possible to scale. Wait for clear weather before attempting to climb a steep cliff whenever possible.
| 146 = Climbing Tip<br/>In rainy weather, cliffs become slippery and may not be possible to scale. Wait for clear weather before attempting to climb a steep cliff whenever possible.
| 147 = Shield Surfing<br/>If you jump while your shield is out, you can climb aboard it using . This will knock some durability off of the shield, but it's an effective way to travel downhill quickly!
| 147 = Shield Surfing<br/>If you jump while your shield is out, you can climb aboard it using (A). This will knock some durability off of the shield, but it's an effective way to travel downhill quickly!
| 148 = Basic Controls<br/>Take a peek at your controls at any time by opening the menu and checking under System.
| 148 = Basic Controls<br/>Take a peek at your controls at any time by opening the menu and checking under System.
| 149 = Restoring Hearts<br/>You can replenish your health by consuming fruits and veggies you've collected, as well as meat you've acquired through hunting. Eat ingredients raw, or cook them to increase their healing properties.
| 149 = Restoring Hearts<br/>You can replenish your health by consuming fruits and veggies you've collected, as well as meat you've acquired through hunting. Eat ingredients raw, or cook them to increase their healing properties.
| 150 = Resetting the Camera<br/>Press to quickly shift the camera behind Link. If there's an object nearby that you can focus on, the camera will target it.
| 150 = Resetting the Camera<br/>Press (ZL) to quickly shift the camera behind Link. If there's an object nearby that you can focus on, the camera will target it.
| 151 = Targeting<br/>Press while near a monster or a person to target it. When locked on to something, you can freely circle around it.
| 151 = Targeting<br/>Press (ZL) while near a monster or a person to target it. When locked on to something, you can freely circle around it.
| 152 = Strafing<br/>If you want to move side to side without changing the direction you're facing, try moving sideways while pressing .
| 152 = Strafing<br/>If you want to move side to side without changing the direction you're facing, try moving sideways while pressing (ZL).
| 153 = Stamina Wheel<br/>If your stamina runs out while climbing, you will lose your grip and fall.
| 153 = Stamina Wheel<br/>If your stamina runs out while climbing, you will lose your grip and fall.
| 154 = Stamina Wheel<br/>Swimming depletes your stamina. If your stamina runs out while you're swimming, you will sink below the water and, unless you've run out of hearts, be returned to dry land.
| 154 = Stamina Wheel<br/>Swimming depletes your stamina. If your stamina runs out while you're swimming, you will sink below the water and, unless you've run out of hearts, be returned to dry land.
| 155 = Ladders<br/>Climbing ladders will not deplete your stamina. However, using to jump up a ladder will.
| 155 = Ladders<br/>Climbing ladders will not deplete your stamina. However, using (X)/(B) to jump up a ladder will.
| 156 = Pushing Objects<br/>Barrels and boxes can be pushed around. Use this to your advantage!
| 156 = Pushing Objects<br/>Barrels and boxes can be pushed around. Use this to your advantage!
| 157 = Bedtime<br/>Sleeping in a bed allows you to sleep until morning, noon, or night. It also replenishes your hearts.
| 157 = Bedtime<br/>Sleeping in a bed allows you to sleep until morning, noon, or night. It also replenishes your hearts.
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| 159 = Treetops<br/>The things you can do atop small trees are limited, but small trees have their uses. Use them to scout an area with your scope. It's a handy way to decide your next destination!
| 159 = Treetops<br/>The things you can do atop small trees are limited, but small trees have their uses. Use them to scout an area with your scope. It's a handy way to decide your next destination!
| 160 = Resting at an Inn<br/>Sleeping overnight in a bed can do more than just fully replenish your hearts. If you spend more for a comfier bed, you can temporarily increase your hearts or stamina!
| 160 = Resting at an Inn<br/>Sleeping overnight in a bed can do more than just fully replenish your hearts. If you spend more for a comfier bed, you can temporarily increase your hearts or stamina!
| 161 = Dodging Attacks<br/>While targeting an enemy, execute a backflip by holding and pressing . This move is useful for dodging enemy attacks.
| 161 = Dodging Attacks<br/>While targeting an enemy, execute a backflip by holding (Left Stick Down) and pressing (X)/(B). This move is useful for dodging enemy attacks.
| 162 = Climbing Tip<br/>Use and to kick off from the surface you're currently climbing.
| 162 = Climbing Tip<br/>Use (Left Stick Down) and (X)/(B) to kick off from the surface you're currently climbing.
| 163 = Climbing Tip<br/>Use and to kick off from the surface you're currently climbing. If you use the paraglider right afterward to glide, you can reach many new places.
| 163 = Climbing Tip<br/>Use (Left Stick Down) and (X)/(B) to kick off from the surface you're currently climbing. If you use the paraglider right afterward to glide, you can reach many new places.
| 164 = Paraglider<br/>Soaring with the paraglider depletes your Stamina Wheel. Be careful to monitor your stamina so you don't run out midflight.
| 164 = Paraglider<br/>Soaring with the paraglider depletes your Stamina Wheel. Be careful to monitor your stamina so you don't run out midflight.
| 165 = Changing Focus<br/>When there are multiple things to lock on to, press again to switch your focus.
| 165 = Changing Focus<br/>When there are multiple things to lock on to, press (ZL) again to switch your focus.
| 166 = Climbing Tip<br/>Overhangs that curve outward and the underside of ceilings are too difficult to hang on to. If you try to climb these surfaces anyway, you will fall.
| 166 = Climbing Tip<br/>Overhangs that curve outward and the underside of ceilings are too difficult to hang on to. If you try to climb these surfaces anyway, you will fall.
| 167 = Safe Skydiving<br/>When you need to dive from the sky to the surface, landing in deep water will prevent taking damage from the fall.
| 167 = Safe Skydiving<br/>When you need to dive from the sky to the surface, landing in deep water will prevent taking damage from the fall.
| 168 = Speedy Skydiving<br/>You can hold to speed up while skydiving.
| 168 = Speedy Skydiving<br/>You can hold (R) to speed up while skydiving.
| 169 = Replenishing Equipment<br/>If you run out of equipment while exploring a temple, consider making a trip into town. Once you've stocked up, you can travel right back to the temple.
| 169 = Replenishing Equipment<br/>If you run out of equipment while exploring a temple, consider making a trip into town. Once you've stocked up, you can travel right back to the temple.
| 170 = Hylian Pine Cones<br/>These highly flammable items can be tossed in a fire for an instant updraft.
| 170 = Hylian Pine Cones<br/>These highly flammable items can be tossed in a fire for an instant updraft.
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| 178 = Mineru's Construct<br/>While riding the construct, you'll take no damage when falling from high places.
| 178 = Mineru's Construct<br/>While riding the construct, you'll take no damage when falling from high places.
| 179 = Mineru's Construct<br/>Attach materials or weapons to the construct's arms to increase its punching power.
| 179 = Mineru's Construct<br/>Attach materials or weapons to the construct's arms to increase its punching power.
| 180 = Form Up!<br/>If you whistle with , you can call summoned sages to your side, even in the middle of combat.
| 180 = Form Up!<br/>If you whistle with (D-Pad Down), you can call summoned sages to your side, even in the middle of combat.
| 181 = Mineru's Construct<br/>You can fire arrows even while riding the construct.
| 181 = Mineru's Construct<br/>You can fire arrows even while riding the construct.
| 182 = Mineru's Construct<br/>Press at the right time while guarding to extend your arms and repel an enemy attack.
| 182 = Mineru's Construct<br/>Press (A) at the right time while guarding to extend your arms and repel an enemy attack.
| 183 = Sensor<br/>Use this power to detect the location of shrines. Simply head in the direction where the reading is strongest.
| 183 = Sensor<br/>Use this power to detect the location of shrines. Simply head in the direction where the reading is strongest.
| 184 = Sensor +<br/>The sensor + can detect objects that are logged in your Hyrule Compendium.
| 184 = Sensor +<br/>The sensor + can detect objects that are logged in your Hyrule Compendium.
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| 193 = Battle Tip<br/>Monsters on the lookout in watchtowers will sound the alarm if they spot you. Defeat these foes first before they alert the others.
| 193 = Battle Tip<br/>Monsters on the lookout in watchtowers will sound the alarm if they spot you. Defeat these foes first before they alert the others.
| 194 = Battle Tip<br/>If an enemy camp has multiple levels, each packed with monsters, consider using the paraglider to sneak your way to the top.
| 194 = Battle Tip<br/>If an enemy camp has multiple levels, each packed with monsters, consider using the paraglider to sneak your way to the top.
| 195 = Battle Tip<br/>Monsters have a harder time detecting you if you press to crouch and quietly approach them.
| 195 = Battle Tip<br/>Monsters have a harder time detecting you if you press (Left Stick) to crouch and quietly approach them.
| 196 = Battle Tip<br/>Monsters need their beauty rest too. If you see a group of monsters sleeping, use that opportunity to sneak-attack them!
| 196 = Battle Tip<br/>Monsters need their beauty rest too. If you see a group of monsters sleeping, use that opportunity to sneak-attack them!
| 197 = Monster Tips: Electric Chuchus<br/>When you attack Electric Chuchus, they explode in a burst of sparks. Use this to your advantage to shock nearby monsters.
| 197 = Monster Tips: Electric Chuchus<br/>When you attack Electric Chuchus, they explode in a burst of sparks. Use this to your advantage to shock nearby monsters.
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| 201 = Battle Tip<br/>If the foe you're fighting is too powerful, train yourself up! You can start by finding a stronger weapon or collecting Lights of Blessing to get more hearts or increase your Stamina Wheel.
| 201 = Battle Tip<br/>If the foe you're fighting is too powerful, train yourself up! You can start by finding a stronger weapon or collecting Lights of Blessing to get more hearts or increase your Stamina Wheel.
| 202 = Monster Tips: Electric Lizalfos<br/>If you hit an Electric Lizalfos's horn with an arrow, it will discharge a massive electric shock.
| 202 = Monster Tips: Electric Lizalfos<br/>If you hit an Electric Lizalfos's horn with an arrow, it will discharge a massive electric shock.
| 203 = Horseback Battles<br/>When fighting on horseback, use to focus your attention, making it easier to aim.
| 203 = Horseback Battles<br/>When fighting on horseback, use (ZL) to focus your attention, making it easier to aim.
| 204 = Battle Tip<br/>If a monster is hiding behind a shield, you can bat the shield away by hitting it with a heavy sword.
| 204 = Battle Tip<br/>If a monster is hiding behind a shield, you can bat the shield away by hitting it with a heavy sword.
| 205 = Elemental Weaknesses<br/>If you use a fiery attack against an icy enemy, you may defeat it in one hit.
| 205 = Elemental Weaknesses<br/>If you use a fiery attack against an icy enemy, you may defeat it in one hit.
| 206 = Elemental Weaknesses<br/>If you use an icy attack against a fiery enemy, you may defeat it in one hit.
| 206 = Elemental Weaknesses<br/>If you use an icy attack against a fiery enemy, you may defeat it in one hit.
| 207 = Perfect Dodge<br/>If you backflip or side hop away from a monster's attack at just the right moment, you will be rewarded with a chance to let loose with a flurry of attacks.
| 207 = Perfect Dodge<br/>If you backflip or side hop away from a monster's attack at just the right moment, you will be rewarded with a chance to let loose with a flurry of attacks.
| 208 = Perfect Guard<br/>When equipped with a shield, if you press to deflect a monster's attack at just the right moment, you will be rewarded with a chance to counter the attack.
| 208 = Perfect Guard<br/>When equipped with a shield, if you press (A) to deflect a monster's attack at just the right moment, you will be rewarded with a chance to counter the attack.
| 209 = Charged Attack<br/>You can ready a charged attack by holding . Doing so depletes your stamina, so be sure to time your attack carefully.
| 209 = Charged Attack<br/>You can ready a charged attack by holding (Y). Doing so depletes your stamina, so be sure to time your attack carefully.
| 210 = Jump Slash<br/>Perform a jump slash by pressing after jumping or while in the air. The shock wave created when you hit the ground can affect nearby monsters.
| 210 = Jump Slash<br/>Perform a jump slash by pressing (Y) after jumping or while in the air. The shock wave created when you hit the ground can affect nearby monsters.
| 211 = Impact Damage<br/>Two ways to crush an enemy are to drop them from a high place or to throw something heavy at them at great speed.
| 211 = Impact Damage<br/>Two ways to crush an enemy are to drop them from a high place or to throw something heavy at them at great speed.
| 212 = Battle Tip<br/>Constructs don't discriminate when it comes to trespassers. Try leading them toward other monsters to give them a new target.
| 212 = Battle Tip<br/>Constructs don't discriminate when it comes to trespassers. Try leading them toward other monsters to give them a new target.
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| 219 = Beat the Heat<br/>The strong rays of the sun during the day in Gerudo will inflict damage if you're unprepared. You'll need to spend time in the shade, cool off with water, or equip special armor made for high temperatures.
| 219 = Beat the Heat<br/>The strong rays of the sun during the day in Gerudo will inflict damage if you're unprepared. You'll need to spend time in the shade, cool off with water, or equip special armor made for high temperatures.
| 220 = Surviving the Cold<br/>Even in frigid climates, the heat of a campfire can keep you warm. Holding a lit torch is another good way to stave off the cold.
| 220 = Surviving the Cold<br/>Even in frigid climates, the heat of a campfire can keep you warm. Holding a lit torch is another good way to stave off the cold.
| 221 = Throwing Materials<br/>Press while holding to select a material to throw from the list shown.
| 221 = Throwing Materials<br/>Press (D-Pad Up) while holding (R) to select a material to throw from the list shown.
| 222 = The Joys of Night<br/>Some animals and critters only come out when it's dark. Keep an eye out for them!
| 222 = The Joys of Night<br/>Some animals and critters only come out when it's dark. Keep an eye out for them!
| 223 = Nighttime Monsters<br/>When night falls, skeletal Stal monsters will emerge from the ground. Stay vigilant!
| 223 = Nighttime Monsters<br/>When night falls, skeletal Stal monsters will emerge from the ground. Stay vigilant!
| 224 = Travel Gates<br/>You can travel instantly to shrines and towers using the map on the Purah Pad (). If there's somewhere you need to be, travel to a shrine or tower near your destination to get there faster.
| 224 = Travel Gates<br/>You can travel instantly to shrines and towers using the map on the Purah Pad (Minus Button). If there's somewhere you need to be, travel to a shrine or tower near your destination to get there faster.
| 225 = Where's the Fire?<br/>When a wooden weapon or shield catches fire, you can extinguish it by unequipping the burning item.
| 225 = Where's the Fire?<br/>When a wooden weapon or shield catches fire, you can extinguish it by unequipping the burning item.
| 226 = Weapon Durability<br/>Durability varies with every weapon. Always be aware of the condition of your equipment. A weapon breaking at the wrong time is never a good thing.
| 226 = Weapon Durability<br/>Durability varies with every weapon. Always be aware of the condition of your equipment. A weapon breaking at the wrong time is never a good thing.
| 227 = Throwing Weapons<br/>If your weapon is close to breaking, try throwing it at an enemy using . It will double your damage if it hits!
| 227 = Throwing Weapons<br/>If your weapon is close to breaking, try throwing it at an enemy using (R). It will double your damage if it hits!
| 228 = Special Bows<br/>A few bows fire multiple arrows at once. They offer several times the power of normal bows, while strangely consuming only one arrow at a time.
| 228 = Special Bows<br/>A few bows fire multiple arrows at once. They offer several times the power of normal bows, while strangely consuming only one arrow at a time.
| 229 = More Than a Weapon<br/>Metal weapons create sparks that can be used to light a fire. Furthermore, if you set a wooden weapon on fire, it can be used as a torch.
| 229 = More Than a Weapon<br/>Metal weapons create sparks that can be used to light a fire. Furthermore, if you set a wooden weapon on fire, it can be used as a torch.
| 230 = Boomerangs<br/>Throw a boomerang with , and it will fly in a large arc before returning to you. What goes around comes around!
| 230 = Boomerangs<br/>Throw a boomerang with (R), and it will fly in a large arc before returning to you. What goes around comes around!
| 231 = Weapon Bonuses<br/>Some weapons you'll come across have special properties that set them apart from others of their class, such as superior durability or above-average attack power.
| 231 = Weapon Bonuses<br/>Some weapons you'll come across have special properties that set them apart from others of their class, such as superior durability or above-average attack power.
| 232 = Critical Hit<br/>When using a weapon with this bonus, the last hit in a series of attacks will deal double the damage.
| 232 = Critical Hit<br/>When using a weapon with this bonus, the last hit in a series of attacks will deal double the damage.
| 233 = Master Sword<br/>When your hearts are full, you can fire a beam from the sword with . The more Heart Containers you have, the farther the beam's range.
| 233 = Master Sword<br/>When your hearts are full, you can fire a beam from the sword with (R). The more Heart Containers you have, the farther the beam's range.
| 234 = Lightning Strikes<br/>Lightning has a tendency to strike anything metallic. Whenever you hear thunder, it's a good idea to remove any metallic equipment before you get fried.
| 234 = Lightning Strikes<br/>Lightning has a tendency to strike anything metallic. Whenever you hear thunder, it's a good idea to remove any metallic equipment before you get fried.
| 235 = The Joys of Rain<br/>Some insects in Hyrule come out only while it's raining.
| 235 = The Joys of Rain<br/>Some insects in Hyrule come out only while it's raining.
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| 248 = Zonai Devices: Batteries<br/>By attaching a battery to a Zonai device, you can activate it without consuming your energy gauge.
| 248 = Zonai Devices: Batteries<br/>By attaching a battery to a Zonai device, you can activate it without consuming your energy gauge.
| 249 = Zonai Devices: Steering Sticks<br/>When you attach a steering stick to a vehicle with tires, you can not only control its direction but also go in reverse.
| 249 = Zonai Devices: Steering Sticks<br/>When you attach a steering stick to a vehicle with tires, you can not only control its direction but also go in reverse.
| 250 = Ultrahand<br/>You can undo Ultrahand's adhesive by moving back and forth while holding the glued-together object.
| 250 = Ultrahand<br/>You can undo Ultrahand's adhesive by moving (Right Stick) back and forth while holding the glued-together object.
| 251 = Removing Fused Objects<br/>Items fused to a weapon or a shield can be removed via the inventory. Once removed, they cannot be recovered, so be careful.
| 251 = Removing Fused Objects<br/>Items fused to a weapon or a shield can be removed via the inventory. Once removed, they cannot be recovered, so be careful.
| 252 = Rocks and Weapons<br/>You can fuse a rock to a weapon to make a hammer that can crush sturdy objects.
| 252 = Rocks and Weapons<br/>You can fuse a rock to a weapon to make a hammer that can crush sturdy objects.
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| 261 = Fuse Benefits<br/>Fusing anything to a weapon increases its durability.
| 261 = Fuse Benefits<br/>Fusing anything to a weapon increases its durability.
| 262 = Battle Tip<br/>If you fuse a puffshroom or a muddle bud to an arrow and shoot it at a group of enemies, it can disrupt them all at once.
| 262 = Battle Tip<br/>If you fuse a puffshroom or a muddle bud to an arrow and shoot it at a group of enemies, it can disrupt them all at once.
| 263 = Recall<br/>You can press at any time to stop recalling an object along its path.
| 263 = Recall<br/>You can press (L) at any time to stop recalling an object along its path.
| 264 = Autobuild<br/>You may be able to build designs even if you are short on materials, but results may vary.
| 264 = Autobuild<br/>You may be able to build designs even if you are short on materials, but results may vary.
| 265 = Sorting Your Inventory<br/>You can press to sort your inventory according to your needs.
| 265 = Sorting Your Inventory<br/>You can press (Y) to sort your inventory according to your needs.
| 266 = Dealing with Sludge<br/>You can wash away sludge with water. If you do so, you might sometimes find that it was covering something up.
| 266 = Dealing with Sludge<br/>You can wash away sludge with water. If you do so, you might sometimes find that it was covering something up.
}}
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Revision as of 22:58, September 8, 2023